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Basic InformationEdit

      Race: Tengu
     Class: Rogue (Acrobat)
     Level: 2
Experience: 3072
 Alignment: Chaotic Neutral
 Languages: Common, Tengu, Goblin  
     Deity: None

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 17 +3 (07 pts) +2 racial
CON: 12 +1 (05 pts) -2 racial
INT: 10 +0 (00 pts) 
WIS: 16 +3 (05 pts) +2 racial
CHA: 08 -1 (-02 pts) 

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  18 = [2d8 + CON (2) + FC (2)] (Rogue 2)
              AC:  16 = [10 + DEX (3) + Armor (3) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (3) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +03 = [DEX (3) + Misc (00)]
             BAB: +01 = [Rogue (02)]
             CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
             CMD:  16 = [10 + BAB (01) + STR (02) + DEX (3) + Misc (00)]
       Fortitude: +01 = [Rogue (0) + CON (1) + Misc (00)]
          Reflex: +06 = [Rogue (3) + DEX (3) + Misc (00)]
            Will: +03 = [Rogue (0) + WIS (3) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Aldori Dueling Sword Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
           Damage: 1d8+2, Crit: 19-20/x3, Special: 1d8+3 when used with two hands
Dagger Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
           Damage: 1d4+2, Crit: 19-20/x2, Special: Ranged 10 ft.
Mwk Shortbow Attack: +05 = [BAB (01) + DEX (03) + Mwk (01) + Misc (00) + Magic (00)]
           Damage: 1d6, Crit: 20/x3, Special: Ranged 60 ft.
Bite Attack: +04 = [BAB (01) + DEX (03) + Misc (00) + Magic (00)]
           Damage: 1d3+2, Crit: 20/x2, Special: Att= -02 as secondary if attacking
                                         with a manufactured weapon the same round.

Racial FeaturesEdit

Ability Adjustments: +2 (Dex), +2 (Wis), -2 (Con)
               Size: Medium
              Speed: 30'
      Favored Class: Rogue   (+1 HP) x2
             Senses: Tengus have low-light vision.
             Sneaky: Tengus gain a +2 racial bonus on Perception and Stealth.
    Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and
                     learn 2 languages each time they gain a rank in 
                     Linguistics rather than 1 language.
       Swordtrained: Tengus are trained from birth in swordplay, and as a 
                     result are automatically proficient with sword-like 
                     weapons (including bastard swords, daggers, elven curve
                     blades, falchions, greatswords, kukris, longswords, 
                     punching daggers, rapiers, scimitars, short swords, and
                     two-bladed swords).
     Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3 
                     points of damage on a hit.  This is a primary attack, or
                     a secondary attack if the tengu wields a manufactured 
                     weapon.
          Languages: Tengus begin play speaking Common and their own dialect
                     of Tengu. Tengus with high Intelligence scores can choose
                     any language as a bonus language.

Class FeaturesEdit

Rogue (Acrobat)

 Armor/Weapons: Simple weapons, hand crossbow, rapier, sap, 
                shortbow, and short sword; Light armor, no shields
  Sneak Attack: +1d6 damage when target is denied Dex bonus to AC, 
                or when the target is flanked
Expert Acrobat: AC penalties on Acrobatics, Climb, Fly, Sleight of Hand, 
                or Stealth skill checks are not applied while wearing 
                light armor. If wearing no armor, gain a +2 competence 
                bonus on all Acrobatics and Fly skill checks.
       Evasion: Successful Reflex saves to halve damage instead negate
                it entirely. Cannot be used if helpless. 
 Expert Leaper: Rogue Talent. Always considered to have a running start
                for jump Acrobatics checks; First 20 feet of deliberate 
                falling can be ignored instead of 10 with a DC 15 
                Acrobatics check.

FeatsEdit

Weapon Finesse (Level 01): Use Dex bonus instead of Str bonus 
                           on attack rolls with light weapons, 
                           rapiers, spiked chains, or elven curve 
                           blades.

TraitsEdit

Planks Denizen (Regional): +1 trait bonus to Acrobatics checks; 
                           +1 trait bonus to CMD vs. dirty tricks
   Dirty Fighter (Combat): +1 trait bonus to damage against a flanked enemy; 
                           damage is multiplied on a critical hit

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 16 = [Base (08) + INT (00)/Level; FC (00), Misc (00)] (Rogue 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              09     2       3       3     -0   +1 (Trait bonus)
Appraise                00     0       0       0          +0
Bluff                  -01     0       0      -1          +0
Climb                   02     0       0       2     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy              -01     0       0      -1          +0
Disable Device          07     2       3       3     -1   +0
Disguise               -01     0       0      -1          +0
Escape Artist           02     0       0       3     -1   +0
Fly                     03     0       0       3     -0   +0
Handle Animal                  0       0      -1          +0
Heal                    03     0       0       3          +0
Intimidate             -01     0       0      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)       05     2       3       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics             08     1       3       0          +4 (Racial bonus)
Perception              10     2       3       3          +2 (Racial bonus)
Perform    (       )   -01     0       0      -1          +0
Profession (       )           0       0       3          +0
Ride                    02     0       0       3     -1   +0
Sense Motive            08     2       3       3          +0
Sleight of Hand         08     2       3       3     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 10     2       3       3     -0   +2 (Racial bonus)
Survival                04     1       0       3          +0
Swim                    01     0       0       2     -1   +0
Use Magic Device               0       0      -1          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Studded Leather                   25 gp   20  lb
Aldori Dueling Sword (Melee)      20 gp   03  lb
Dagger (Melee/Ranged)             02 gp   01  lb 
Masterwork Shortbow (Ranged)     330 gp   02  lb
  x20 Arrows                      01 gp   03  lb
Backpack                          02 gp   02  lb
  Thieves' Tools                  30 gp   01  lb
  Bedroll                         01 sp   05  lb
  Winter Blanket                  05 sp   03  lb
  x3 Trail Rations                15 sp   03  lb
  x5 Torches                      05 cp   05  lb
Belt Pouch                        01 gp    ½  lb
  Flint and Steel                 01 gp   --  lb
  Potion of Cure Light Wounds     50 gp   --  lb
                        
    Light Encumbrance      Total Weight:  48½ lb  

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

FinancesEdit

PP: 00
GP: 2825
SP: 08
CP: 05

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 22
    Height: 5'8"
    Weight: 105 lbs.
Hair Color: None 
 Eye Color: Amber
Skin Color: Black Feathered
Appearance: For the most part, Bozzago eschews the ragged, 
            loose garments typical of his race, opting to wear nothing 
            over his studded leather armor. However, he does tend to wear 
            a hooded travel cloak out of habit.  
  Demeanor: Proud yet secretive, Bozzago keeps to himself out of habit, only 
            speaking when he deems it necessary. Lacking the silver tongue that 
            other rogues possess, he relies more upon his wits to get him by. He 
            is very slow to trust others, even (or perhaps especially) those he 
            has agreed to work with. He is eager to make up for his past evil 
            deeds somehow, but is at a loss as to where to start. 
Background: In the city of Venza, Bozzago and his five brothers were 
            raised as thieves to support their poverty-stricken 
            family. However, as they grew older, Bozzago and
            his brothers were overcome by greed and lost their  
            purpose, abandoning their parents. Forming a gang, 
            they turned to violent crime to sate their desire for riches. 
            Growing bored of mugging people and breaking into houses, 
            they decided to try their luck at treasure hunting in the Sunken 
            City. One day however, Bozzago accidentally triggered a collapse, 
            causing the building he and his brothers were in to sink into the 
            depths - by cruel irony, he was the only one to survive the incident.
            Stricken with grief, Bozzago came to regret the horrendous choices 
            he made in his life. After a long sabbatical, he resolved to find a 
            way to redeem himself.
 

Adventure LogEdit

 A Merchant in Need of Assistance
       XP Received: 909 
 Treasure Received: 922 GP
                     50 GP  1 potion of cure light wounds
                    ======
                    972 GP of Loot
  

 St. Ulthar's Medallion
       XP Received: 2163
 Treasure Received: 2168 GP
                    0000 Gems/Jewelry/Items

Level UpsEdit

  Level 2:
    Class: Rogue (Acrobat)
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +0 to +0
     Feat: N/A
 Features: Evasion, Rogue Talent (Expert Leaper)
       HP: Max -2 
Skill Pts: +16 = +8 (Class) +0 (Race) +08 (Old Total) +0 (FC Bonus if Chosen) = 16 (New Total)
 
Level 1 to Level 2 Next

ApprovalsEdit

  • Approval (Jan. 12, 2011) (HolyMan, judge) level 1
  • Approval (Jan. 12, 2011) (Satin Knights, non-judge) level 1
  • Approval (Oct 27, 2011) (Satin Knights) level 2

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