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Basic Information[]

      Race: Elf
     Class: Rogue (Rake)/Wizard (Manipulator)
     Level: 2
Experience: 2859
 Alignment: CN
 Languages: Common, Draconic, Elven, Gnome, Orc, Sylvan
     Deity: Callisto


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 07 -2 (-04 pts)
DEX: 18 +4 ( 10 pts) +2 racial
CON: 08 -1 ( 00 pts) -2 racial
INT: 18 +4 ( 10 pts) +2 racial
WIS: 09 -1 (-01 pts)
CHA: 14 +2 ( 05 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2)      HP:  10 = [1d8 - CON (01) + FC (00)] (Rogue)
                        [1d6 - CON (01) + FC (00)] (Wizard)
                        [0d6 + CON (00) + FC (00)] (Arcane Trickster)
              AC:  15 = [10 + DEX (04) + Armor (01) + Shield (00) 
                         + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  11 = [10 + Armor (01) + Shield (00) + Natural (00)
                         + Size (00) + Misc (00)]
            INIT:  +4 = [DEX (04) + Misc (00)]
             BAB:  +0 = [Rogue (00) + Wizard (00)]
             CMB:  -2 = [BAB (00) - STR (02) + Misc (00)]
             CMD:  12 = [10 + BAB (00) - STR (02) + DEX (04) + Misc (00)]
       Fortitude:  +0 = [Rogue (00) + Wizard (00) - CON (01) + CloakResist (01)]
          Reflex:  +7 = [Rogue (02) + Wizard (00) + DEX (04) + CloakResist (01)]
            Will:  +2 = [Rogue (00) + Wizard (02) - WIS (01) + CloakResist (01)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
 MW Rapier: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
           Damage: 1d6-2, Crit: 18/x2
 MW Dagger: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
           Damage: 1d4-2, Crit: 19/x2, Range: 10'
MW Longbow: Attack: +5 = [BAB (00) + DEX (04) + MW (01) + Magic (00)]
           Damage: 1d8-2, Crit: 20/x3, Range: 100'

Racial Traits[]

Ability Adjustments: +2 (DEX), +2 (INT), -2 (CON)
               Size: M
              Speed: 30'
      Favored Class: Rogue (+1 Skill point once)
   Low-Light Vision: See twice as far as humans in dim light.
   Elven Immunities: Immune to magic sleep; +2 Saves vs. enchantment
        Elven Magic: +2 bonus on caster level checks to overcome spell
                     resistance; +2 Spellcraft checks to identify
                     the properties of magic items.
        Keen Senses: +2 Perception checks.
 Weapon Familiarity: Proficient with longbows (including composite
                     longbows), longswords, rapiers, and shortbows
                     (including composite shortbows), and treat any
                     weapon with the word “elven” in its name as a
                     martial weapon.

Class Features[]

Rogue (Rake)

  Armor/Weapons: Simple Weapons, plus the hand crossbow, rapier, sap,
                 shortbow, and short sword. Light Armor, no Shields 
   Sneak Attack: +1d6 damage to attacks when flanking target or when
                 opponent is denied DEX bonus to AC.
Bravado's Blade: Can forgo 1d6 sneak attack damage to make a free
                 Intimidate check to demoralize an opponent.  Every
                 additional 1d6 forgone grants a +5 circumstance bonus
                 to the Intimidate check. This ability replaces trapfinding.

Wizard (Manipulator)

   Armor/Weapons: Club, dagger, heavy crossbow, light crossbow, quarterstaff.
          Spells: Prepared arcane from the wizard/sorcerer list.
      Spells/day: 3 cantrips, 3 1st-level.
  Favored School: Enchantment
 Opposed Schools: Abjuration, Divination
Enchanting Smile: +2 enhancement bonus to Bluff, Diplomacy, and Intimidate.
 Beguiling Touch: 7/day touch to charm a living creature for 1 round with 
                  no more than 1 HD, not hostile, or in combat; 
                  will save DC 14.
     Arcane Bond: Familiar.

Feats[]

         Weapon Finesse (level 1): Use DEX rather than STR as Attack Mod w/
                                   Light and other specific weapons
Spell Focus Enchantment (Level 2): +1 DC for saves for enchantment spells.
                                   (replaces Scribe Scroll for Wizard)

Traits[]

          Charming (Social): +1 trait bonus when you use Bluff or Diplomacy
                             on a character that is (or could be) sexually
                             attracted to you; +1 to the save DC of any language
                             dependent spell you cast on such characters or
                             creatures.
Child of the Temple (Faith): +1 trait bonus on Knowledge (Nobility) & Knowledge
                             (Religion) checks; Knowledge (Religion) is a class
                             skill

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 13 = [Base (08) + INT (04)/Level; FC (01), Misc (00)] (Rogue)
              06 = [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Wizard)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              08     1       3       4     -0   +0
Appraise                08     1       3       4          +0
Bluff                   12(13) 2       3       2          +2 (class enhancement bonus) +3 (familiar) (Charming: +1 vs sexually attracted characters)
Climb                   02     1       3      -2     -0   +0
Diplomacy               08(09) 1       3       2          +2 (class enhancement bonus (Charming: +1 vs sexually attracted characters)
Disable Device          09     2       3       4     -0   +0
Disguise                02     0       0       2          +0
Escape Artist           04     0       0       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0       2          +0
Heal                   -01     0       0      -1          +0
Intimidate              08     1       3       2          +2 (class enhancement bonus)
Knowledge (Arcana)      08     1       3       4          +0
Knowledge (Dngnrng)            0       0       4          +0
Knowledge (Engnrng)            0       0       4          +0
Knowledge (Geography)          0       0       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)       08     1       3       4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)    09     1       3       4          +1 (Child of the Temple)
Knowledge (Planes)             0       0       4          +0
Knowledge (Religion)    09     1       3       4          +1 (Child of the Temple)
Linguistics                    0       0       4          +0
Perception              07     1       3      -1          +2 (Racial) +2 (Alertness feat)
Profession (Prostitute) 03     1       3      -1          +0
Ride                    04     0       0       4     -0   +0
Sense Motive            05     1       3      -1          +2 (Alertness feat)
Sleight of Hand         08     1       3       4     -0   +0
Spellcraft              08     1       3       4          +0
Stealth                 08     1       3       4     -0   +0
Survival               -01     0       0      -1          +0
Swim                   -02     0       0      -2     -0   +0
Use Magic Device               0       0       2          +0

Spell Lists (Known)[]

Cantrips (DC 14): Acid Splash
                  Arcane Mark
                  Bleed
                  Dancing Lights
                  Daze (DC 15)
                  Disrupt Undead
                  Flare
                  Ghost Sound
                  Light
                  Mage Hand
                  Mending
                  Message
                  Open/Close
                  Prestidigitation
                  Ray of Frost
                  Spark
                  Touch of Fatigue

Level 01 (DC 15): Charm Person (DC 16)
                  Color Spray
                  Grease
                  Gravity Bow
                  Hypnotism (DC 16)
                  Memory Lapse (DC 16)
                  Sleep (DC 16)

Spell Lists (Prepared)[]

0 Level                    Level 01                   Level 02        
* Spell Name               * Spell Name               * Spell Name  
* Spell Name               * Spell Name               * Spell Name 

Familiar[]

Ashkii (Viper)
              HP:  5
              AC:  16 = [10 + DEX (03) + Armor (00) + Shield (00)
                          + Natural (01) + Size (02) + Misc (00)]
        AC Touch:  15 = [10 + DEX (04) + Size (01) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (00) + Shield (00) + Natural (01)
                          + Size (02) + Misc (00)]
            INIT:  +3 = [DEX (03)]
             BAB:  +0 = [Wizard (+00)]
             CMB:  +1
             CMD:   8  (can't be tripped)
       Fortitude:  +1 = [Familiar (02) = CON (-01) + Misc (00)]
          Reflex:  +5 = [Familiar (02) + DEX (03) + Misc (00)]
            Will:  +3 = [Wizard (02) + WIS (01) + Misc (00)]
           Speed:  20', climb 20', swim 20'
           
           Feats: Weapon Finesse
          Skills: Climb +11, Perception +9, Stealth +15, Swim +11
                
          Poison: Bite—injury; save Fort DC 9; frequency 1/round for 
                  6 rounds; effect 1d2 Con damage; cure 1 save.

       Alertness: While a familiar is within arm's reach, the master gains
                  the Alertness feat.
Improved Evasion: When subjected to an attack that normally allows a Reflex
                  saving throw for half damage, a familiar takes no damage
                  if it makes a successful saving throw and half damage even
                  if the saving throw fails.
    Share Spells: The wizard may cast a spell with a target of “You” on his 
                  familiar (as a touch spell) instead of on himself. A wizard
                  may cast spells on his familiar even if the spells do not
                  normally affect creatures of the familiar's type (magical
                  beast).
   Empathic Link: The master has an empathic link with his familiar to a 
                  1 mile distance. The master can communicate empathically
                  with the familiar, but cannot see through its eyes. Because
                  of the link's limited nature, only general emotions can be
                  shared. The master has the same connection to an item or
                  place that his familiar does.

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         --  lb
MW Rapier                        320 gp    2  lb
MW Dagger                        302 gp    1  lb
MW Longbow                       375 gp    3  lb
  Ammo (17)                        1 gp    3  lb
Thieves' Tools                    30 gp    1  lb
potion: Mage Armor                50 gp   --  lb
Spellbook                         15 gp    3  lb
Spell Component Pouch              5 gp    2  lb

Bracers of Armor +1             1000 gp    1  lb
Cloak of Resistance +1          1000 gp    1  lb
                               ========
               Total Inventory: 3098 gp

                           Total Weight:  17 lb

                          Light  Medium   Heavy    
               Max Weight: 0-23   24-46    47-70

   Consumed or Destroyed items
      none                         0 gp

Finances[]

PP: 00                                         Initial Character:    150 gp
GP: 24                                  Night in Palazzo Dannato:    899 gp
SP: 00                                    St. Ulthar's Medallion:  2,073 gp
CP: 00                                                           ========== 
                                                    Total Income:  3,122 gp
Gems/Jewelry/Other:                        Consumed and Expenses:     0  gp
0000                                           Carried Inventory: -3,098 gp
                                                                 ==========
                                                  Coins and Gems:     24 gp

Details[]

      Size: Medium
    Gender: Female
       Age: 134
    Height: 5'10"
    Weight: 109 lbs
Hair Color: Black
 Eye Color: Purple 
Skin Color: Tan-Olive
Appearance: Lithe and lean, Coreuth is dark-featured.  She's always neat and
            well-groomed, and wears clothing mostly typical for an adventurer,
            albeit a bit scantier and more form-fitting than normal.
  Demeanor: Coreuth is a mistress of guile.  An astoundingly brilliant woman,
            her strategy in life tends to be using charm, cunning, and deception
            to get her way.  Her personality alternates between aloofness and
            friendliness, the latter usually happening when she wants something
            from someone.
Background: Coreuth was raised in an orphanage.  She lived as a street rat and,
            eventually, a prostitute in a temple of Callisto, where she quickly
            rose to the role of a madam.  The elven woman developed a wanderlust
            soon after and began her career as an adventurer.

Adventure Log[]

One Night in Palazzo Dannato ~ (final numbers)

      XP Received: 772
Treasure Received: 899 GP
                   0000 Gems/Jewelry
                        Items

St. Ulthar's Medallion ~ (final numbers)

      XP Received: 2087
Treasure Received: 2073 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Wizard
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +2 to +2
     Will: +0 to +2
     Feat: Spell Focus (Enchantment)
 Features: Spells/cantrips, arcane bond, arcane school (enchantment)
       HP: 10 total = 7 (Old Total) + 4 (Max-2) + -1 (CON) + 0 (FC)
Skill Pts: +6 = +2 (Class) +4 (INT) +13 (Old Total) +0 (FC) = +19 (New Total)
           +1 Bluff, +1 Disable Device, +1 Intimidate, +1 Knowledge (arcana),
           +1 Knowledge (nobility), +1  Spellcraft
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Dec 29, 2010) (Mowgli) Level 1
  • Approval (Dec 29, 2010) (HolyMan) level 1
  • Approval (Apr 1st, 2012) (Satin Knights) level 2
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