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Codex (treex)

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Basic Information

      Race: Gnome
     Class: Wizard
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Draconic, Elven, Giant, Goblin, Gnome, Orc, Sylvan,
            Undercommon
     Deity: Issolatha
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

STR:  8 -1 ( 0 pts) -2 Racial
DEX: 14 +2 ( 5 pts)
CON: 15 +2 ( 3 pts) +2 Racial
INT: 18 +4 (17 pts)
WIS:  7 -2 (-4 pts)
CHA: 11 +0 (-1 pts) +2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:   7 = [1d6 + CON (2) + FC (1)] (Wizard 1)
              AC:  13 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0) + Size (1) + Misc (0)]
        AC Touch:  13 = [10 + DEX (2) + Size (1) + Misc (00)]
   AC Flatfooted:  11 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (1) + Misc (00)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +0 = [Wizard 1 (0) + Class 02 (0)]
             CMB:  -1 = [BAB (0) + STR (-1) + Misc (0)]
             CMD: +11 = [10 + BAB (00) + STR (-1) + DEX (2) + Misc (0)]
       Fortitude:  +3 = [Wizard 1 (0) + Class 02 (0) + CON (2) + Resilient (Trait) (1)]
          Reflex:  +0 = [Wizard 1 (0) + Class 02 (00) + DEX (2) + Misc (0)]
            Will:  +0 = [Wizard 1 (2) + Class 02 (00) + WIS (-2) + Misc (0)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

• +2 Constitution, +2 Charisma, –2 Strength

• Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1

size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and 
Combat Maneuver Defense, and a +4 size bonus on Stealth checks.

• Slow Speed: Gnomes have a base speed of 20 feet.

• Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim
light.

• Favored Class: Wizard (+1 HP)

• Academician: +2 Knowledge (Arcana)

• Illusion Resistance: +2 racial saving throw bonus against illusion 
spells/effects

• Keen Senses: +2 racial bonus on Perception skill checks.

• Weapon Familiarity: Treat any weapon with the word “gnome” in its name as 
a martial weapon

• Gift of Tongues: +1 Bluff & Diplomacy checks, learn one additional language 
when putting a rank in Linguistics.

• Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion
spells that they cast. Gnomes with a Charisma of 11 or higher also gain the
following spell-like abilities: 1/day—dancing lights, ghost sound,
prestidigitation, and speak with animals. The caster level for these effects
is equal to the gnome's level. The DC for these spells is equal to 10 + the
spell's level + the gnome's Charisma modifier.

Class FeaturesEdit

Class 01

Armor/Weapons: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
  Arcane Bond: Gain one bonded object
Arcane School: Universal School
  Spell Focus: +1 DC to spells cast from chosen school (Illusion)
     Cantrips: Level-0 Spells At-Will
   Spellbooks: Spells are stored in book, contains all Level-0 Wizard Spells

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

•Eschew Materials (1st Level): Cast spells without material components that
cost less than 1gp.

TraitsEdit

•Magic is Life (Religion): While under the effects of any spell, +2 trait bonus
on saving throws against death effects. If reduced to negative hit points while
under the effects of any spell, automatically confirm stabilization checks to
stop bleeding.

•Resilient (Combat): +1 trait bonus to Fortitude saves.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 6 = [Base (2) + INT (4)/Level; FC (0), Misc (0)] (Wizard 1)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               2     0       0       2     -0   +0
Appraise                 8     1       3       4          +0
Bluff                    0     0       0       0          +1   Gift of Tongues
Climb                   -1     0       0      -1     -0   +0
Craft (       )          4     0       0       4          +0
Diplomacy                0     0       0       0          +1   Gift of Tongues
Disable Device           2     0       0       2     -0   +0
Disguise                 0     0       0       0          +0
Escape Artist            2     0       0       2     -0   +0
Fly                      2     0       0       2     -0   +0
Handle Animal            0     0       0       0          +0
Heal                    -2     0       0      -2          +0
Intimidate               0     0       0       0          +0
Knowledge (Arcana)      10     1       3       4          +2     Academician
Knowledge (Dngnrng)      4     0       0       4          +0
Knowledge (Engnrng)      4     0       0       4          +0
Knowledge (Geography)    4     0       0       4          +0
Knowledge (History)      4     0       0       4          +0
Knowledge (Local)        4     0       0       4          +0
Knowledge (Nature)       8     1       3       4          +0
Knowledge (Nobility)     8     1       3       4          +0
Knowledge (Planes)       4     0       0       4          +0
Knowledge (Religion)     4     0       0       4          +0
Linguistics              8     1       3       4          +0
Perception               0     0       0      -2          +2     Keen Senses
Perform    (       )     0     0       0       0          +0
Profession (       )     0     0       0       0          +0
Ride                     0     0       0       2     -0   +0
Sense Motive            -2     0       0      -2          +0
Sleight of Hand          2     0       0       2     -0   +0
Spellcraft               8     1       3       4          +0
Stealth                  6     0       0       2     -0   +4     Small Sized
Survival                -2     0       0      -2          +0
Swim                    -1     0       0      -1     -0   +0
Use Magic Device         0     0       0       0          +0

Spell Lists (Known)Edit

Arcane	3/day (DC 14) 0th-level: Resistance, Acid Splash, Detect Magic, Detect Poison, Prestidigitation, Message,
                                 Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, 
                                 Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Open/Close, Arcane Mark
  	2/day (DC 15) 1st level: Mage Armor, Colour Spray, Silent Image, Sleep
                                 Feather Fall, Charm Person, Enlarge Person
        1/day (DC 16) 2nd level: None
  	1/day (DC 17) 3rd level: None
        1/day (DC 18) 4th level: None

Spell Lists (Prepared)Edit

Gnome	 1/day (DC 14) 0th-level: Dancing lights, Ghost sound, Prestidigitation, Speak with Animals.

Arcane At-will (DC 14) 0th-level: Acid Splash, Daze, Flare 
  	 2/day (DC 15) 1st level: Colour Spray, Sleep, {Charm Person}, {Mage Armor}, {Enlarge Person}
         1/day (DC 16) 2nd level: None
	 1/day (DC 17) 3rd level: None
         1/day (DC 18) 4th level: None

EquipmentEdit

Equipment                        Cost     Weight
Scholar's Outfit                  --      1.5 lb
Quarterstaff (Arcane Bond)        --      2.0 lb
Dagger                             2 gp   0.5 lb
Backpack                           2 gp   0.5 lb
Bedroll                            1 sp   1.2 lb
Blanket (Winter)                   5 sp   0.7 lb
Sack (10)                          1 gp   1.2 lb
Chalk (5)                          5 cp   --- lb
Pouch, Belt                        1 gp   0.1 lb
Rations (12)                       6 gp   3.0 lb
Waterskin (3)                      3 gp   3.0 lb

                           Total Weight: 13.7 lb      (Extra weight: 0.175 lb)

            Light  Medium   Heavy    
Max Weight:  0-26   27-53   54-80

FinancesEdit

PP: 00
GP: 00
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Codex was caught by some elves. Tortured. Ran away.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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