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04 Head Shot (Bren)
Breninyr Hydref (LPF)

Basic InformationEdit

      Race: Aasimar
     Class: Sensei/Cleric
     Level: 04/10
Experience: 295,305
 Alignment: Neutral Good
 Languages: Low Landadel, Irthian
            Celestial, Ha'Gruut,
            Seithr
     Deity: Philosophy (Irthian)
First Seen: Seithr Mountains 
  Location: Allbright's Shadow
Background: Open


Abilities

STR: 10    +0 (00 pts)
DEX: 10    +0 (00 pts)
CON: 11    +0 (00 pts) (+1 Level Adj)
INT: 10    +0 (00 pts)
WIS: 20/22 +6 (10 pts) (+2 Racial/+2 Level Adj/+2 Item)
CHA: 18/20 +5 (10 pts) (+2 Racial/+2 Item)

Combat StatisticsEdit

(Max -2)       HP:  86 = [04d08] (Monk)
                         [09d08] (Cleric)
               AC:  18 = [Armor (00) + WIS (06) + Misc (02)¹]
         AC Touch:  18 = [             WIS (06) + Misc (02)¹]
    AC Flatfooted:  18 = [Armor (00) + WIS (06) + Misc (02)¹]
             INIT: +00 = [DEX (00) + Misc (00)]
              BAB: +10 = [Monk (03) + Cleric (07)]
              CMB: +17 = [BAB (11) + WIS (06)]
    (Grapple) CMB: +19 = [BAB (11) + WIS (06) + Feat (02)]
              CMD:  28 = [BAB (10) + WIS (06) + Mnk (02) +        ]
    (Grapple) CMD:  30 = [BAB (10) + WIS (06) + Mnk (02) + Ft (02)]
        Fortitude: +13 = [Monk (04) + Cleric (07) + CON (00) + Cloak (02)]
           Reflex: +09 = [Monk (04) + Cleric (03) + DEX (00) + Cloak (02)]
             Will: +19 = [Monk (04) + Cleric (07) + WIS (06) + Cloak (02)]
            Speed:  30'
 Damage Reduction:  00/Any
Energy Resistance:  05 - Acid, Cold, Electricity
 Spell Resistance:  00

¹ Monk +2

Weapon StatisticsEdit

 Unarmed: Attack: +16/+11 = [BAB (10) + WIS (06)]
          Damage: 2d6, Crit: 20/x2, Special: Stun/Fatigue/Crushing Blow (DC25)
                                             Magic when Ki Pool >= 01
                                             +2d6 Damage vs Evil Creatures
                                             Good Aligned
                                             Ghost Touch
                                             +1d6 Damage when Grayflame active
                                                  Silver when Grayflame active
  Dagger: Attack: +10/+05 = [BAB (10)]
          Damage: 1d04, Crit: 19-20/x2, Special: Range (10')
Shuriken: Attack: +16/+11 = [BAB (10) + WIS (06)]
          Damage: 1d02, Crit: 20/x2, Special: Range (10')

Racial FeaturesEdit

 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
                Size: Medium
               Speed: 30'
       Favored Class: Cleric
Celestial Resistance: Damage Resistance (5) - Acid, Cold, Electricity
          DarkVision: See Perfectly in Darkness (Black & White) - 60'
       Incorruptible: Cast Corruption Resistance 1/Day (7 Hours on Self)
             Skilled: +2 Diplomacy, +2 Perception


Class FeaturesEdit

Monk (Sensei Archetype)

    Armor/Weapons: Brass Knuckles, Cestus, Club, Crossbow (Light or Heavy),
                   Dagger, Handaxe, Javelin, Kama, Nunchaku, Quarterstaff,
                   Sai, Shortspear, Short Sword, Shuriken, Siangham, Sling,
                   Spear, Temple Sword
    AC/CMD  Bonus: Add WIS Mod (+6) to AC/CMD; +2 (Monk Level 04+5¹)
       Bonus Feat: Improved Grapple
     Advice      : 10 Rounds/Day
          Courage: Grant Allies +1 Attack/Damage/Saves vs. Charm & Fear
       Competence: Grant Ally +2 Competence to a Skill Check
Insightful Strike: Use WIS Bonus (+06) for CMB/Attack with Unarmed/Monk Wpn
     Ki Pool     : 08
       Ki Defense: +4 AC (Dodge Bonus, 01 Rnd)    (Cost: 01)
       Ki Speed  : +20' Move (01 Rnd)             (Cost: 01)
       Ki Strike : Unarmed Strikes count as Magic (Cost: 00)
Maneuver Training: Count Monk Levels as Full BAB for CMB
       Still Mind: +2 Save vs. Enchantment
        Slow Fall: Discount first 20' of a fall if w/in Arms' Reach of a Wall
    Stunning Fist: Stun or Fatigue opponent (8x/Day¹, DC 24)
   Unarmed Strike: Unarmed Attacks do Lethal or Non-Lethal Damage (2d6¹)

¹Monastic Legacy Feat, Monk's Robe, Mantis Style

Cleric

       Armor/Weapons: Light/Medium Armor; Shields (not Tower Shields)
                      Simple Weapons
                Aura: Aura corresponds to Deity's Alignment (Neutral Good)
      Channel Energy: Heal Living or Harm Dead ((5+2)d6; 10/Day; DC 19)
             Domains: Community, Leadership
       Calming Touch: Heal NL Damage, plus Conditions (1d6+9; 09/Day)
   Inspiring Command: +2 Attack, AC, CMD, Skills (4 Allies, 1 Round, 09/Day)
    Grant Competence: Grant 2 Allies +2 on all skills based on one Ability Score
                      for 24 Hours (Score Chosen may be different for each ally)
 Spontaneous Casting: Substitute Cure Spells for Prepared Spells
               Unity: Grant all allies w/in 30' your saves for one round once
                      per day as an immediate action

FeatsEdit

     Crushing Blow (Level 01): Successful Stunning Fist as a Full Round Action
                               Reduces Target AC by 06 for 1 Minute
 Imp Unarmed Strike (Monk 01): Unarmed Strikes Deal Lethal or Non-Lethal Damage
                               Considered Armed even when Unarmed
      Stunning Fist (Monk 01): Inflict the Stunned Condition on Target
   Improved Grapple (Monk 01): +2 CMB/CMD for Grapples
                               Grapple Attempts do not Provoke AoO
      Mantis Style (Level 03): +2 DC for Stunning Fist
                               1 Extra Stunning Fist Attack/Day
     Extra Channel (Level 05): 2 Additional Channels per Day
 Selective Channel (Level 07): Exclude 5 Beings from Channel Effects
          Enforcer (Level 09): NL Damage w/ Melee Weapon allows Intimidate
   Monastic Legacy (Level 11): Half non-Monk Levels count for Unarmed Damage
 Alignment Channel (Level 13): Channel Energy affects Evil Outsiders
            (Evil)


TraitsEdit

    Bullied (Combat): +1 Attack on Unarmed Attacks of Opportunity
Fast Talker (Social): +1 Bluff, and Bluff is a Class Skill


SkillsEdit

Skill Points: 16 = [Base (04)/Level         ] (Monk  )
              30 = [Base (02)/Level; FC (10)] (Cleric)
Skills                Total   Rank     CS   Ability  ACP  Misc 
Acrobatics              10     7       3       0     -0   +0
Appraise                00             0       0          +0
Bluff                   10     1       3       5          +1 Fast Talker
Climb                   05     2       3       0     -0   +0
Craft (       )         00             0       0          +0
Diplomacy               15     5       3       5          +2 Racial
Disable Device                                 0     -0   +0
Disguise                05                     5          +0
Escape Artist           00             0       0     -0   +0
Fly                     00                     0     -0   +0
Handle Animal                                  5          +0
Heal                    15     4       3       6          +2 Healing Kit
Intimidate              14     6       3       5          +0
Knowledge (Arcana)                     0       0          +0
Knowledge (Dngnrng)                            0          +0
Knowledge (Engnrng)                            0          +0
Knowledge (Geography)                          0          +0
Knowledge (History)     05     2       3       0          +0
Knowledge (Local)                              0          +0
Knowledge (Nature)                             0          +0
Knowledge (Nobility)    05     2       3       0          +0
Knowledge (Planes)      06     3       3       0          +0
Knowledge (Religion)    06     3       3       0          +0
Linguistics             05     2       3       0          +0
Perception              15     4       3       6          +2 Racial
Perform    (       )    05             0       5          +0
Profession (       )                   0       6          +0
Ride                    00             0       0     -0   +0
Sense Motive            10     1       3       6          +0
Sleight of Hand                                0     -0   +0
Spellcraft              05     2       3       0          +0
Stealth                 00             0       0     -0   +0
Survival                06                     6          +0
Swim                    05     2       3       0     -0   +0
Use Magic Device                               5          +0

Prepared PrayersEdit

Orisons                  Level 01                   Level 02                        Level 03
* Detect Magic           * Bless (D)                * Bull's Strength               * Archon's Aura
* Guidance               * Bless                    * Prot from Evil (Communal)     * Chain of Perdition
* Read Magic             * Murderous Command        * Shield Other (D)              * Invisibility Purge
* Stabilize              * Murderous Command        * Silence                       * Prayer (D)
                         * Ray of Sickening         * Spear of Purity               * Searing Light
                         * Shield of Faith          * Spear of Purity
                         * Shield of Faith          * Spiritual Weapon

                         Level 04                   Level 05
                         * Discern Lies (D)         * Breath of Life
                         * Dismissal                * Command (Greater) (D)
                         * Freedom of Movement      * Dispel Evil
                         * Spiritual Ally           * Holy Ice
                         * Spiritual Ally


EquipmentEdit

Equipment                                             Cost      Weight
Wealthy Lifestyle                                     1000 gp   --  lb
Traveler's Outfit                                               --  lb
Jaunt Boots                                           7200 gp   02  lb
Monk's Shirt                                         13000 gp   01  lb
  (Reflavored Monk's Robe)
Holy Symbol (Quaren, Silver)                            25 gp   01  lb
Cloak of Resistance (+2)                              4000 gp   01  lb
Headband of Mental Prowess                           10000 gp   01  lb
  (WIS & CHA, +2)  
Holy Grayflame Ghosttouch Amulet of Mighty Fists     64000 gp   --  lb
Brassard of Positive Channeling                      22000 gp   01  lb
 (non-slot version of Phylactery)
Ring of ForceFangs (Worn)                             8000 gp   --  lb
Ring of Mind Shielding (Worn)                         8000 gp   --  lb
Ring of Sustenance                                    2500 gp   --  lb
Dagger (02)                                             -- gp   02  lb
Shuriken (20)                                           -- gp   02  lb
Handy Haversack                                       2000 gp   05  lb (62 lb)
  Level 1 Pearls of Power (x2)                        2000 gp   --  lb
  Tent (Small)                                          10 gp   05  lb
  Bedroll                                               -- gp   05  lb
  Caltrops (4 Bags)                                     -- gp   08  lb
  Cooking Kit                                           -- gp   02  lb
  Rations (10 Days)                                     -- gp   10  lb
  Flint & Steel                                         -- gp   --  lb
  Lantern (Hooded, Waterproof)                          12 gp   02  lb
  Sunrod (05)                                           -- gp   05  lb
  Shaving Kit                                           -- gp   00½ lb
  Soap (1 lb)                                           -- gp   01  lb
  Mirror (Small Steel)                                  10 gp   00½ lb
  Healer's Kit (20)                                    100 gp   02  lb
  Crowbar                                               -- gp   05  lb
  Grappling Hook                                        -- gp   04  lb
  Iron Spike (05)                                       -- gp   05  lb
  Rope (Silk, 50')                                      10 gp   05  lb
  Signal Whistle                                        -- gp   --  lb
  Potion (Blur, CL 04)                                 400 gp   --  lb
  Bag (Waterproof)                                      -- gp   00½ lb (01½ lb)
    Spellbook (Traveling)                               10 gp   01  lb
    Inkpen                                              -- gp   --  lb
    Ink (02 oz, Black)                                  16 gp   --  lb
    Twine (50')                                         -- gp   00½ lb


                                                 Total Weight:  16  lb

            Light  Medium   Heavy    
Max Weight: 0-33    34-66   67-100

FinancesEdit

PP: 000
GP: 087  
SP: 009
CP: 010

Gems/Jewelry/Other:
0000
                                        Start-up Character:   16,000    gp
                                                    22 DMC:   44,280    gp
                                                Adventures:   68,101    gp
                                                           ============
                                           Career Earnings:  128,381    gp
                                         Carried Inventory: -127,293    gp
                                         Living Conditions:   -1,000    gp
                                     Consumed or Destroyed:        0    gp
                                                           ============ 
                                                   Coinage:       88    gp


DetailsEdit

      Size: Medium
    Gender: Male
       Age: 22
    Height: 5'7"
    Weight: 120 lbs
Hair Color: Blond
 Eye Color: Gold (Solid) 
Skin Color: Golden
Appearance: Handsome, Regular Features. Slender.
  Demeanor: Serene, Rarely Ruffled. Enthusiastic and Friendly.


BackgroundEdit

Breninyr was born in Irthos to Crydd and Genna Hydref some 22 years ago. Crydd was a cobbler, and his wife Genna was an active Herald. When she discovered she was pregnant, Genna retired from the field and took up a desk with the diplomatic corps. Both of his parents are still alive and well in Irthos.

From the moment of his birth, Breninyr's parents knew he was destined for great things. His golden skin and glowing, pupil-less eyes informed all who saw him that he was not (purely) of human origin. As he grew older, his skin developed lighter patterned markings that had a subtle glow all their own.

Though his parents were convinced that his coloration marked his destiny, the other children in his school saw them as an opportunity to single him out for teasing and mistreatment. Fortunately, the unconditional love of his parents preserved his sense of self, and he developed a knack for striking quickly and often that preserved his skin.

When he was 13, Crydd and Genna enrolled Bren in the local monastery, determined to further improve his ability to protect himself and to put him on the road to his destiny. The young man reveled in the teachings of the monastery for four years, learning to harness and discipline his spirit to enhance his abilities. However, as the teachings of the monastery began to focus more and more on the development of the inner self and away from the outside world, Breninyr's conversations with his parents led him to believe that he had a part to play in the protection and development of the country that birthed him. The young Aasimar left the monastery and entered the priesthood, where he began intense training in the skills he would need to represent Irthos in the world at large. His studies led him to moderate his stance on the value of discipline and order somewhat, and he came to believe that there are times when what is lawful must take a back seat to what is just.

Similarly, he could never commit himself wholly to any of Irthos' three deities; while his personality and beliefs held him closest to Quaren, he saw much of value in the teachings of Pascal and Tessel as well.

After five years of intense study in many areas, Breninyr has finally been deemed ready to represent the interests of Irthos in the outside world. He's now left his training, bound for his first posting in Venza and the Irthian Embassy there . . .


Mini StatsEdit

[sblock=Mini Stats]
[COLOR="#DAA520"][B][ URL="http://livingpf.wikia.com/wiki/Breninyr_Hydref_(Mowgli)"]Breninyr Hydref[/URL][/B][/COLOR]
[COLOR="#DAA520"][B]Initiative:[/B][/COLOR] +0
[COLOR="#DAA520"][B]AC:[/B][/COLOR] 22 (18 Touch, 22 FF)
[COLOR="#DAA520"][B]HP:[/B][/COLOR] 86/86
[COLOR="#DAA520"][B]CMB:[/B][/COLOR] +11 [B][COLOR="#DAA520"]CMD:[/B][/COLOR] 28 [COLOR="#DAA520"](+13/30 vs Grapple)[/COLOR]
[COLOR="#DAA520"][B]Fort:[/B][/COLOR] +13 [COLOR="#DAA520"][B]Reflex: [/B][/COLOR] +09 [COLOR="#DAA520"][B]Will:[/B][/COLOR] +19

[COLOR="#DAA520"][B]Senses:[/B][/COLOR] DarkVision
[COLOR="#DAA520"][B]Perception:[/B][/COLOR] +15, [color="#DAA520"][B]Sense Motive:[/B][/COLOR] +10

[COLOR="#DAA520"][B]Current Weapon in Hand:[/B][/COLOR] None

[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
[color="#DAA520"][B]Special Abilities:[/B][/COLOR] Ki Pool (08/08), Jaunt Boots (02/03), Unity (01/01)

[color="#DAA520"][B][U]Prayers Available[/U][/B][/COLOR]
[B]  Orisons:[/B] Detect Magic, Guidance, Read Magic, Stabilize
[B]1st Level:[/B] Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Shield of Faith, Shield of Faith
[B]2nd Level:[/B] Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spear of Purity, Spear of Purity, Spiritual Weapon
[B]3rd Level:[/B] Archon's Aura, [s]Chain of Perdition[/s], Invisibility Purge, Prayer, [s]Searing Light[/s]
[B]4th Level:[/B] Discern Lies, Dismissal, Freedom of Movement, Spiritual Ally, Spiritual Ally
[B]5th Level:[/B] Breath of Life, Command (Greater), Dispel Evil, Holy Ice
[/sblock]


Adventure LogEdit

Retired Pari Kalikasan
      XP Received: 15000
Treasure Received: 16000 GP
DMC: 07 (at CL 06)
      XP Received: 09240
Treasure Received: 08820 GP
DMC: 06 (at CL 07)
      XP Received: 10980
Treasure Received: 09540 GP
DMC: 06 (at CL 08)
      XP Received: 16020
Treasure Received: 12960 GP
 
    Running Total: 51,240 XP      (06/10/2012)
Faith and Good Works
      XP Recevied: 77,632         (05/29/2013)
Treasure Received: 56,814 GP
DMC: 03 (at CL 11)
      XP Received: 19980 XP
Treasure Received: 12960 GP
Unwanted Farmhands 
      XP Received: 20479 XP
Treasure Received: 11287 GP

    Running Total: 169,331 XP     (10/7/2013)
Allbright's Shadow
      XP Received: 125974 XP  (Through 06/08/2014 - Level 14)
Treasure Received: ------ GP  (TBUpdated End of Adventure)


Level UpsEdit

  Level 01:
     Class: Monk (Sensei Archetype)
       BAB: +0 to +0
      Fort: +0 to +2
       Ref: +0 to +2
      Will: +0 to +2
      Feat: Crushing Blow
  Features: Bonus Feat (Improved Unarmed Strike 1d6 Damage),
            Bonus Feat (Improved Grapple), Advice (Inspire Courage),
            Stunning Fist, Add WIS Bonus to AC
        HP: 08
 Skill Pts: +04 = +04 (Monk) = 04 (New Total)
            Acrobatics, Heal, Intimidate, Perception

  Level 02:
     Class: Monk
       BAB: +0 to +1
      Fort: +2 to +3
       Ref: +2 to +3
      Will: +2 to +3
      Feat: None
  Features: Insightful Strike
        HP: 06
 Skill Pts: +04 = +04 (Monk) +04 (Old Total) = 08 (New Total)
            Acrobatics, Diplomacy, Heal, Intimidate
  Level 03:
     Class: Monk
       BAB: +1 to +2
      Fort: +3 to +3
       Ref: +3 to +3
      Will: +3 to +3
      Feat: Mantis Style
  Features: Advice (Inspire Competence), Maneuver Training,
            Still Mind
        HP: 06
 Skill Pts: +04 = +04 (Monk) +08 (Old Total) = 12 (New Total)
            Acrobatics, Climb, Heal, Swim
  Level 04:
     Class: Monk
       BAB: +2 to +3
      Fort: +3 to +4
       Ref: +3 to +4
      Will: +3 to +4
      Feat: None
  Features: AC Bonus (+1), Unarmed Strike (1d8), Slow Fall (20'),
            Stunning Fist (Fatigue), Ki Pool, Ki Defense, 
            Ki Strike (Magic), +1 WIS
        HP: 06
 Skill Pts: +04 = +04 (Monk) +12 (Old Total) = 16 (New Total)
            Acrobatics, Climb, Heal, Swim
  Level 05:
     Class: Cleric
       BAB: +3 to +3
      Fort: +4 to +6
       Ref: +4 to +4
      Will: +4 to +6
      Feat: Extra Channel
  Features: Aura (Good), Domains (Community, Leadership), Spontaneous
            Casting, Calming Touch, Inspiring Command
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +1 (FC) +16 (Old Total) = 19 (New Total)
            Acrobatics, Bluff, Diplomacy
  Level 06:
     Class: Cleric
       BAB: +3 to +4
      Fort: +6 to +7
       Ref: +4 to +4
      Will: +6 to +7
      Feat: None
  Features: None
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +19 (Old Total) = 22 (New Total)
            Diplomacy, Linguistics, Perception
  Level 07:
     Class: Cleric
       BAB: +4 to +5
      Fort: +7 to +7
       Ref: +4 to +5
      Will: +7 to +7
      Feat: Selective Channel
  Features: None
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +22 (Old Total) = 25 (New Total)
            Diplomacy, Linguistics, Perception
  Level 08:
     Class: Cleric
       BAB: +5 to +6
      Fort: +7 to +8
       Ref: +5 to +5
      Will: +7 to +8
      Feat: None
  Features: +1 WIS
        HP: 06
 Skill Pts: +03 = +03 (Cleric) +01 (FC) +25 (Old Total) = 28 (New Total)
            Diplomacy, Perception, Sense Motive
  Level 09:
     Class: Cleric
       BAB: +6 to +6
      Fort: +8 to +8
       Ref: +5 to +5
      Will: +8 to +8
      Feat: Enforcer
  Features: None
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +28 (Old Total) = 31 (New Total)
            Intimidate (x3)
  Level 10:
     Class: Cleric
       BAB: +6 to +7
      Fort: +8 to +9
       Ref: +5 to +6
      Will: +8 to +9
      Feat: None
  Features: Language: Seithr (from Linguistics)
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +31 (Old Total) = 34 (New Total)
            Knowledge (History), Knowledge (Religion), Linguistics
  Level 11:
     Class: Cleric
       BAB: +7 to +8
      Fort: +9 to +9
       Ref: +6 to +6
      Will: +9 to +9
      Feat: Monastic Legacy
  Features: None
        HP: 06
 Skill Pts: +03 = +02 (Cleric) +01 (FC) +34 (Old Total) = 37 (New Total)
            Diplomacy (02), Intimidate (01)
   Level 12: 
      Class: Cleric
        BAB: +8 to +9
       Fort: +9 to +10
        Ref: +6 to +6
       Will: +9 to +10
       Feat: None
   Features: Companion Skill Bonus, Unity
 Spells/Day: 4/4+2/3+2/3+1/2+1 (Plus 1 Domain/Day)
         HP: 06
  Skill Pts: +03 = +02 (Cleric) +01 (FC) +37 (Old Total) = 40 (New Total)
             Intimidate (01), Knowledge (Nobility) (01)
   Level 13: 
      Class: Cleric
        BAB: +9 to +9
       Fort: +10 to +10
        Ref: +06 to +07
       Will: +10 to +10
       Feat: Alignment Channel (Evil)
   Features: None
 Spells/Day: 4/6+1/6+1/4+1/3+1/2+1
         HP: 06
  Skill Pts: +03 = +02 (Cleric) +01 (FC) +40 (Old Total) = 43 (New Total)
             Knowledge (The Planes) (02), Spellcraft (01)
   Level 14: 
      Class: Cleric
        BAB: +09 to +10
       Fort: +10 to +11
        Ref: +07 to +07
       Will: +10 to +11
       Feat: None
   Features: None
 Spells/Day: 4/6+1/6+1/4+1/4+1/3+1
         HP: 06
  Skill Pts: +03 = +02 (Cleric) +01 (FC) +43 (Old Total) = 46 (New Total)
             Knowledge (The Planes) (01), Knowledge (Religion), Spellcraft (01)


ApprovalsEdit

*Approval (06/01/2012) (jkason) Level 9
*Approval (06/02/2012) (Satin Knights) Level 9
*Approval (11/27/2012) (Satin Knights) Level 10
*Approval (08/30/2013) (perrinmiller) Level 11 & 12
*Approval (02/11/2014) (jkason) Level 13
*Approval (08/03/2014) (Aura) Level 14

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