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Ariel

Ariel Esimae



Basic Information[]

      Race: Aasimar
     Class: Cleric (Favored)
     Level: 5
Experience: 10421
 Alignment: Lawful Good
 Languages: Common, Celestial, Elven, Infernal
     Deity: Helina
 NPC Usage: Closed


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (03 pts) +1 4th level
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 16 +3 (05 pts) +2 Racial 
CHA: 15 +2 (03 pts) +2 Racial

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max - 2)     HP:  37 = [4d8(32) + CON(+5) + FC (0)] (Cleric)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  26 = [10 + DEX(+2) + ARM(9) + SHD(3) + Natural(1) + Defl(1)#]
        AC Touch:  13 = [10 + DEX(+2) + Defl(1)#]
   AC Flatfooted:  24 = [10 + ARM(9) + SHD(3) + Natural(1) + Defl(1)#]
            INIT: +02 = [DEX (+2) + Misc(0)]
             BAB: +03 = [Cleric(+3) + Class 02(00)]
             CMB: +05 = [BAB (+3) + STR (+2) + Misc (00)]
             CMD:  18 = [10 + BAB(+3) + STR(+2) + DEX(+2) + Defl(1)#]
       Fortitude: +06 = [Cleric(+4) + Class 02(0) + CON(+1) + Misc(+1)*]
          Reflex: +04 = [Cleric(+1) + Class 02(0) + DEX(+2) + Misc(+1)*]
            Will: +08 = [Cleric(+4) + Class 02(0) + WIS(+3) + Misc(+1)*]
                  +10 vs. Fear Effects
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
     Resistances:  5 Cold, Acid, & Electricity

* = Protection (Defense) Domain
# = Ring of Protection +1

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
Melee
 +1 Scimitar:     Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
                  Damage: 1d6+3, Crit: 18-20/x2, Special: Slashing
 MWK Morningstar: Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
                  Damage: 1d8+2, Crit: 20/x2, Special: Bludgeon/Piercing,
                  Silver
 MWK Longspear:   Attack: +6 = [BAB(+3) + Str(+2) + MWK(+1) + Magic(0)]
                  Damage: 1d8+3, Crit: 20/x2, Special: Piercing, Reach
Ranged
  Javelin:        Attack: +5 = [BAB(+3) + DEX +2) + Misc(0) + Magic(0)]
                  Damage: 1d6+2, Crit: 20/x2, Range: 30', Special: Pierce
  Fire Bolt(sp):  Attack: +5 = [BAB(+3) + DEX(+2) + Misc(0) + Magic(0)]
                  Damage: 1d6+3, Crit: 20/x2, Range: 30', Special: Touch
                  & Fire



Racial Features[]

 Ability Adjustments: +2 WIS, +2 CHA
                Size: Medium
               Speed: 30'
       Favored Class: Cleric (bonus skill point chosen x5)
          Darkvision: Can see in the dark up to 60 feet.
             Skilled: Have a +2 racial bonus on Diplomacy and Perception
                      checks.
  Spell-Like Ability: Can use daylight once per day as a spell-like ability
                      (caster level equals the Aasimar's class level).
Celestial Resistance: Acid resistance 5, Cold resistance 5, and Electricity 
                      resistance 5.

Class Features[]

    Armor & Weapons: Light & Medium Armor, Shield (except Tower), Simple
                     Weapons and Proficient with scimitar (favored weapon
                     of Helina)
          Aura (Ex): Good
             Spells: Casts prepared cleric spells (see below)
Channel Energy (Su): Positive energy 5/day, 3d6, DC 14 Will save for half
            Domains: Fire & Protection (Defense)
        Fire Domain: Fire Bolt (Sp): As a standard action, can unleash a
                     scorching bolt of divine fire from outstretched hand.
                     Can target any single foe within 30 feet as a ranged
                     touch attack with this bolt of fire. If it hits the foe,
                     the fire bolt deals 1d6 points of fire damage + 1 point
                     for every 2 cleric levels. Can use this ability a number
                     of times per day equal to 3 + WIS modifier = 6x/day.
  Protection Domain: Receive a +1 resistance bonus on saving throws. This
                     bonus increases by 1 for every 5 cleric levels. 
  Defense Subdomain: Deflection Aura (Su): Once each day, can emit a 20ft
                     aura for a number of rounds equal to cleric level.
                     Allies within the aura gain a +2 deflection bonus to AC
                     and CMD.
            Orisons: May prepare four orisons per day
Spontaneous Casting: Swap spells for Cure

Feats[]

Selective Channeling (General 1st level): Choose whom to affect with
            channel energy (exclude Charisma Bonus number of individuals
            within radius)
Shield Focus (General 3rd level): Increase the AC bonus granted by any
            shield you are using by 1.
Armor Proficiency, Heavy (General 5th level): Can wear Heavy Armor

Traits[]

Courageous (Combat): Gain a +2 trait bonus on Saving Throws against fear
                     effects.
Focused Mind (Magic): Gain a +2 trait bonus on concentration checks.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 20 = [Base(10) + INT(+1)/Level; FC(5)] (Cleric-5)
              00 = [Base(00) + INT(00)/Level; FC(0)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0       0       2     -3   +0
Appraise                +1     0       0       1          +0
Bluff                   +2     0       0       2          +0
Climb                   -1     0       0       2     -3   +0
Craft (       )         +1     0       0       1          +0
Diplomacy               +8     1       3       2          +2*
Disable Device                 0       0       1     -3   +0
Disguise                +2     0       0       2          +0
Escape Artist           -1     0       0       2     -3   +0
Fly                            0       0       2     -3   +0
Handle Animal                  0       0       2          +0
Heal                    +7     1       3       3          +2$
Intimidate              +2     0       0       2          +0
Knowledge (Arcana)      +5     1       3       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)     +5/7    1       3       1          +2 (Book)
Knowledge (Religion)  +9/11    5       3       1          +2 (Book)
Linguistics             +5     1       3       1          +0
Perception              +5     0       0       3          +2*
Perform    (       )    +2     0       0       2          +0
Profession (       )           0       0       3          +0
Ride                    -1     0       0       2     -3   +0
Sense Motive            +9     5       3       1          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft             +10     5       3       1          +0
Stealth                 -1     0       0       2     -3   +0
Survival                +3     0       0       3          +0
Swim                    -1     0       0       2     -3   +0
Use Magic Device               0       0       2          +0

* = Aasimar Racial Bonus
$ = Healing Kit or Leeching Kit

Spell Lists (Known)[]

0 Level                    Level 01                   Level 02
* All                      D Burning Hands            D Produce Flame
                           D Shield                   D Barkskin

Level 03
D Fireball
D Prot. From Energy

Spell Lists (Prepared)[]

0 Level (4/day Known)      Level 01 (4+1+1 per day)   Level 02 (3+1 per day)
* Light                    * Bless                    * Lesser Restoration
* Resistance               * Doom                     * Hold Person
* Guidance                 * Shield of Faith          * Sound Burst
* Detect Magic             * Divine Favor             D Barkskin 
                           D Burning Hands

Level 03 (2+1 per day)
* Searing Light
* Dispel Magic 
D Fireball

Spontaneous Cast Cure Light Wounds, Cure Moderate Wounds, Cure Serious Wounds

Orisons   DC13
1st Level DC14
2nd Level DC15
3rd Level DC16

Caster Level = 5 (+2 For Concentration)

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit (worn)                   0  lb
+1 Full Platemail               2650 gp   50  lb
Shield, +1 Light Wooden         1153 gp    5  lb
MWK Silver Morningstar           398 gp    6  lb
+1 Scimitar                     2315 gp    4  lb
MWK Longspear                    305 gp    9  lb
Javelins, Cold Iron (5 )          10 gp   10  lb
Handy Haversack                 2000 gp    5  lb
*Center compartment (8 cubic feet & 80 lbs)
  Large water proof bag (2)        4 gp  ( 4  lb)
  -Bedroll                       0.1 gp  ( 5  lb)
  -Blanket                       0.2 gp  ( 1  lb)
  -Winter blanket                0.5 gp  ( 3  lb)  
  -Cleric vestments                5 gp  ( 6  lb)
  Water proof bags (2) empty       1 gp  ( 1  lb)
  Chainshirt                     100 gp  (25  lb)
  crowbar                          2 gp  ( 5  lb)
  Waterskin                        1 gp  ( 4  lb)
  Leeching Kit                     5 gp  ( 5  lb)
                              Sub-total  (59  lb)
*Left Side compartment (2 cubic feet & 20 lbs) 
  Water proof bags (2) Books       1 gp  ( 1  lb)
  -Book of The Planes (+2)        50 gp  ( 2  lb)
  -Book of Religion (+2)          50 gp  ( 2  lb)
  -Trail rations (10 days)         5 gp  (10  lb)
                              Sub-total  (15  lb)
*Right Side compartment (2 cubic feet & 20 lbs)
  Thunderstone                    30 gp  ( 1  lb)
  Holy Water (5 flasks)          125 gp  ( 5  lb)
  Wand of CLW (50 charges)       750 gp  ( 0  lb)
  Acid (3 flasks)                 30 gp  ( 3  lb)
  Liquid Ice (3 flasks)          120 gp  ( 6  lb) 
                              Sub-total  (15  lb)
Belt Pouch                         1 gp    ½  lb
  Healing Kit (10 uses)           50 gp    1  lb
  Anti-toxin (2 vials)           100 gp    0  lb
  Potion of CLW                   50 gp    0  lb  
Spell Component Pouch              5 gp    2  lb
Holy Symbol, Wooden                1 gp    0  lb
Ioun Torch                        75 gp    0  lb
Pearl of Power (1st level)      1000 gp    0  lb
+1 Ring of Protection           2000 gp    0  lb
+1 Amulet of Natural Armor      2000 gp    0  lb
       
                           Total Weight:  92½ lb

            Light  Medium  Heavy    
Max Weight:  0-58  51-116  101-175

Finances[]

PP:  0 
GP:  2
SP:  8
CP:  7 

Gems/Jewelry/Other:
0000

Details[]

      Size: Medium
    Gender: Female
       Age: 16
    Height: 4' 9"
    Weight: 111 lbs
Hair Color: Blond
 Eye Color: Brown
Skin Color: Cream
Appearance: Little like Joan of Arc. Short and petite, but stronger than she
            looks. Still looks her age at 16 years old.  Her eyes can be warm
            or ice cold depending on her mood.
  Demeanor: Quiet and girlish at times, but can be struck with the fervor of
            justice and good will not hesitate. She is fearless and even
            recklessly so.
Background: Ariel was orphaned at around 8 years old and left to be raised by
            the church of Helina.  Despite being a young girl she showed
            spirit and determination to be raised in the order.  She received
            her goddess's martial training and ability to wield fire.  She
            exercised her muscles well, having reasonably good strength,
            agility and stamina, despite her small and petite stature.

            Having dealt with the death of her parents she has mastered her
            fears and become quite courageous to compensate.  Since turning
            16 she has decided she is ready to begin her journey to bring law
            and justice against evil in the world and protect the innocent.
            She arrived in Venza City to inquire about opportunities.

Adventure Log[]

DMC Spent = 5
      XP Received: 3300 (4th level-22xp/day)
Treasure Received: 3750 GP (4th level-25gp/day)

Beggar's Belief

      XP Received: 2403
Treasure Received: 2413 GP, 6 SP, 7 CP 
                   Wand of CLW (5 Charges)(75gp), MWK on Scimitar (300gp),
                   Potion of CLW (50gp)

Expansion

      XP Received: 4718
Treasure Received: 1830 GP (after spending 75gp on holy water consumed in
                   adventure)
                   Holy Water 3 flasks (75gp), 3 flasks Acid (30gp), +1 Full
                   Platemail (2650gp), 1st level Pearl of Power (1000gp),
                   3 flasks Liquid Ice (120gp)

A Visit With Father Kedric

      XP Received: 2088
Treasure Received: 2401gp

Level Ups[]

  Level 2:
    Class: Cleric
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: None gained
       HP: Max -2 =6+1=7
Skill Pts: 8 = +2(Cleric) +1(Int) +4(Old Total) +1(FC) = 8(New Total)
Spent on Knowledge(The Planes), Diplomacy, Spellcraft, Knowledge(Religion)
Added Spells: Detect Magic, Shield of Faith

  Level 3:
    Class: Cleric
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Selective Channeling
 Features: Channel Energy 2d6
       HP: Max -2 =6+1=7
Skill Pts: 12 = +2(Cleric) +1(Int) +8(Old Total) +1(FC) = 12(New Total)
Spent on Knowledge(Arcana), Diplomacy, Spellcraft, Sense Motive
Added Spells: Hold Person, Lesser Restoration, Barkskin (D)

  Level 4:
    Class: Cleric
      BAB: +2 to +3
     Fort: +3 to +4
      Ref: +1 to +1
     Will: +3 to +4
  Ability: +1 Strength
     Feat: n/a
 Features: Channel Energy 2d6
       HP: Max -2 =6+1=7
Skill Pts: 16 = +2(Cleric) +1(Int) +12(Old Total) +1(FC) = 16(New Total)
Spent on Linguistics(added Infernal language), Diplomacy, Spellcraft, 
           Sense Motive
Added Spells: Divine Favor, Sound Burst

  Level 5:
    Class: Cleric
      BAB: +3 to +3
     Fort: +4 to +4
      Ref: +1 to +1
     Will: +4 to +4
     Feat: Precise Shot
 Features: Channel Energy 3d6
       HP: Max -2 =6+1=7
Skill Pts: 20 = +2(Cleric) +1(Int) +16(Old Total) +1(FC) = 20(New Total)
Spent on Diplomacy, 2 x Spellcraft, Knowledge(Religion)
Added Spells: Searing Light, Dispell Magic, Fireball (D)

Level 6 to Level 7 Next, and so on . . .

Approvals[]

  • Approval (Jan. 21st, 2011) (Satin Knights, non-judge) level 1
  • Approval (Jan. 24th, 2011) (Aldern Foxglove) level 1
  • Approval (April 20th, 2011) (HolyMan) level 2
  • Approval (July 13, 2011) (GlassEye) level 3
  • Approval (Oct 9th, 2011) (Satin Knights) level 4
  • Approval (Nov 20th, 2011) (Satin Knights) level 5 and Retired
  • Used as an NPC who does not receive XP
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