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Basic InformationEdit

      Race: Tiefling
     Class: Alchemist
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Infernal, Elven, Draconic, Goblin, Abyssal
     Deity: Agnostic

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 10 +0 (00 pts)
DEX: 18 +4 (10 pts, Racial +2)
CON: 10 +0 (00 pts)
INT: 18 +4 (10 pts, Racial +2)
WIS: 10 +0 (00 pts)
CHA: 08 -1 (00 pts, Racial -2)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  09 = [1d8 + CON (00) + FC (1)] (Alchemist)
              AC:  16 = [10 + DEX (04) + Armor (02) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  12 = [10 + Armor (02) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +04 = [DEX (04) + Misc (00)]
             BAB: +00 = [Alchemist (00)]
             CMB: +00 = [BAB (00) + STR (00) + Misc (00)]
             CMD:  14 = [10 + BAB (00) + STR (00) + DEX (04) + Misc (00)]
       Fortitude: +02 = [Alchemist (02) + CON (00) + Misc (00)]
          Reflex: +06 = [Alchemist (02) + DEX (04) + Misc (00)]
            Will: +00 = [Alchemist (00) + WIS (00) + Misc (00)]
           Speed:  30'

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
    Bombs: Attack: +05 = [BAB (00) + Ability (04) + Throw Anything (01) + Magic (00)]
           Damage: 1d6+4, Crit: 20/x2, Special: Splash 5, Range 20 feet
   Sickle: Attack: +04 = [BAB (00) + Ability (04) + Misc (00) + Magic (00)]
           Damage: 1d6,   Crit: 20/x2, Special: Trip

Racial TraitsEdit

Ability Adjustments: +2 Dex, +2 Int, -2 Cha
               Size: Medium
              Speed: 30'
         Darkvision: 60 feet
      Favored Class: Alchemist
Fiendish Resistance: Resistance 5 (Cold, Electricity & Fire)
 Spell-like Ability: Darkness 1/Day

Class FeaturesEdit

Alchemist

Armor/Weapons: Simple weapons and bombs
Extracts: 
Bombs: 7/day
Mutagen:
Feats: Extra Bombs & Throw Anything

FeatsEdit

Throw Anything (Alchemist): No penalties for improvised ranged weapons
   Extra Bombs (Alchemist): Throw two additional bombs per day
    Weapon Finesse (Lvl 1): Use Dex instead of Str on attack rolls with
                            light weapons

Extract Lists (Known)Edit

1st Level
* Bomber's Eye
* Comprehend Languages
* Cure Light Wounds
* Enlarge Person
* Expeditious Retreat
* Reduce Person

Extract Lists (Prepared)Edit

1st Level
* Cure Light Wounds
* Reduce Person

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 08 = [Base (04) + INT (04)/Level; FC (00), Misc (00)] (Alchemist)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       4     -0   +0
Appraise                04     0       0       4          +0
Bluff                   01     0       0      -1          +2 racial
Climb                   00     0       0       0     -0   +0
Craft (Alchemy)         08     1       3       4          +0
Diplomacy               -1     0       0      -1          +0
Disable Device          08     1       3       4     -0   +0
Disguise                -1     0       0      -1          +0
Escape Artist           04     0       0       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0      -1          +0
Heal                    04     1       3       0          +0
Intimidate              -1     0       0      -1          +0
Knowledge (Arcana)      08     1       3       4          +0
Knowledge (Dngnrng)            0       0       4          +0
Knowledge (Engnrng)            0       0       4          +0
Knowledge (Geography)          0       0       4          +0
Knowledge (History)            0       0       4          +0
Knowledge (Local)              0       0       4          +0
Knowledge (Nature)             0       0       4          +0
Knowledge (Nobility)           0       0       4          +0
Knowledge (Planes)             0       0       4          +0
Knowledge (Religion)           0       0       4          +0
Linguistics                    0       0       4          +0
Perception              04     1       3       0          +0
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0       0          +0
Ride                    04     0       0       4     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand         09     1       3       4     -0   +1 trait
Spellcraft                     0       0       4          +0
Stealth                 07     1       0       4     -0   +2 racial
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device        03     1       3      -1          +0

TraitsEdit

           Anatomist (Combat): +1 trait bonus on critical hit confirmation rolls
Child of the Streets (Social): +1 trait bonus to Sleight of Hand

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         08  lb
Leather Armor                     10 gp   15  lb
Sickle                            06 gp   02  lb
Bombs (7)                         00 gp   00  lb
Backpack (bandoleer)              02 gp   02  lb
  Sunrod                          02 gp   01  lb
  Potion of Cure Light Wounds     50 gp   00  lb
  Mutagen (Dex)                   00 gp   00  lb


                           Total Weight:  28  lb

            Light  Medium   Heavy    
Max Weight: 0-33   34-66    67-100

FinancesEdit

PP: 00
GP: 80
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 19
    Height: 5'5"
    Weight: 120 lbs.
Hair Color: Black
 Eye Color: Amber
Skin Color: White
Appearance: Lithe and wiry
  Demeanor: Quiet but not shy
Background: Ashleigh is, erm... "crazy" would probably be a bit harsh. A trau-
            matic experience in her past has left her almost stereotypically
            aloof and without feeling. She turned to her alchemical studies, and
            soon developed a means of power beyond that which she had ever
            imagined. Now she wanders the land without any particular purpose,
            helping people with their problems for her living wages.

Adventure LogEdit

Little Rock of Horrors (DM:GlassEye)

      XP Received: 0404
Treasure Received: 0456 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approved (12/05/2010) (GlassEye) Level 1
  • Approved (12/05/2010) (Mowgli ) Level 1

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