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Basic InformationEdit

Dndpic
      Race: Half-Orc
     Class: Monk
     Level: 1
Experience: 0
 Alignment: LN
 Languages: Common, Orc
     Deity: None

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (05 pts) (+2 racial)
DEX: 16 +3 (10 pts)
CON: 13 +1 (03 pts)
INT: 11  0 (01 pts)
WIS: 14 +2 (05 pts)
CHA: 7  -2 (-4 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  10 = [1d08 + CON (01) + FC (01)] (Monk)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  17 = [10 + DEX (03) + WIS (02) + Armor (00) + Shield (00) + Natural (01) + Size (00) + Dodge (01)]
        AC Touch:  16 = [10 + DEX (03) + WIS (02) + Size (00) + Dodge (01)]
   AC Flatfooted:  13 = [10 + WIS (02) + Armor (00) + Shield (00) + Natural (01) + Size (00)]
            INIT: +03 = [DEX (03) + Misc (00)]
             BAB: +00 = [Monk (0) + Class 02 (00)]
             CMB: +03 = [BAB (00) + STR (03) + Misc (00)]
             CMD:  18 = [10 + BAB (00) + STR (03) + DEX (03) + WIS (02) + Misc (00)]
       Fortitude: +03 = [Monk (02) + Class 02 (00) + CON (1) + Misc (00)]
          Reflex: +05 = [Monk (02) + Class 02 (00) + DEX (3) + Misc (00)]
            Will: +04 = [Monk (02) + Class 02 (00) + WIS (2) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Brass Knuckles: +3 = [BAB (00) + Ability (03) + Misc (00) + Magic (00)]
                 Damage: 1d6 +3, Crit: 20/x2, use as monk unarmed damage
Flurry of Blows: +2/+2 = [BAB (01/01) + Ability (03/03) + feat (0) + flurry penalty (-2/-2) + Magic (00)]
                 Damage:1d6+3/hit Crit: 20/x2, Notes: using brass knuckles,
                 Counts as full round action. May substitute disarm, sunder, or
                 trip combat maneuvers for unarmed attacks.

Racial TraitsEdit

Ability Adjustments: +2 any one ability (str)
               Size: Medium
              Speed: 30'
      Favored Class: Monk
         Darkvision: Half-orcs can see in the dark up to 60 feet. See Vision and Light.
       Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
       Orc Ferocity: 1/day, when brought to below zero HP may fight on for one more round as if disabled; at the
                     end of his next turn unless brough to above zero HP he immediately falls unconscious and begins dying.
          Orc Blood: Counts as both human and an orc for any effects related to race.
 Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word
                     “orc” in its name as a martial weapon.
          Languages: Begin play speaking Common and Orc.

Class FeaturesEdit

Class 01

  Armor/Weapons: brass knuckles, club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, 
                 sai, shortspear, short sword, shuriken, siangham, sling, and spear.
       AC Bonus: add Wisdom bonus to AC and CMD applies to touch AC and when flat-footed, but not when wearing armor, 
                 carring a shield or carry a load above a light load
Flurry of Blows: (full attack action), makes one additional attack as if he had the Two-Weapon Fighting feat, uses monk lvl
                 as BAB and deals full STR bonus damage for all successful attacks, may substitute disarm, sunder, and 
                 trip comabat maneuvers for unarmed attacks
 Unarmed Strike: bonus feat Improved Unarmed Strike, treat as both manufactured and natural weapon, Damage - 1d6 
     Bonus Feat: Dodge - +1 AC
     Bonus Feat: Stunning Fist - Fort DC 12 or be stunned 1 round, 1/day

Class 02


FeatsEdit

Iron Hide (1st lvl): +1 natural bonus to AC
Dodge (monk): +1 AC
Improved Unarmed Strike (monk): Considered armed even when unarmed. May deal lethal or non-lethal damage with unarmed strike.
Stunning Fist (monk): Fort DC 12, 1/day, target stunned one round

TraitsEdit


SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (04) + INT (0)/Level; FC (00), Misc (00)] (Class 01)
              00 = [Base (00) + INT (0)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              07     1       3       3     -0   +0
Appraise                00     0       0       0          +0
Bluff                   -2     0       0      -2          +0
Climb                   03     0       3       3     -0   +0
Craft (       )         00     0       3       0          +0
Diplomacy               -2     0       0      -2          +0
Disable Device          na     0       0       3     -0   +0
Disguise                -2     0       0      -2          +0
Escape Artist           03     0       3       3     -0   +0
Fly                     03     0       0       3     -0   +0
Handle Animal           na     0       0      -2          +0
Heal                    02     0       0       2          +0
Intimidate              00     0       3      -2          +2(race)
Knowledge (Arcana)      na     0       0       0          +0
Knowledge (Dngnrng)     na     0       0       0          +0
Knowledge (Engnrng)     na     0       0       0          +0
Knowledge (Geography)   na     0       0       0          +0
Knowledge (History)     na     0       3       0          +0
Knowledge (Local)       na     0       0       0          +0
Knowledge (Nature)      na     0       0       0          +0
Knowledge (Nobility)    na     0       0       0          +0
Knowledge (Planes)      na     0       0       0          +0
Knowledge (Religion)    na     0       3       0          +0
Linguistics             na     0       0       0          +0
Perception              06     1       3       2          +0
Perform    (       )    -2     0       3      -2          +0
Profession (       )    na     0       0       2          +0
Ride                    03     0       3       3     -0   +0
Sense Motive            02     0       3       2          +0
Sleight of Hand         na     0       0       3     -0   +0
Spellcraft              na     0       0       0          +0
Stealth                 03     0       3       3     -0   +0
Survival                02     0       0       2          +0
Swim                    03     0       3       3     -0   +0
Use Magic Device        na     0       0      -2          +0

EquipmentEdit

Equipment                        Cost     Weight
Monk Outfit                       free    02  lb
Armor                             00 gp   00  lb
Shield                            00 gp   00  lb
2x brass knuckles                 02 gp   02  lb
Weapon (Ranged)                   00 gp   00  lb
  Ammo (00)                       00 gp   00  lb
backpack                          02 gp   02  lb
  bedroll                         01 sp   05  lb
  6x Rations                      03 gp   06  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb


                           Total Weight:  17  lb

            Light  Medium   Heavy    
Max Weight: 0-76   77-153  154-230

FinancesEdit

PP: 00
GP: 142
SP: 9
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size:M
    Gender:M
       Age: 27
    Height:6'4"
    Weight:210
Hair Color: black
 Eye Color: brown
Skin Color: sun-tanned
Appearance: Brenic has is shorter than most half-orcs, but you could not tell by his strength and 
ferocity in battle. He has long black hair that seems to stand up on its own. It sticks up another 
six or so inches past his forehead. He bares the scars of a hard life and has some sort of animal 
teeth pierced through his ears and nose. 

  Demeanor: He is very confident in is own abilities. His pride an honor drive him. He has the 
strength of the orcs running threw his veins. No human can possible posses that kind of power. 
The strong will come out on top. He travels the world looking for the next challenge. He has seen 
many battles so this leads him to a tendency of unimpressivness when he sees a new fighter.

Background: As a child, Brenic was left at a human dojo. As a child he was picked on by the other 
students who became his rivals. It was his goal to beat everyone of them. By the time he left the 
dojo at age 18, he had accomplished this goal. The combination of speed and power were no match for 
the humans. Their overconfidence was their undoing. Brenic traveled around after that, always looking 
for ways to improve his fighting and increase his power. Many a dumb human have found their fate 
when they tried to poke fun at the lonely orc in the corner of the tavern. Brenic does not back 
down from a fight and his pride of being an orc and the power that that brings, drives him. 

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (10/02/10) (Living PF Judge)
  • Approval (10/02/10) (GlassEye) @1st level

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