FANDOM


CavernousHode

Cavernous Hode

MisterDickens

Mister Dickens


Will there be brave feats of derring-do and much buckling of swashes and tearing of bodices? If so, can Cavernous Hode come along?


Incidentally, Cavernous Hode would be most grateful if someone could tell him what a bodice is exactly, and possibly also explain why they are not generally constructed out of a stronger material.



Basic InformationEdit

      Race: Dwarf
     Class: Druid (Cave Druid)
     Level: 4
Experience: 8885
 Alignment: Neutral Good
 Languages: Common (Venzan), Dwarven, Druidic, Undercommon (Pech)
     Deity: None
First Seen: Dunn Wright Inn
  Location: The Inheritance


AbilitiesEdit

STR: 12 +1 ( 2 pts)
DEX: 14 +2 ( 5 pts)
CON: 15 +2 ( 3 pts) +2 Racial
INT: 10 +0 ( 0 pts)
WIS: 19 +4 (10 pts) +2 Racial, +1 Level
CHA:  8 -1 ( 0 pts) -2 Racial


Combat StatisticsEdit

(Max -2)      HP:  36 = [DRU(4d8) + CON(2)x4 + FC(1)x2]
              AC:  18*= [10 + DEX (2) + Armor(6)]
        AC Touch:  12*= [10 + DEX (2)]
   AC Flatfooted:  16 = [10 + Armor(6)]
            INIT:  +2 = [DEX(2)]
             BAB:  +3 = [DRU(3)]
             CMB:  +4*= [BAB(3) + STR(1)]
             CMD:  16†= [10 + BAB(3) + STR(1) + DEX(2)]
       Fortitude:  +5‡= [DRU(3) + CON(2)]
          Reflex:  +3‡= [DRU(1) + DEX(2)]
            Will:  +7‡= [DRU(3) + WIS(4)]
           Speed:  20'
      
             * +2 Dodge AC, +2 grapple CMB vs. aberrations
             † +4 vs. trip and bull rush
             ‡ +2 vs. spells, poison, and spell-like abilities
               +2 vs. abilities of oozes and aberrations           

Weapon StatisticsEdit

Heavy Pick             Attack:  +4 = [BAB(3) + STR(1)]
                       Damage: 1d6+1, Crit: 20/x4, Type: Pierce
Dagger                 Attack:  +4 = [BAB(3) + STR(1)]
                       Damage: 1d4+1, Crit: 19-20/x2, Type: Pierce/Slash
Dagger, Thrown         Attack:  +5 = [BAB(3) + DEX(2)]
                       Damage: 1d4+1, Crit: 19-20/x2, Type: Pierce/Slash, 20 ft.

Mister DickensEdit

     STR: 11 +0                     INT:  3 -4 
     DEX: 18 +4                     WIS: 12 +1 
     CON: 12 +1                     CHA:  4 -3 
(Max-2)       HP:  30 = [Animal(4d8) + CON(1)x4]
              AC:  18 = [10 + DEX(4) + Natural(2) + Dodge(1) + Size(1)]
        AC Touch:  16 = [10 + DEX(4)+ Dodge(1) + Size(1)]
   AC Flatfooted:  13 = [10 + Natural(2) + Size(1)]
            INIT:  +4 = [DEX(4)]
             BAB:  +3 = [Animal(3)]
             CMB:  +1 = [BAB(2) + STR(0) + Size(-1)]
             CMD:  15*= [10 + BAB(2) + STR(0) + DEX(4) + Size(-1)]
       Fortitude:  +5 = [Animal(4) + CON (1)]
          Reflex:  +8 = [Animal(4) + DEX (4)]
            Will:  +2 = [Animal(1) + WIS (1)]
           Speed:  40', 20' Swim, 20' Climb
           Feats:  Dodge, Weapon Finesse
       Abilities: Evasion
          Tricks:  Attack All (2), Down, Fetch, Heel, 
                   Seek, Track, Flank 
          Senses:  Low-Light Vision, Scent
                            
                     *19 vs. Trip
      Bite:    Attack: +8 = [BAB(3) + DEX(4) + SIZE(1)]
               Damage: 1d4, Crit: 20/x2
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +8     1       3 C     4          +0
Climb                  +16     1       3 C     4          +8 Climb Speed
Escape Artist           +4     0       0 C     4          +0
Intimidate              -7     0       0 C    -3          -4 Size
Perception              +5     1       3 C     1          +0
Ride                    +4     0       0       4          +0
Sense Motive            +1     0       0       1          +0
Stealth                +12     1       3 C     4          +4 Size
Survival                +1     0       0 C     1          +0
Swim                   +12     0       0 C     4          +8 Swim Speed

Racial FeaturesEdit

Ability Adjustments: +2 Constitution, +2 Wisdom, -2 Charisma
               Size: Medium
              Speed: 20'
      Favored Class: Favored Class (Druid) (+1 HP taken twice, +1 skill twice)
    Slow and Steady: Speed is never modified by armor or encumbrance.
         Darkvision: Dwarves can see in the dark up to 60 feet.
       Deep Warrior: +2 dodge bonus to AC and +2 bonus to grapple attempts
                     against abberations. (Replaces Defensive Training.)
         Lorekeeper: +2 racial bonus on Knowledge(History) skill checks 
                     that pertain to dwarves or their enemies. They can make
                     such skill checks untrained. (Replaces Greed.)
             Hatred: +1 bonus on attack rolls against orcs & goblinoids
              Hardy: +2 racial bonus on saving throws against poison, spells, 
                     and spell-like abilities.
          Stability: +4 racial bonus to CMD against bull rush & trip attempts.
       Stonecunning: +2 bonus on Perception checks to notice unusual stonework.
                     They receive a free check to notice such features 
                     whenever they pass within 10 feet of them.
 Weapon Familiarity: Proficient with battleaxes, heavy picks, and warhammers.
                     Weapons with the word “dwarven” in their names are 
                     martial weapons.

Druid Class FeaturesEdit

Armor/Weapons: Druids are proficient with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings, and spears. They are also proficient with all natural attacks of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor. Druids are proficient with shields (except tower shields) but must use only wooden ones.

Nature Bond (Ex): At 1st level, a druid forms a bond with an animal companion. This animal is a loyal companion that accompanies the druid on her adventures.

Cavesense (Ex): A cave druid adds Knowledge (dungeoneering) rather than Knowledge (geography) as a class skill and gains a +2 bonus on Knowledge (dungeoneering) and Survival skill checks. This ability replaces the nature sense ability.

Wild Empathy (Ex): A druid can improve the initial attitude of an animal. The ranger rolls 1d20 and adds his druid level and his Charisma bonus to determine the wild empathy check result. A cave druid can influence oozes with a –4 penalty on his wild empathy check.

Orisons (Sp): Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spontaneous Casting (Sp): A druid can use a prepared spell to cast any summon nature’s ally spell of the same level or lower.

Tunnelrunner (Ex): At 2nd level, a cave druid can move through areas of rubble or narrow passages that require squeezing at her normal movement rate and without penalty. This ability replaces woodland stride.

Lightfoot (Ex): At 3rd level, a cave druid cannot be detected with tremorsense. This ability replaces trackless step.

Resist Subterranean Corruption (Ex): At 4th level, a cave druid gains a +2 bonus on saves against exceptional, supernatural, and spell-like abilities of oozes and aberrations. This ability replaces resist nature’s lure.


FeatsEdit

Spell Focus - Conjuration (1st level): +1 DC for all saving throws against spells from the conjuration school.

Augment Summoning (3rd level): Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.


TraitsEdit

Capable - Stealth (General): Years of lurking in dangerous subterranean locales has taught Cavernous Hode the value of hiding. He gains a +1 trait bonus to Stealth and it is a permanent class skill.

Armor Expert (Combat): Cavernous Hode's always worn the hides of whatever beasts he was able to find. ACP is reduced by 1 to a minimum of 0.


SkillsEdit

Skill Points:  18 = [DRU(4)x4 + INT(0)x4 + FC(1)x2]
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0       0       2     -3   +0
Appraise                +0     0       0       0          +0
Bluff                   -1     0       0      -1          +0
Climb                   +5     1       3 C     1     -0   +0
Craft (       )         +0     0       0 C     0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       2     -3   +0
Disguise                -1     0       0      -1          +0
Escape Artist           -1     0       0       2     -3   +0
Fly                     -1     0       0 C     2     -3   +0
Handle Animal           +3     1       3 C    -1          +0
Heal                    +8     1       3 C     4          +0
Intimidate              -1     0       0      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     +8     3       3 C     0          +2 Class
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
   relating to dwarves  +2    (0)      0       0          +2 Racial
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      +4     1       3 C     0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception             +11     4       3 C     4          +0
   unusual stonework   +13    (4)      3 C     4          +2 Racial
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0 C     0          +0
Ride                    +3     1       3 C     2     -3   +0
Sense Motive            +4     0       0       4          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft              +6     3       3 C     0          +0
Stealth                 +4     1       3 T     2     -3   +1 Trait
Survival               +10     1       3 C     4          +2 Class
Swim                    +2     1       3 C     1     -3   +0
Use Magic Device               0       0      -1          +0
Wild Empathy            +3     -       -      -1          +4 Class
  against oozes         -1     -       -      -1          +4 Class, -4 Special

Spells MemorizedEdit

0th level              1st level
 -DC 14-               -DC 15-
*Create Water          *Liberating Command
*Detect Magic          *Expeditious Excavation
*Mending               *Obscuring Mist*
*Stabilize             *Produce Flame

2nd level           
 -DC 16-             
*Stone Call*
*Soften Earth & Stone
*Frost Fall

*DC +1 due to Spell Focus.       


EquipmentEdit

Equipment                            Cost    Weight
Explorer's Outfit                               0  lb
Agile bone breastplate +1         1350.00 gp   25  lb
Cold Iron Heavy Pick                16.00 gp    6  lb
Dagger (3)                           6.00 gp    3  lb
Spell Component Pouch                5.00 gp    2  lb
Scroll Case                          1.00 gp    ½  lb
  Deadeye's Lore                    25.00 gp    -  lb
  Magic Fang                        25.00 gp    -  lb
  Touch of the Sea                  25.00 gp    -  lb
  Chill Metal                      150.00 gp    -  lb
Backpack, Masterwork                50.00 gp    4  lb
  Flint & Steel                      1.00 gp    1  lb 
  Rations, Trail (2)                 1.00 gp    2  lb
  Kite                               1.00 gp    1  lb
  Hammock                            0.10 gp    3  lb
  Healer's Kit                      50.00 gp    1  lb
  Spidersilk Rope, 50'             100.00 gp    4  lb
  Origami swarm                    300.00 gp    -  lb
  Potion of Longstrider             50.00 gp    -  lb
  Potion of Magic Fang              50.00 gp    -  lb
  Feather token (fan)              200.00 gp    -  lb
  Stubborn nail                    100.00 gp    -  lb
  Oil of Magic Weapon               50.00 gp    -  lb
  Universal solvent                 50.00 gp    -  lb
  Feather token tree               400.00 gp    -  lb
Wand of CLW (1 charges)             15.00 gp    -  lb
Wand of CLW (17 charges)           255.00 gp    -  lb
Pearl of Power                    1000.00 gp    -  lb

                           Total Weight:     52.5  lb
                   Total Value of Items:   4276.10 gp

                Light     Medium      Heavy    
Max Weight:    58 lbs    116 lbs    175 lbs 

FinancesEdit

PP:     0
GP:  2404
SP:     9
CP:     0

Gems/Jewelry/Other:
Garnet, 50 gp


DetailsEdit

      Size: Medium
    Gender: Male
       Age: Around 65
    Height: 4' 1"
    Weight: 175 lb.
Hair Color: Brown
 Eye Color: Milky white
Skin Color: Dusky


AppearanceEdit

Cavernous Hode is a bald dwarf with a long, braided beard and disconcertingly pale eyes. A vicious-looking dire rat scurries around his feet.


DemeanorEdit

Cavernous Hode has spent much of his life alone, lurking in deep and dangerous caves, with only Mister Dickens for company. Cavernous Hode is nice enough, but he seems more than a little unhinged, and has a habit of talking to himself. He also refers to himself in the third person.

Cavernous Hode is apparently oblivious to the fact that Mister Dickens is a vicious, bloodthirsty, feral beast that obviously has some fiendish blood in his ancestry. To Cavernous Hode, Mister Dickens is just a big sweety-pie.


BackgroundEdit

Cavernous Hode was born in a deep outpost of the dwarves, far beneath the mountains. When he was young, his village was wiped out by some sort of fell beasts, leaving Cavernous Hode the sole survivor. He spent his youth wandering the deep ways by himself, eventually finding his way to the surface, where some of the shiny rocks he'd found turned out to have some value.

Now that he's above ground, Cavernous Hode is constantly amazed by the lack of a ceiling overhead. It seems to him that this is a rather unsafe state of affairs, given that anything could come falling down at any time. However, Cavernous Hode is getting used to it.

Also, kites are a lot of fun. Cavernous Hode approves of kites.


Adventure LogEdit

Spent 6 DMC for third character, 24 April 2012.

Guard Duty

      XP Received:  1,530 XP
    Gold Received:  1,585.00 GP
   Items Received:    255.00 GP - Wand of CLW, 17 charges
       Items Used:        - GP
     Net Received:  1,840.00 GP

The Cave of (Un)Death GM: HolyMan; July 25th, 2012 to November 16th, 2012

      XP Received:  2,178 XP Total =   902 EXP + 1,276 TXP 
    Gold Received:  2,401 GP Total = 1,125 AGP + 1,276 TGP 
   Items Received:      - GP
       Items Used:     45 GP (3x CLW Wand)
     Net Received:  2,356 GP

The Inheritance GM: GlassEye; March 14th 2013 to current

 
      XP Received:  5177 XP (8885 XP total) 
    Gold Received:  6244 GP 

FinancesEdit

Starting Cash       150.00 GP
Guard Duty         1840.00 GP
Cave of (Un)Death  2356.00 GP
The Inheritance    6244.00 GP
---------------------------
Net Worth         10590.00 GP


AdvancementEdit

  Level 2: Druid (Cave Druid)
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: N/A
 Features: Tunnel Runner
       HP: Max-2 +1 FC Bonus 
Skill Pts: 8 = +4 (Class) +0 (Race) +4 (Old Total)
   Skills: Climb, Knowledge:Nature, Perception, Spellcraft

-Companion-
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +0 to +1
     Feat: Weapon Finesse
 Features: N/A
       HP: Max-2
Skill Pts: 2 to 3
   Skills: Acrobatics (1)
  Level 3: Druid (Cave Druid)
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Augment Summoning
 Features: Lightfoot
       HP: Max-2 
Skill Pts: 13 = +4 (Class) +0 (Race) +1 FC +8 (Old Total)
   Skills: Heal, Swim, Perception, Spellcraft, Handle Animal

-Companion-
      BAB: +2 to +2
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +1 to +1
     Feat: Weapon Finesse
 Features: +1 Str/Dex, +2 Natural armor, Bonus Trick (Flank)
       HP: N/A
Skill Pts: 3 to 3
   Skills: N/A
  Level 4: Druid (Cave Druid)
      BAB: +2 to +3
     Fort: +3 to +4
      Ref: +1 to +1
     Will: +3 to +4
     Feat: N/A
 Features: Resist Subterranean Corruption
       HP: Max-2 
Skill Pts: 18 = +4 (Class) +0 (Race) +1 FC +13 (Old Total)
   Skills: Ride, Perception, Spellcraft, Knowledge:Dungeoneering x2

-Companion-
      BAB: +2 to +3
     Fort: +3 to +4
      Ref: +3 to +4
     Will: +1 to +1
     Feat: N/A
 Features: +1 to Intelligence
       HP: Max-2
Skill Pts: 3 to 4
   Skills: Climb


ApprovalsEdit

  • Approval (April 24th, 2012) (Satin Knights) level 1
  • Approval (April 29th, 2012) (Sunshadow21) level 1
  • Approval (July 4th, 2012) (Satin Knights) level 2
  • Approval (The Ides of March, 2013) (Satin Knights) level 3
  • Approval (August 23rd, 2013) (Satin Knights) level 4

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.