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Ausk the Crusher (sunshadow21)

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Ausk

Basic Information Edit

      Race: Half Orc
     Class: Oracle 3/Barbarian (Invulnerable Rager) 1
     Level: 4
Experience: 6754
 Alignment: Neutral
 Languages: Common, Orc
     Deity: none, but will consider any that venerate battle

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 14 +2 (5 pts)
CON: 15 +2 (5 pts) +1 fourth level
INT: 10 +0 (0 pts)
WIS: 10 +0 (0 pts)
CHA: 16 +3 (5 pts) +2 racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  44 = 3d8(8,6,6)(Oracle) + 1d12(10)(Barbarian) + (CON(2) x 4) 
                         + FC (2)(Oracle) + 4 (Toughness)
              AC:  16 = [10 + DEX (2) + Armor (4) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Misc (0)]
   AC Flatfooted:  14 = [10 + Armor (4) + Misc (0)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +3 = [Oracle (2) + Barbarian (1)]
             CMB:  +5 = [BAB (3) + STR (2) + Misc (0)]
             CMD:  17 = [10 + BAB (3) + STR (2) + DEX (2) + Misc (0)]
       Fortitude:  +5 = [Oracle (1) + Barbarian (2) + CON (2) + Misc (0)]
          Reflex:  +3 = [Oracle (1) + Barbarian (0) + DEX (2) + Misc (0)]
            Will:  +3 = [Oracle (3) + Barbarian (0) + WIS (0) + Misc (0)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None

Raging StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  52 = 3d8(8,6,6)(Oracle) + 1d12(10)(Barbarian) + (CON(4) x 4)
                         + FC (2)(Oracle) + 4 (Toughness)
              AC:  14 = [10 + DEX (2) + Armor (4) + Rage (-2)]
        AC Touch:  10 = [10 + DEX (2) + Rage (-2)]
   AC Flatfooted:  12 = [10 + Armor (4) + Rage (-2)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +3 = [Oracle (2) + Barbarian (1)]
             CMB:  +7 = [BAB (3) + STR (4) + Misc (0)]
             CMD:  19 = [10 + BAB (3) + STR (4) + DEX (2) + Misc (0)]
       Fortitude:  +7 = [Oracle (1) + Barbarian (2) + CON (4) + Misc (0)]
          Reflex:  +3 = [Oracle (1) + Barbarian (0) + DEX (2) + Misc (0)]
            Will:  +5 = [Oracle (3) + Barbarian (0) + WIS (0) + Rage (2)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
   Masterwork Heavy Flail: Attack: +7 = [BAB(3) + Str(2) + W.Focus(1) + MWK(1)]
                   Damage: 1d10+3, Crit: 19-20/x2 
                  Special: Disarm, Trip, Weapon Cord attached
       Darkwood Longspear: Attack: +6 = [BAB (3) + Str (2) + MWK (1)]
                   Damage: 1d8+3, Crit: x3
                  Special: Brace, Reach   
           Light Crossbow: Attack: +5 = [BAB (3) + Dex (2) + Misc (0)]
                   Damage: 1d8, Crit: 19-20/x2, Range: 80' Bolts - 20 
 Masterwork Dagger(melee): Attack: +6 = [BAB (3) + Str (2) + MWK (1)]
                   Damage: 1d4+2, Crit: 19-20/x2, light
 Masterwork Dagger(range): Attack: +6 = [BAB (3) + Dex (2) + MWK (1)]
                   Damage: 1d4+2, Crit: 19-20/x2, Range: 10'
          Spiked Gauntlet: Attack: +5 = [BAB (3) + Str (2) + Misc (0)]
                   Damage: 1d4+2, Crit: 19-20/x2, light

While Raging

   Masterwork Heavy Flail: Attack: +9 = [BAB(3) + Str(4) + W.Focus(1) + MWK(1)]
                   Damage: 1d10+6, Crit: 19-20/x2 
                  Special: Disarm, Trip, Weapon Cord attached
       Darkwood Longspear: Attack: +8 = [BAB (3) + Str (4) + MWK (1)]
                   Damage: 1d8+6, Crit: x3
                  Special: Brace, Reach   
           Light Crossbow: Attack: +5 = [BAB (3) + Dex (2) + Misc (0)]
                   Damage: 1d8, Crit: 19-20/x2, Range: 80' Bolts - 20 
 Masterwork Dagger(melee): Attack: +8 = [BAB (3) + Str (4) + MWK (1)]
                   Damage: 1d4+4, Crit: 19-20/x2, light
 Masterwork Dagger(range): Attack: +6 = [BAB (3) + Dex (2) + MWK (1)]
                   Damage: 1d4+4, Crit: 19-20/x2, Range: 10'
          Spiked Gauntlet: Attack: +7 = [BAB (3) + Str (4) + Misc (0)]
                   Damage: 1d4+4, Crit: 19-20/x2, light

Racial FeaturesEdit

Ability Adjustments: +2 (Charisma)
               Size: Medium
         Base Speed: 30'
      Favored Class: Oracle       (+1 HP twice, +1 Skill Point once)
         Darkvision: 60'
       Intimidating: +2 Intimidate
            Bestial: +2 Perception, more bestial looking than normal
          Orc Blood: Considered both human and orc
      Chain Fighter: Proficient with flails and heavy flails; 
                     treat dire flails and spiked chains as martial
                     weapons

Class FeaturesEdit

Oracle

Armor/Weapons:  Prof. w/Light Armor, Medium Armor, Shields (except tower) 
                Prof. w/All Simple Weapons
       Spells:  divine - spontaneous 
                and add all inflict spells at appropriate lvls to spells known
                Does not need a divine focus (DF) to cast spells that list
                this as a component.
        Curse:  Lame: -10' speed, encumbrance never reduces speed [near fatal 
                  battle injury, lame left leg]
      Mystery:  Battle [spirits of battle(probably those of warriors of the
                past)] Add Intimidate, Knowledge (engineering), Perception,
                and Ride to class skill list
                Bonus spells - Enlarge Person
   Revelation:  Weapon Mastery(EX) - Heavy Flail
   Revelation:  Battlecry (1/day, standard action, allies in 100 feet radius
                who can hear, +1 morale bonus to attack rolls, skill checks,
                saving throws for 3 rounds)
      Orisons:  These spells are cast like other spells but do not consume
                any slots and may be used again.

Barbarian

Armor/Weapons:  Prof. w/Light Armor, Medium Armor, Shields (except tower) 
                Prof. w/All Simple Weapons, Martial Weapons
Fast Movement:  A barbarian’s land speed is faster than the norm for her 
                race by +10 feet. This benefit applies only when she is
                wearing no armor, light armor, or medium armor, and not
                carrying a heavy load. Apply this bonus before modifying
                the barbarian’s speed because of any load carried or armor
                worn. This bonus stacks with any other bonuses to the 
                barbarian’s land speed.
         Rage:  A barbarian can call upon inner reserves of strength and
(6 rounds/day)  ferocity, granting her additional combat prowess. Starting
                at 1st level, a barbarian can rage for a number of rounds
                per day equal to 4 + her Constitution modifier. At each 
                level after 1st, she can rage for 2 additional rounds.
                Temporary increases to Constitution, such as those gained
                from rage and spells like bear’s endurance, do not increase
                the total number of rounds that a barbarian can rage per day.
                A barbarian can enter rage as a free action. The total number
                of rounds of rage per day is renewed after resting for 
                8 hours, although these hours do not need to be consecutive.
                While in rage, a barbarian gains a +4 morale bonus to her
                Strength and Constitution, as well as a +2 morale bonus on
                Will saves. In addition, she takes a –2 penalty to Armor 
                Class. The increase to Constitution grants the barbarian 
                2 hit points per Hit Dice, but these disappear when the rage
                ends and are not lost first like temporary hit points. 
                While in rage, a barbarian cannot use any Charisma-, 
                Dexterity-, or Intelligence-based skills (except Acrobatics,
                Fly, Intimidate, and Ride) or any ability that requires 
                patience or concentration.
                A barbarian can end her rage as a free action and is 
                fatigued after rage for a number of rounds equal to 2 times
                the number of rounds spent in the rage. A barbarian cannot
                enter a new rage while fatigued or exhausted but can 
                otherwise enter rage multiple times during a single encounter
                or combat. If a barbarian falls unconscious, her rage 
                immediately ends, placing her in peril of death.

FeatsEdit

Weapon Focus (bonus revelation): Weapon - heavy flails
                                 +1 to attack rolls with heavy flails
   Intimidating Prowess (lvl 1): Add STR as well as CHA to Intimidate
              Toughness (lvl 3): +3 hit points, +1 per Hit Die beyond 3

TraitsEdit

Focused Mind (Magic): +2 Concentration Checks
      Bully (Social): +1 Intimidate

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 17 = [Base (4)(Both Oracle and Barbarian) + INT (0)/Level] + 1(FC) (Oracle)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              7      2       3       2     -0   +0
Appraise                0      0       0       0          +0
Bluff                   3      0       0       3          +0
Climb                   2      0       0       2     -0   +0
Craft (       )         0      0       0       0          +0
Diplomacy               7      1       3       3          +0
Disguise                3      0       0       3          +0
Escape Artist           2      0       0       2     -0   +0
Fly                     2      0       0       2     -0   +0
Heal                    0      0       0       0          +0
Intimidate            15/17    4       3      5/7*        +3 (+1 trait/+2 racial)
Knowledge (religion)    7      4       3       0          +0
Perception              9      4       3       0          +2 (racial)
Perform    (       )    3      0       0       3          +0
Ride                    2      0       0       2     -0   +0
Sense Motive            0      0       0       0          +0
Spellcraft              5      2       3       0          +0
Stealth                 2      0       0       2     -0   +0
Survival                0      0       0       0          +0
Swim                    2      0       0       2     -0   +0

* abilities used both STR and CHA, after / while raging

Spells KnownEdit

CL 3  
Concentration Check: 8 = 3 (CL) + 3 (CHA) + 2 (trait)
0 Level                    Level 01 (5/day + 1 bonus)
* Bleed                    * Cure Light Wounds 
* Guidance                 * Endure Elements
* Mending                  * Enlarge Person
* Resistance               * Inflict LIght Wounds
* Stabilize                * Magic Weapon

EquipmentEdit

Equipment                        Cost         Weight
Explorer's Outfit                             (8)  lb
Tattoo on right arm of             2 gp        0   lb
  axe and flail crossed
Mithral Chain Shirt             1100 gp       12.5 lb
Masterwork Heavy Flail           315 gp       10   lb
  w/weapon cord                    1 sp        0   lb
Darkwood Longspear               394 gp        4.5 lb
Masterwork Dagger                302 gp        1   lb
Spiked Guantlet                    2 gp        1   lb
Light Crossbow                    35 gp        4   lb
  Bolts (20)                       2 gp        2   lb
Masterwork Backpack               50 gp        4   lb
 w/Muleback Cords               1000 gp        0.25lb
  Hammock                          1 sp        3   lb
  Bedroll                          1 sp        5   lb
  Blanket                          2 sp        1   lb
  Folding Chair                    2 gp       10   lb
  Rations (2)                      2 gp        2   lb
  Leather Scrollcase               1 gp        0.5 lb
  {l.s.)scroll: CLW (0)           25 gp        0   lb
Belt Pouch (3)                     3 gp        1.5 lb
  (p1)Alfred (pet weasel)          2 gp        0.5 lb
  (p2)Flint & Steel                1 gp        0   lb
  (p2)Chalk                        1 cp        0   lb
  (p3)Potion: CLW (1)             50 gp        0   lb 
  (p3)Potion: Jump (1)            50 gp        0   lb 
  (p3)Potion: Longstrider (1)     50 gp        0   lb
  (p3)Potion: Invisibility (0)   300 gp        0   lb
  (p3)Wand: CLW (41 charges)     750 gp        0   lb 
Waterskin                          1 gp        4   lb

                                Total Weight: 66.75 lb

            Light  Medium   Heavy 
Max Weight: 0-58   59-166   117-175   
Max Weight: 0-200 201-400   401-600 - MW Backpack & Mule Cords
Max Weight: 0-66   67-133   134-200 - MW Backpack
Max Weight: 0-173 174-346   347-520 - Mule Cords

FinancesEdit

PP: 
GP: 91
SP: 6
CP: 2

Gems/Jewelry/Other:

Alfred (pet weasel)Edit

Init +2; Senses low-light vision, scent; Perception +1
Defense
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8)
Fort +2, Ref +4, Will +1
Offense
Speed 20 ft., climb 20 ft.
Melee bite +4 (1d3–4 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Escape Artist +6, Stealth +14;
Racial Modifiers +4 Stealth, +8 Acrobatics
Special Abilities
Attach (Ex) When a weasel hits with a bite attack, it automatically
grapples its foe, inflicting automatic bite damage each round.

Picked up by Ausk in his recent wanderings, Alfred is a runt weasel
that enjoys riding around in a safe, warm pouch and poking his head out
occasionally to see what is going on and get attention from his owner. 
He has learned to hide himself under Ausk's armor when combat starts, 
otherwise the only time he regularly leaves his pouch is at meals.

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 22
    Height: 6'8"
    Weight: 304 lb
Hair Color: black
 Eye Color: black
Skin Color: gray
Appearance: particularly prominent orcish facial features, big, scarred, alert
  Demeanor: quiet, except in a fight, at which point he turns into a raving
            beast, can be moderately charming or really, really scary if he
            chooses
Background: Born in Irthos, he was captured by raiders from the desert empire
            and made a gladiatorial slave by someone who put on shows for
            aristocrats who wanted to tap into their darker sides. After 
            seeing many arenas whose legality was suspect at best and 
            cesspools nominally called "bars," Ausk was finally left for dead
            after one fight where he was almost killed, and managed to slay
            his opponent before going unconscious with the unexpected use of
            magic.
            
            When Ausk gained consciousness, he found himself on a dirty
            street of of the poorest neighborhood of one of the port cities
            with only the flail he had been given to use still on him. 
            Finding work here and there as a bouncer, thug, and bodyguard
            for the desperate, with only a runt weasel he found in an alley
            one day, he finally found himself a halfway decent paying job
            as a laborer on a ship heading north. After many more months of
            traveling and sailing up the coast in fits and starts, dealing 
            with strange voices constantly talking in his head, Ausk found 
            himself in Venza, looking for both answers and work.

            Finding both work and answers, as well as yet more near death
            experiences, Ausk is starting to come to understand what the
            spirits are trying to teach him, and he is slowly becoming a
            truly formidable warrior.

Adventure LogEdit

Bats in the Belfry

      XP Received: 802
Treasure Received: 0 GP
                   462 Gems/Jewelry
                   Potion of Jump
                   Masterwork Dagger

2 DMC

      XP Received: 420
Treasure Received: 360 GP

The Sword and the Fallen Angel

      XP Received: 2799
Treasure Received: 2849.12, 1 potion of CLW

Daggers at Midnight

      XP Received: 2733 as of Oct 6th, (midgame progression)
Treasure Received: (not split yet)
Consumable Expended: 13 charges of the wand of CLW

Level UpsEdit

  Level 2
    Class: Oracle 2
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: N/A
 Features: Mystery Spell (Enlarge Person)
           Spells: +1 CL, 1 new orison known, 1 more 1st level/day
       HP: 19 = 11(old total) + 8(8(Max) - 2 + 2(Con))
Skill Pts: 9 =  4(Old Total) + 5(+4(Class) + 1(FC))
  Level 3
    Class: Barbarian (Invulnerable Rager) 1
      BAB: +1 to +2
     Fort: +0 to +2
      Ref: +0 to +0
     Will: +3 to +3
     Feat: Toughness
 Features: Fast Movement
           Rage
       HP: 31 = 19(old total) + 12(12(Max) - 2 + 2(Con))
Skill Pts: 13 =  9(Old Total) + 4(+4(Class))
  Level 4
    Class: Oracle 3
      BAB: +2 to +3
     Fort: +2 to +3
      Ref: +0 to +1
     Will: +3 to +3
     Feat: N/A
  Ability: +1 CON 
 Features: Revelation: Battlecry
           Spells: +1 CL, 1 new 1st level spell known(Cure Light Wounds), 
             1 more 1st level/day
       HP: 44 = 34(old total) + 8(8(Max) - 2 + 2(Con)) + 1(FC) + 1(Feat)
Skill Pts: 17 = 13(Old Total) + 4(Class)

ApprovalsEdit

  • Approval (Dec 29, 2010) (HolyMan) level 1
  • Approval (Jan 01, 2011) (Mowgli) level 1
  • Approval (Mar 20, 2011) (GlassEye) level 2
  • Approval (Jul 14, 2011) (perrinmiller) level 3
  • Approval (Oct 10, 2011) (Satin Knights) level 4

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