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Deceased
Brân Duedd

Brân Duedd

Basic InformationEdit

      Race: Tengu
     Class: Bard (Detective)
     Level: 01
Experience: 842
 Alignment: Neutral Good
 Languages: Common, Draconic, Dwarven, Elven, Halfling, Tengu
     Deity: Agnostic

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (01 pts)
DEX: 12 +1 (00 pts) +2 Racial
CON: 10 +0 (02 pts) -2 Racial
INT: 14 +2 (05 pts)
WIS: 14 +2 (02 pts) +2 Racial
CHA: 16 +3 (10 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Roll)        HP:  08 = [1d08 + CON (00) + FC (00)] (Bard)
              AC:  14 = [10 + DEX (01) + Armor (03)]
        AC Touch:  11 = [10 + DEX (01) + Size (00)]
   AC Flatfooted:  13 = [10 + Armor (03)]
            INIT:  +1 = [DEX (01)]
             BAB:  +0 = [Bard (00)]
             CMB:  +0 = [BAB (00) + STR (00) + Misc (00)]
             CMD:  11 = [10 + BAB (00) + STR (00) + DEX (01)]
       Fortitude:  +0 = [Bard (00) + CON (00) + Misc (00)]
          Reflex:  +3 = [Bard (02) + DEX (01) + Misc (00)]
            Will:  +4 = [Bard (02) + WIS (02) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  Falcata: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 1d8+0, Crit: 19-20/x3, Special: -
    Kukri: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 1d4+0, Crit: 18-20/x2, Special: -
   Dagger: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 1d4+0, Crit: 19-20/x2, Special: -
Dagger(T): Attack: +01 = [BAB (00) + Ability (01) + Misc (00) + Magic (00)]
           Damage: 1d4+0, Crit: 19-20/x2, Special: -
     Whip: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 1d3+0, Crit:    20/x2, Special: Nonlethal, Disarm, Trip
                                                   Reach (15')
                                                     (May be used adjacent)
                                                   Does not Threaten
                                                     (Provokes AoO)
                                                   Weapon Finesse applies

Racial FeaturesEdit

Ability Adjustments: +2 (DEX), +2 (WIS), -2 (CON)
               Size: Medium
              Speed: 30'
      Favored Class: Bard
          Languages: Common,Tengu
    Gifted Linguist: +4 Linguistics, gain 2 Languages per Linguistics Rank
     Natural Weapon: Bite Attack, 1d3 Damage
                     (Primary unless wielding Manufactured Weapon)
             Senses: Low-Light Vision
             Sneaky: +2 Perception, +2 Stealth
       Swordtrained: Proficient with sword-like weapons

Class FeaturesEdit

Bard (Detective)

     Armor/Weapons: Light Armor & Shields (not Tower)      
                    Simple Weapons, Longsword, Rapier, Sap, Short Sword,
                    Shortbow, Whip
    Eye for Detail: +1 KS (Local), Perception, Sense Motive
                    +1 Diplomacy (Gather Information)
      Spellcasting: Cantrips/Spells

Bardic Performance  (13 Rounds/Day)
  Careful Teamwork: Grant allies within 30 ft. +1 Initiative, 
                    Perception, Disable Device, Reflex Saves, 
                    AC vs. Traps & Flatfooted AC
       Countersong: Counter Sound Based Magical Effects
       Distraction: Counter Sight Based Magical Effects
         Fascinate: Cause audience to become Fascinated (Save DC 14)

FeatsEdit

Extra Performance (Level 01): Gain 6 Extra Rounds of Performance/Day

TraitsEdit

Canter  (Social): Others +5 Bluff to deliver Secret Message
                  Self   +5 Sense Motive to intercept Secret Message
Skeptic (Magic ): +2 Saves vs. Illusions

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 09 = [Base (06) + INT (02)/Level; FC (01)] (Bard)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       1     -1   +0
Appraise                02     0       0       2          +0
Bluff                   03     0       0       3          +0
Climb                  -01     0       0       0     -1   +0
Craft (       )         02     0       0       2          +0
Diplomacy               07     1       3       3          +1(Gather Info)
Disable Device                 0       0       1     -1   +0
Disguise                03     0       0       3          +0
Escape Artist           00     0       0       1     -1   +0
Fly                     00     0       0       1     -1   +0
Handle Animal                  0       0       3          +0
Heal                    02     0       0       2          +0
Intimidate              07     1       3       3          +0
Knowledge (Arcana)             0       0       2          +0
Knowledge (Dngnrng)            0       0       2          +0
Knowledge (Engnrng)            0       0       2          +0
Knowledge (Geography)          0       0       2          +0
Knowledge (History)            0       0       2          +0
Knowledge (Local)       07     1       3       2          +1 (Detective)
Knowledge (Nature)             0       0       2          +0
Knowledge (Nobility)           0       0       2          +0
Knowledge (Planes)             0       0       2          +0
Knowledge (Religion)           0       0       2          +0
Linguistics             10     1       3       2          +4 (Gifted Linguist)
Perception              09     1       3       2          +3 (Tengu,Detective)
Perform    (Oratory)    07     1       3       3          +0
Perform    (Singing)    07     1       3       3          +0
Profession (       )           0       0       2          +0
Ride                    00     0       0       1     -1   +0
Sense Motive            07     1       3       2          +1 (Detective)
Sleight of Hand                0       0       1     -1   +0
Spellcraft                     0       0       2          +0
Stealth                 06     1       3       1     -1   +2 (Tengu)
Survival                02     0       0       2          +0
Swim                    00     0       0       0     -0*  +0
Use Magic Device               0       0       3          +0

*No Swim ACP for Wooden Armor

Spell Lists (Known)Edit

0 Level                    Level 01 (2/Day)
* Detect Magic             * Confusion,Lesser
* Prestidigitation         * Touch of Gracelessness
* Resistance
* Sift

EquipmentEdit

Equipment                            Cost     Weight
Explorer's Outfit                               - lb
Wooden Armor                        20 gp      25 lb
Falcata                             18 gp       4 lb
Kukri                                8 gp       2 lb
Dagger (2)                           4 gp       2 lb
Whip                                 1 gp       2 lb
Masterwork Backpack                 50 gp       4 lb
  Inkpen x 2                         2 sp       - lb
  Ink (Black)                        8 gp       - lb
  Detectives Notebook*              10 gp       1 lb

*Bought as Traveling Spellbook

                                Total Weight:  40  lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86    87-130
            0-38   39-76    77-115 (w/out MW Backpack)

FinancesEdit

PP: 00
GP: 30
SP: 08
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 23
    Height: 6'4"
    Weight: 175 lbs.
Hair Color: Black
 Eye Color: Black
Skin Color: Gray
Appearance: Tall and VERY thin. Coal black feathers, sharp black eyes.
            Neat, well groomed and dressed.
  Demeanor: Calm, cool and collected.
Background: Born to a rook of Tengu in Ranocchio, Brân Duedd (pronounced Brawn
            Dee(i)th) was indoctrinated early to the thieving ways of his race.
            He lived the first eight years of his life with his rook, stealing
            and running cons, always just a few steps ahead of the law in the
            great city of Venza. A few days after his fifteenth birthday that
            all changed.

            His rook, looking for a big score, decided to move their predation
            into Incudine. The guilds and craftsmen of Venza were swift to cor-
            rect the Tengu misbehavior - and their 'justice' was brutal. In the
            early hours of the day, just before dawn, a vigilante group caught
            the majority of the rook in their roost - an abandoned warehouse in
            Ranocchio. The barred the doors and set the building ablaze, then
            stood with knocked arrows to slay any Tengu trying to escape through
            the windows. Had Brân not been sent out to see to breakfast for the
            rook he'd have been caught as well.

            Some would take this sort of trauma and turn it to hate for those
            who perpetrated it. Brân Duedd is made of sterner stuff than that.
            Instead, he took the lesson to heart and set out to put himself on
            the right side of the law . . . well, most of the time anyway.

            He quickly figured out that those same skills that he'd carefully
            developed for surviving on the streets and waterways of Planks could
            also be used for 'up and up' living. He decided on a course of
            action and spent the years between that fateful morning and the
            present honing his skills, eking out a meager living finding what
            was lost and investigating the accused. As his reputation grew, so
            did his ability to support himself with his skills. He now makes a
            decent living for himself as a freelance detective.

Adventure LogEdit

Buyer's Remorse (DM: Aldern Foxglove)

      XP Received: 842
Treasure Received: None (Died mid-adventure)

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec. 13, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 21, 2010) (HolyMan) level 1

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