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Caius Aurelius - Full

Basic InformationEdit

      Race: Aasimar (Scion of Humanity)
     Class: Paladin
     Level: 2
Experience: 880 XP (1,300 TNL)
 Alignment: Lawful Good
 Languages: Low Landellian, Celestial
     Deity: Amenthia
First Seen: The Dunn Wright Inn
  Location: Roughy River Run
Background: Open

AbilitiesEdit

STR: 16 +3 (10 pts)
DEX: 12 +1 ( 2 pts)
CON: 13 +1 ( 3 pts)
INT: 12 +1 ( 2 pts)
WIS: 10 +0 (-2 pts) [+2 racial]
CHA: 16 +3 ( 5 pts) [+2 racial]

Combat StatisticsEdit

(Max-2)       HP:  20 = [2d10 + CON (2) + FC (0)] (Paladin)
              AC:  16 = [10 + DEX (1) + Armor (5) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (5) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +2 = [Paladin (2)]
             CMB:  +5 = [BAB (2) + STR (3) + Misc (0)]
             CMD:  16 = [10 + BAB (2) + STR (3) + DEX (1) + Misc (0)]
       Fortitude:  +7 = [Paladin (3) + CON (1) + CHA (3) + Misc (0)]
          Reflex:  +4 = [Paladin (0) + DEX (1) + CHA (3) + Misc (0)]
            Will:  +6 = [Paladin (3) + WIS (0) + CHA (3) + Misc (0)]
           Speed:  30' (20' in armor)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

     Scythe: Attack: +5 = [BAB (2) + STR (3) + Misc (0) + Magic (0)]
             Damage: 2d4+4 (P or S), Crit: x4, Special: trip
  Scythe PA: Attack: +4 = [BAB (2) + STR (3) + Feat (-1) + Magic (0)]
             Damage: 2d4+7 (P or S), Crit: x4, Special: trip
Heavy Flail: Attack: +5 = [BAB (2) + STR (3) + Misc (0) + Magic (0)]
             Damage: 1d10+4 (B), Crit: 19-20/x2, Special: trip, disarm
H. Flail PA: Attack: +4 = [BAB (2) + STR (3) + Feat (-1) + Magic (0)]
             Damage: 1d10+7 (B), Crit: 19-20/x2, Special: trip, disarm
   Shortbow: Attack: +3 = [BAB (2) + DEX (1) + Misc (0) + Magic (0)]
             Damage: 1d6 (P), Crit: x3, Range: 60ft

Racial FeaturesEdit

 Ability Adjustments: +2 (WIS), +2 (CHA)
                Size: Medium
               Speed: 30'
       Favored Class: Paladin
   Scion of Humanity: Caius's celestial heritage is at least three generations
                      removed. He counts as an outsider (native) and a humanoid
                      (human) for any effect related to race. He can pass for
                      human without rolling Disguise.
Celestial Resistance: Aasimars gain acid resistance (5), cold resistance (5),
                      and electricity resistance (5).
             Skilled: +2 racial bonus to Diplomacy and Perception
  Spell-Like Ability: Once per day, an aasimar can use daylight as a (Sp).
          Darkvision: Aasimars can see perfectly in the dark up to 60'.

Class FeaturesEdit

Paladin

Armor/Weapons: Paladins are proficient with all simple and martial weapons, and
               with all armors and shields (except tower shields).
 Aura of Good: The power of a paladin's Aura of Good is equal to his paladin
               level.
  Detect Evil: At will, a paladin can detect evil. A paladin can, as a move
               action, concentrate on a single item or creature within 60 ft
               and determine if it is evil, learning the strength of its aura
               as if having studied it for 3 rounds. While focusing on one 
               target, the paladin does not detect evil in any other subject 
               or object.
  Smite 1/day: As a swift action, the paladin chooses one target within sight.
               If the target is evil, the paladin adds his CHA bonus to attack
               rolls and adds his paladin level to all damage rolls against the
               target. If the target is an outsider (evil), an evil-aligned
               dragon, or undead, the bonus to damage on the first successful
               attack increases to 2/level.

               Regardless of the target, smiting automatically bypasses all DR.
               While smite evil is in effect, the paladin adds his CHA modifier
               as a deflection bonus to AC against attacks made by the smite
               target. If the smite targets a creature that is not evil, the
               smite is wasted with no effect. The smite evil effect lasts 
               until the target is dead or until the paladin rests and
               refreshes his smite pool.
 Divine Grace: At 2nd level, a paladin adds his CHA bonus on all saving throws.
 Lay on Hands: Beginning at 2nd level, a paladin can heal wounds by touch. Each day he
               can use this ability a number of times equal to 1/2 his paladin level
               plus his CHA modifier. With one use of this ability, a paladin can heal
               1d6 hit points of damage for every two paladin levels he possesses.
               Using this ability is a standard action, unless the paladin targets
               himself, in which case it is a swift action.

               Alternatively, a paladin can use this healing power to deal damage to
               undead creatures. Using lay on hands in this way requires a successful
               melee touch attack and doesn't provoke an attack of opportunity. Undead
               do not receive a saving throw against this damage.

FeatsEdit

Power Attack: Optionally take -1 to hit in order to gain +2 damage on all 
              attacks. The damage bonus is increased by 50% whenever the attack
              type applies .5x STR modifier. The damage bonus is halved
              whenever the attack applies .5x STR modifier.

TraitsEdit

      Seeker (Social): Caius's time with the army in Tritower revealed his
                       observant nature. He served frequently on guard detail,
                       as his physical presence and eye for potential threats 
                       proved perfectly suited to the duty. He receives a 
                       +1 trait bonus to Perception and it is a class skill for
                       him.
Magical Knack (Magic): Amenthia's presence in Whiteoak is not easily forgotten.
                       She watches lovingly over her first followers and wards
                       the town against minor threats. Her faithful seldom fall
                       ill while they remain within the town, unaware that her
                       holy embrace manifests as positive energy in the very
                       earth where they stand. Caius spent countless nights
                       praying in her chapel; he asked for her cleansing light
                       to shine in him after his profane execution and he was
                       indeed purified. His CL as a paladin receives a
                       +2 trait bonus.

SkillsEdit

Skill Points:  8 = [Base (2) + INT (1)/Level; FC (2), Misc (0)] (Paladin)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -3     0       0       1     -4   +0
Appraise                +1     0       0       1          +0
Bluff                   +3     0       0       3          +0
Climb                   -1     0       0       3     -4   +0
Craft (       )          0     0       *       1          +0
Diplomacy              +10     2       3       3          +2 racial
Disable Device                 0       0       1     -4   +0
Disguise                +3     0       0       3          +0
Escape Artist           -3     0       0       1     -4   +0
Fly                     -3     0       0       1     -4   +0
Handle Animal                  0       *       3          +0
Heal                     0     0       *       0          +0
Intimidate              +3     0       0       3          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       *       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)    +6     2       3       1          +0
Linguistics                    0       0       1          +0
Perception              +8     2       3       0          +1 trait, +2 racial
Perform    (       )    +3     0       0       3          +0
Profession (       )           0       *       0          +0
Ride                    -3     0       *       1     -4   +0
Sense Motive            +5     2       3       0          +0
Sleight of Hand                0       0       1     -4   +0
Spellcraft                     0       *       1          +0
Stealth                 -2     0       0       1     -4   +0
Survival                 0     0       0       0          +0
Swim                    -1     0       0       3     -4   +0
Use Magic Device               0       0       3          +0

Prepared SpellsEdit

Concentration +00 [Caster Level (0) + CHA (0)]

0/day + 0 (CHA)
• 
• 
• 
• 

0/day + 0 (CHA)
• 
• 
• 
• 

0/day + 0 (CHA)
• 
• 
• 
• 

0/day + 0 (CHA)
• 
• 
• 
• 

EquipmentEdit

Equipment                         Cost     Weight
Explorer's Outfit                  --         --    lb
Scale Mail                         50    gp   30    lb
Scythe                             18    gp   10    lb
Shortbow                           30    gp    2    lb
  Standard Arrows (20)              1    gp    3    lb
  Frog Crotch Arrows (5)            5    gp     .75 lb
Wooden Feather Token                1    gp   --    lb
Belt Pouch                          1    gp     .5  lb
  Chalk (2)                          .02 gp   --    lb
  Flint & Steel                     1    gp   --    lb
  Whetstone                          .02 gp    1    lb
Backpack                            2    gp    2    lb
  Bedroll                            .1  gp    5    lb
  Canteen                           2    gp    1    lb
  The Feather and The Firmament     1    gp    1    lb
  Tin Mess Kit (Tritower SI)         .2  gp    1    lb
  Silk Rope (50')                  10    gp    5    lb
  Trail Rations (1 day)              .5  gp    1    lb
                                ========    ======
                        Totals:   122.84 gp   63.25 lb

              Light  Medium   Heavy    
  Max Weight: 0-76   77-153   154-230
MWK Backpack: 0-86   87-173   174-260

Consumed or Destroyed Items    
 (none yet)                         0    gp
                                ========
                Total Consumed:     0    gp

FinancesEdit

      Initial Character Money:   +150    gp
        Into the Wilds Part 1:   +868    gp
                               =========
              Career Earnings:  1,018    gp
            Carried Inventory:   -122.84 gp
  consumed or destroyed items:     -0    gp
        living accommodations:     -0    gp
                               =========
                      Coinage:    895.16 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 45
    Height: 5'11"
    Weight: 184 lbs
Hair Color: Clean shaven (would grow in black)
 Eye Color: White
Skin Color: Black
Appearance: Caius is a broad man with squared features. He keeps his head and
            face shaven clean and has a tiny mithral stud for a nose ring. His
            white eyes obviate celestial heritage somewhere in his genealogy
            but he has no other alien features. He wears a white silk tabard
            over his armor, typically with the cowl pulled up. White gloves and
            white boots over green woolen breeches complete the paladin's 
            uniform, with brass buckles and gold chasing. Peculiar for a man of
            Amenthia's honor guard, he carries a whitewashed scythe with brass
            reinforcements.
  Demeanor: Caius speaks plainly and with purpose. He is pensive, often
            considering multiple angles and referring to his worn holy text for
            guidance when faced with a great challenge. He is a newly reborn
            man, at peace with his flaws yet working ever harder to follow the
            path of his goddess. He believes in leading by example.

BackgroundEdit

Caius was born and raised in Whiteoak. His father was a miller and his mother kept house for her husband and three children. When Caius came of age, he enlisted and served over ten years in the army at Tritower. While there, his elder sister died in labor. His younger brother joined the military a year later but Caius was on his way out.

As compensation for time served, Caius was awarded a small farmstead just outside the city. Instead of working the land, he sold it outright and headed for Kingsholm in the Baronies. There, he quickly spent his savings from the military on tavern food, drink, and companionship. When coin grew sparse, he took a job as the sleepy settlement's main heavy (for when the local Sentinels needed an extra sword arm) and executioner.

Eight years passed and Kingsholm grew somewhat in population. Crime rates remained relatively low but banditry and monster raids in the area increased. Caius performed his work, played cards or knucklebones on his off hours, and continued to drift through his life without direction. He had an affair with Captain Mia Desarna and courted a cobbler's daughter but was never willing to make commitments.

In his ninth year in Kingholm, Caius's life changed. For several weeks, mutilated rodent corpses were discovered in bizarre poses around the great graveyard's gates and on the outskirts of town. Then a family's dog was killed in the same way. When finally a young boy was found eviscerated behind the Coronet and Cabbage Inn's stable, the Sentinels investigated a witch who had recently built a cottage in the forest nearby. The townsfolk accused her of practicing necromancy and of placing hexes on them. The witch swore she used her power only for healing and minor charms but the frenzied paranoia was widespread by the time of her trial. She was convicted and sentenced to Caius's blade.

As was his custom, Caius approached the witch on the eve of her execution. He offered her the choice of gallows or beheading. She replied, "I would have you take my life with a scythe, that the tool in those ignorant farmers' hands ever be a reminder of the injustice they served upon me." Unimpressed, Caius purchased a scythe and whitewashed it that night. The following day, he delivered the witch's sentence per her request. Two months later, a man was caught placing new rodent corpses and confessed to the former crimes.

Caius was overcome with guilt and left Kingsholm. He returned to Whiteoak to find his father still working at the mill and his mother's health failing with age. She told him to turn to Amenthia for forgiveness and guidance. He prayed in the local chapel for hours on end, several times every day until a cleric there had blessed him 1001 times. At last, he heard Amenthia's voice when she appeared to him in a dream. She called him to serve as a champion in her name. He covered his head in humility, took up the scythe to remember his sins, and traveled to stay in Venza with his cousin Milo de Luca until a holy mission became clear to him.

Adventure LogEdit

Into the Wilds Part 1 November 17, 2015 - February 3, 2016
      XP Received:  880
Treasure Received:  868 GP

Level UpsEdit

  Level 2:
    Class: Paladin
      BAB: +1 to +2
     Fort: +3 to +7
      Ref: +1 to +4
     Will: +2 to +6
     Feat: --
 Features: Divine Grace
           Lay on Hands
       HP: Max -2
Skill Pts: +4 = +2 (Class) +1 (INT) +4 (Old Total) 
                +1 (FC) = 8 (New Total)

  Level 3:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)

ApprovalsEdit

  • Approval (30 Oct 2015) (Scott DeWar ~ Peer) level 1
  • Approval (8 Nov 2015) (Aura ~ Judge) level 1
  • Approval (28 Aug 2016)(KahlessNestor ~ Judge) Level 2

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