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Basic InformationEdit

Arianna
            Race: Merfolk (Mermaid)
           Class: Summoner 10 (Synthesist [UM])/ Cleric 1
           Level: 11
      Experience: 105,388 XP as of June 1st, (145k TNL)
       Alignment: N
       Languages: Common, Aquan, Draconic, Auran, Terran
           Deity: Tanager
      First Seen: Dunn Wright Inn
Current Location: Allbright's Shadow as an NPC
      Background: Ask


AbilitiesEdit

          Mermaid                           Eidolon Fusion
       STR: 12 +1 (00 pts) +2 Belt            STR: 25 +2Belt,+4@table,+1@10th,2evo
       DEX: 14 +2 (02 pts) +2 Racial          DEX: 16 +4@table
       CON: 14 +2 (01 pts) +2Race,+1@4th      CON: 14 +1@5th
       INT: 12 +1 (02 pts)                    INT: 12
       WIS: 14 +2 (05 pts)                    WIS: 14   
       CHA: 19 +4 (10 pts) +2 Racial,+1@8th   CHA: 19
        HP: 100 Body ~*~ 0 Skin                HP: 100 Body ~*~ 82 Skin
    Vision: Low-light                      Vision: Darkvision 60'
Perception: 13                         Perception: 21
      Type: Humanoid (Aquatic)               Type: Humanoid (Aquatic)
                                                   and Outsider
 Amphibian: Breathes water and air       Outsider: Breathes air

Combat Beauty StatisticsEdit

(Max-2)       HP: 100 = [10d8 (62) + CON (20) + FC (10)] (Synthesist 10)
                        [1d8 (6)  + CON (2)  + FC (0)] (Cleric 1)
              AC:  18 = [10 + DEX (2) + Mage Armor (4) + Shield (0)
                         + Natural (2) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Misc (00)]
   AC Flatfooted:  16 = [10 + Mage Armor (4) + Shield (0) + Natural (2)]
            INIT:  +2 = [DEX (2) + Misc (00)]
             BAB:  +7 = [Synthesist (7) + Cleric (0)]
             CMB:  +8 = [BAB (7) + STR (1)]
             CMD:  20 = [10 + BAB (7) + STR (1) + DEX (2)]
       Fortitude:  +8 = [Synthesist (3) Cleric (2) + CON (02) + Cloak (1)]
          Reflex:  +6 = [Synthesist (3) Cleric (0) + DEX (02) + Cloak (1)]
            Will: +12 = [Synthesist (7) Cleric (2) + WIS (02) + Cloak (1)]
           Speed:  15' from Travel Domain, Swim 50'
Damage Reduction:  none
Spell Resistance:  none
      Immunities:

Combat Beast StatisticsEdit

(Max-2)        HP: 100 Real = [10d8 +1d8 + CON (2x11) + FC (10)] (Synth+Cleric) 
                   +82 Temp = [8d10     + CON (2x8)]             (Eidolon)
               AC:  33 = [10 + DEX (3) + Mage Armor (4) + Shield (2^) 
                          + Natural (14)]
         AC Touch:  13 = [10 + DEX (3) + Misc (00)]
    AC Flatfooted:  30 = [10 + Mage Armor (4) + Shield(2^) + Natural(14)]
             INIT:  +3 = [DEX (3) + Misc (00)]
              BAB:  +8 = [Eidolon (8) + Cleric (0)]
              CMB: +15 = [BAB (8) + STR (7)]
              CMD:  28 = [10 + BAB (8) + STR (7) + DEX (3)]
        Fortitude: +10 = [Synth(3) + Cleric(2) + CON(2) + Circ(2^) + Cloak(1)]
           Reflex:  +9 = [Synth(3) + Cleric(0) + DEX(3) + Circ(2^) + Cloak(1)]
             Will: +14*= [Synth(7) + Cleric(2) + WIS(2) + Circ(2^) + Cloak(1)]
            Speed:  40' walk, 40' fly (Including Travel Domain)
 Damage Reduction:  none
 Spell Resistance:  none
Energy Resistance:  Fire 15
       Immunities:  

 ^ = Shielded Meld synthesist ability
 * = Devotion adds +4 Morale bonus vs Enchantment

Beauty Weapon StatisticsEdit

    Long Spear: Attack: +9/4 = [BAB (7) + Str (1) + MW (1) + Magic (0)]
    Masterwork  Damage: 1d8+1+3AS, Crit: 20/x3, Special: Reach weapon, brace

Forearm Crutch: Attack: +4/-1 = [BAB (7) + Str (1) + Improvised (-4)]
                Damage: 1d6+1, Crit: 20/x2,    Special: Improvised club

        Dagger: Attack: +8/3 = [BAB (7) + Str (1) + Misc (0) + Magic (0)]
                Damage: 1d4+1, Crit: 19-20/x2, 

Ranged:
        Dagger: Attack: +9/+4 = [BAB (7) + Dex (2) + Misc (0) + Magic (0)]
                Damage: 1d4+1, Crit: 19-20/x2, Special: 10' range incr in air

  DW Spear Gun: Attack: +10 = [BAB (7) + Dex (2) + MW (1) + Magic (0)]
                Damage: 1d8, Crit: 19-20/x2, Special: refluffed lt. crossbow
               Special: Range 80' increment air, 20' increment under water
 
 * Arcane Strike as a swift action to add +3 damage to each weapon attack.

Beast Weapon StatisticsEdit

  Four Claws: Attack: +16 = [BAB (8) + Str (7) + W.Focus (1) + Magic (0)]
              Damage: 1d6+7+3AS, Crit: 20/x2, B/S
             Special: two of the four claws have 10' reach
             Special: Rend 1d6+10 if two claws hit
  
  Long Spear: Attack: +16/11 = [BAB (8) + Str (7) + MW (1) + Magic (0)]
  Masterwork  Damage: 1d8+10+3AS, Crit: 20/x3, P, Special: 10' Reach, brace
  
      Dagger: Attack: +15/10 = [BAB (8) + Str (7) + Misc (0) + Magic (0)]
              Damage: 1d4+6, Crit: 19-20/x2,  
 
Ranged:
      Dagger: Attack: +11 = [BAB (8) + Dex (3) + Misc (0) + Magic (0)]
              Damage: 1d4+7, Crit: 19-20/x2,Special: 10' range increment in air
 
DW Spear Gun: Attack: +12 = [BAB (8) + Dex (3) + MW (1) + Magic (0)
              Damage: 1d8, Crit: 19-20/x2,  Special: 80' range increment in air
 
        Jolt: Attack: +11 = [BAB (8) + Dex (3) + Misc (0) + Magic (0)
  (RTA spell) Damage: 1d3, Crit: 20/x2,    Special: 50' range, Electricity


* Power Attack -3 to hit, for +6 damage per attack.
* Arcane Strike as a swift action to add +3 damage to each weapon attack.
* Greater Magic Fang adds +1 attack and +1 damage. (enhancement)
* Heroism adds +2 attack. (morale)
* Bane evil outsider adds +2 attack and 2d6+2 damage
* or Shock adds +1d6 damage

Full Buffed Power Attack: 4x +18 to hit, 3d6+19 if evil outsider target

Mermaid Racial FeaturesEdit

Ability Adjustments ~ +2 Dex, +2 Con, +2 Cha, +2 Natural Armor
               Size ~ Medium
              Speed ~ 15' walk, 50' swim   (10' walk bonus from Travel domain)
      Favored Class ~ Summoner (Synthesist Archetype) (+1 HP taken 10 times)
             Vision ~ Low-light
          Amphibian ~ Breathes water and air
          Languages ~ Aquan and Common by default + INT bonus (Draconic)
         Illiterate ~ Books don't last under the sea long! (voluntary fluff)

Class FeaturesEdit

Summoner (Synthesist Archetype)

  Armor/Weapons ~ Light Armor Proficiency, Simple Weapons, 
                  Can cast in light armor without ASF
  Spell Casting ~ Spontaneous, arcane, charisma based caster
   
  Fused Eidolon ~ Essentially overlaid battle skin ~ A synthesist summons the 
                  essence of a powerful outsider to meld with her own being.  
                  The eidolon appears around the synthesist so that the 
                  synthesist seems to be inside a [barely] translucent image
                  of her eidolon. 
                  The synthesist directs all of the eidolon’s actions while 
                  fused, perceives through its senses, and speaks through its 
                  voice, as the two are now one creature.  While fused, the 
                  synthesist uses the eidolon’s physical ability scores 
                  (Strength, Dexterity, and Constitution), but retains her own 
                  mental ability scores. The synthesist gains the eidolon’s 
                  hit points as temporary hit points.  When these hit points 
                  reach 0, the eidolon is sent back to its home plane.  
                  The synthesist uses the eidolon’s BAB, and gains the 
                  eidolon’s armor and natural armor bonuses and modifiers to 
                  ability scores.  The synthesist also gains access to the 
                  eidolon’s special abilities and the eidolon’s evolutions.
                  The synthesist is still limited to the eidolon’s maximum 
                  number of natural attacks.  The eidolon has no skills or 
                  feats of its own.
                  While fused, the synthesist counts as both her original type
                  and as an outsider for any effect related to type, whichever
                  is worse for the synthesist.  Spells such as banishment or 
                  dismissal work normally on the eidolon, but the synthesist
                  is unaffected.  Neither the synthesist nor her eidolon can
                  be targeted separately, as they are fused into one creature.
                  The synthesist and eidolon cannot take separate actions. 
                  While fused with her eidolon, the synthesist can use all of
                  her own abilities and gear. In all other cases, this ability
                  functions as the summoner’s normal eidolon ability 
                  (for example, the synthesist cannot use her summon monster
                  ability while the eidolon is present). This ability replaces
                  (*but still acts "as" such for feat qualification
                  [interpretation and judge vote])the class’s eidolon ability,
                  bond senses, and life bond.

     Fused Link ~ If the eidolon takes enough damage that brings it to zero,
                  which would return it to it's plane, the summoner can, as a 
                  free action, sacrifice hit points to prevent an equal amount
                  of damage to the eidolon.

Eidolon Healing ~ The temporary HP of the eidolon can only be healed with
                  spells that specifically heal eidolons such as Rejuvenate 
                  Eidolon. (FAQ clarification)

     Worn Armor ~ Worn armor does not function while fused, but does not need
                  to be removed before fusion. (FAQ clarification)

    Skilled Evo ~ The Skilled evolution does affect the synthesist, giving him
                  the bonus.  The Ability Increase evolution does not affect
                  the synthesist's mental stats, it affects the eidolon's 
                  suppressed mental stats. (FAQ clarification)

     Sufficient ~ The eidolon must have sufficient limbs to accomplish tasks.
     Limbs        "Remember also that the summoner is wearing the eidolon like
                  a biological, all-encompassing "suit," and the eidolon's 
                  shape limits what the summoner can do.  If the eidolon 
                  doesn't have arms, the summoner can't use his own arms to 
                  manipulate objects, make attacks, cast somatic spells, or 
                  anything else requiring arms--while fused, the summoner's 
                  limbs are trapped within the armless eidolon-suit, and he 
                  isn't able to use them to manipulate things.  The summoner
                  isn't able to extend his own body parts outside of the 
                  eidolon-suit; if he wants to be able to manipulate things
                  with arms, the eidolon needs arms (though tentacles are
                  sufficient for simple tasks)." (FAQ clarification)

   Share Spells ~ The summoner may cast a spell with a target of “you” on her 
                  eidolon (as a spell with a range of touch) instead of on 
                  herself.  A summoner may cast spells on her eidolon even if
                  the spells normally do not affect creatures of the eidolon’s
                  type (outsider).  Spells cast in this way must come from the
                  summoner spell list.

     Darkvision ~ The eidolon has darkvision out to a range of 60 feet. (Only 
                  available in Fusion form.)
 
Natural Attacks ~ Up to four natural attacks at fourth level.

           Link ~ A summoner and his eidolon share a mental link allows for 
                  communication ...  This communication is a free action, 
                  allowing the summoner to give orders to her eidolon at any
                  time.  ...  The eidolon must possess the appropriate 
                  appendages to utilize a magic item.

        Evasion ~ The fused form gains evasion at 2nd level.  If she makes a
                  successful Reflex saving throw against an attack that 
                  normally deals half damage on a successful save, she 
                  instead takes no damage.
 
  Shielded Meld ~ At 4th level, whenever the synthesist is fused with her
                  eidolon, he gains a +2 shield bonus to her Armor Class and
                  a +2 circumstance bonus on his saving throws. This ability
                  replaces shield ally.

   Maker’s Jump ~ At 6th level, whenever the synthesist is fused with his
                  eidolon, the synthesist can cast dimension door as a
                  spell-like ability using his caster level. This ability
                  only affects the fused synthesist and eidolon. The
                  synthesist can use this ability once per day at 6th level,
                  plus one additional time per day for every six levels
                  beyond 6th. This ability replaces maker’s call and
                  transposition.

       Devotion ~ An eidolon gains a +4 morale bonus on Will saves against
                  enchantment spells and effects.
 
       Summon   ~ Cast Summon Monster V 7 times per day as a standard action
      Monster V   SLA for a 9 minute duration.(actual level, not caster level)
                  (Only available in Mermaid form.) 
    
    Multiattack ~ The creature’s secondary attacks with natural weapons take
                  only a –2 penalty instead of -5.
    
         Aspect ~ At 10th level, a summoner can divert up to 2 points from
                  her eidolon’s evolution pool to add evolutions to herself.
                  She cannot select any evolution that the eidolon could not
                  possess, and he must be able to meet the requirements as well.

Cleric of Tanager

  Weapons/Armor ~ Clerics are proficient with all simple weapons, light armor,
                  medium armor, and shields (except tower shields). Clerics
                  are also proficient with the favored weapon of their deity.
                  Tanager: Shortspear
           Aura ~ Chaos (Faint) A cleric has a particularly powerful aura 
                  corresponding to the deity’s alignment.
         Spells ~ Divine, prepared, wisdom based casting.
 Channel Energy ~ Channel Positive Energy, 3d6 7/day, 30 ft burst, 
                  Undead get Will save of DC 14 for 1/2 damage
                  Phylactery of Positive Channeling boosts from 1d6 to 3d6.
    Two Domains ~ Travel domain and Freedom subdomain
  Travel Domain ~ Increase your base speed by 10 feet.
  Domain spell ~~   Longstrider (1st)
    Agile Feet ~~   As a free action, you can gain increased mobility for
                    one round.  For the next round, you ignore all difficult 
                    terrain and do not take any penalties for moving through
                    it.  You can use this ability a number of times per day
                    equal to 3 + your Wisdom modifier. (5 times/day)
 Freedom Domain ~ Replacing the Liberation power of the Liberation domain.
  Domain spell ~~   Sanctuary (1st)
     Liberty’s ~~   You touch a willing creature as a standard action, 
      Blessing      granting it a boon.  A creature with this boon can,
                    as a swift action, make a saving throw against a single
                    spell or effect it is suffering from that grants a save.
                    The DC of the saving throw is equal to the original DC
                    of the spell or effect.  If the saving throw is 
                    successful, the effect ends.  This boon lasts for 
                    1 minute or until successfully used to remove a spell
                    or effect, whichever duration is shorter.(5 times/day)
        Orisons ~ 3/day 0 level spells, not expended when cast
    Spontaneous ~ A good cleric (or a neutral cleric of a good deity) can
        Casting   channel stored spell energy into healing spells that she
                  did not prepare ahead of time.  The cleric can “lose” any
                  prepared spell that is not an orison or domain spell in 
                  order to cast any cure spell of the same spell level or
                  lower (a cure spell is any spell with “cure” in its name).
          Spell ~ Cannot cast lawful spells due to Tanager's alignment.
   Restrictions

FeatsEdit

  Extra Evolution (1st level): The eidolon gains one evolution pool point.
    Arcane Strike (3rd level): As a swift action, add +3 damage to all weapons
                               that bypasses DR magic.
  Expanded Arcana (5th level): Add two spells of a lower level than the highest
                               you can cast.  (Feather Fall and Life Conduit)
  Extra Evolution (7th level): The eidolon gains one evolution pool point.
Weapon Focus(Claws) (9th lvl): +1 to attack with claws.
      Power Attack (11th lvl): -3 to hit, +6 damage.

TraitsEdit

       Bully (Social): +1 Trait bonus to Intimidate and it is a class skill.
Magical Knack (Magic): Pick an arcane class.  You gain a +2 Trait bonus to 
    (Summoner)         caster level for spells cast from that class as long 
                       as that total does not exceed your character level.

SkillsEdit

Skill Points: 33 = [(Base (2) + INT (1))*Level + FC(0) + Misc(0)] (Summoner 10)
                   [(Base (2) + INT (1))*Level + FC(0) + Misc(0)] (Cleric 1)

Beauty: Str: 12(1) Dex: 14(2) Con: 14(2) Int: 12 (1) Wis: 14 (2) Cha: 19 (4)
 Beast: Str: 21(5) Dex: 15(2) Con: 14(2) Int: 12 (1) Wis: 14 (2) Cha: 19 (4)

Skills                Total   Rank     CS   Ability  ACP    Misc
Acrobatics               3**   0       0       3     -0      +0
Appraise                 2     0       *       2             +0
Bluff                    4     0       0       4             +0
Climb                   1/7    0       0      1/7    -0      +0
Craft (       )          1     0       *       1             +0
Diplomacy                8     1       3       4             +0
Disable Device                 0       0       3     -0      +0
Disguise                 4     0       0       4             +0
Escape Artist            3     0       0       3     -0      +0
Fly                    14/22   8       3       3     -0      +0/+8 Perfect Fly
Handle Animal                  0       *       4             +0
Heal                     6     1       3       2             +0
Intimidate               9     1       3       4             +1 Bully Trait
Knowledge (Arcana)       5     1       3       1             +0
Knowledge (Dngnrng)      5     1       3       1             +0
Knowledge (Engnrng)            0       *       1             +0
Knowledge (Geography)          0       *       1             +0
Knowledge (History)            0       *       1             +0
Knowledge (Local)              0       *       1             +0
Knowledge (Nature)             0       *       1             +0
Knowledge (Nobility)           0       *       1             +0
Knowledge (Planes)       5     1       3       1             +0
Knowledge (Religion)     5     1       3       1             +0
Linguistics              6     2       3       1             +0(Auran,Terran) 
Perception             13/21  11       0       2             +0/+8 Skilled 
Perform    (       )           0       0       4             +0  
Profession (       )           0       *       2             +0
Ride                     3     0       *       3     -0      +0 
Sense Motive             6     1       3       2             +0    
Sleight of Hand                0       0       3     -0      +0
Spellcraft               5     1       3       1             +0
Stealth                  5     2       0       3     -0      +0
Survival                 2     0       0       2             +0
Swim                    9/5    0       0      1/5    -0      +8 Racial/+0
Use Magic Device         8     1       3       4             +0

  * Unused class skill
 ** The tail adds situational +2 to Acrobatics for balance checks.

Summoner Spell List (Known)Edit

     Caster Lvl 11 due to Magical Knack
     2 Lesser Metamagic Rods of Extend will double the duration of spells 6/day
 Cantrips at will   First Level      6/Day        Second Level       5/Day   
 * Detect Magic     * Mage Armor 1h/              * Haste   1r/ 
 * Mage Hand        * Lesser Rejuvenate Eidolon   * Lesser Evolution Surge 1m/
 * Drench           * Shield 1m/                  * See Invisibility 10m/
 * Jolt             * Enlarge Person 1m/          * Resist Energy    10m/
 * Guidance         * Feather Fall
 * Breeze 1h        * Life Conduit
                    * Protection from Evil  1m/


 Third Level      4/Day                         Spell Like Abilities    
 * Heroism             10m/                    Dimension Door      1/day
 * Greater Magic Fang   1h/                    Summon Monster V    7/day
 * Black Tentacles      1r/ CMB +15, CMD 25
 * Evolution Surge      1m/

 Fourth Level     2/Day    
 * Gtr Evolution Surge  1m/

Cleric Spells (Prepared)Edit

Orisons at will         First Level spells memorized       
* Stabilize             * Bless
* Detect Poison         * Divine Favor 1m
* Purify Food/Drink     D Longstrider  1h/

Magic Item SlotsEdit

    Armor: (mage armor)
    Belts: Belt of Strength +2 
     Body: 
    Chest: 
     Eyes: 
     Feet: (clawed)
    Hands: (clawed)
     Head: 
 Headband: Phylactery of Positive Channeling
     Neck: Evil Outsider Bane Amulet of Mighty Fists +0
   Ring 1: Ring of Sustenance 
   Ring 2: Ring of Mindshielding
   Ring 3: McGuffin Ring
   Shield: 
Shoulders: Cloak of Resistance +1
    Wrist: Sleeves of Many Garments

EquipmentEdit

Equipment                                        Cost       Weight   Haversack
Sharkskin leather halter top and skirt             -          --  lb
Sleeves of Many Garments                       200    gp     1  lb
Deep sea blue Cloak of Resistance +1           1,000           1  lb
Evil Outsider Bane Amulet of Mighty Fists +0   4,000    gp    --  lb

Ring of Sustenance                             2,500    gp    --  lb
Ring of Mind Shielding                         8,000    gp    --  lb
MacGuffin Ring& (Amethyst and mithral)             ?    gp    --  lb
Phylactery of Positive Channeling             11,000    gp    --  lb
Costume jewelry headband (mom's prayer beads)      5    gp    --  lb
Silver holy symbol of Tanager                     25    gp    --  lb
Pocketed Scarf                                     8    gp     .5 lb
  1 potion of Cure Light Wounds                   50    gp    --  lb
  1 potion of Enlarge Person                      50    gp    --  lb
  1 potion of Ant Haul                            50    gp    --  lb
  1 potion of Summon Eidolon                     400    gp    --  lb
  1 flask of holy water                           25    gp    --  lb
  1 vial of anti-toxin                            50    gp    --  lb
Spell Component Pouch                              5    gp    2   lb
Belt of Strength +2                            4,000    gp    1   lb
Daggers (2)                                        4    gp    2   lb
Leather tailfin boot* (worn)                      20    gp    3   lb

Handy Haversack                                2,000    gp    5   lb
  Ring of Forcefangs  0/9ch (empty, off)     8,000    gp    --  lb
  1 white silk shirt                               2    gp             .1 lb
  1 black silk dress                               3    gp             .2 lb
  Masterwork Longspear                           305    gp            9   lb
  Darkwood MW Speargun (refluffed lt xbow)       410    gp            2   lb
    speargun bolts (10) in a quiver                1    gp            1   lb
    cold iron speargun bolts (10) in a quiver      2    gp            1   lb
  Shocking Amulet of Mighty Fists +0 (not worn)4,000    gp            --  lb
  Lesser Metamagic Rod of Extend Spell         3,000    gp            5   lb
  Lesser Metamagic Rod of Extend Spell (2nd)   3,000    gp            5   lb
  1 Wand of Cure Light Wounds  (29/50 charges)   435    gp            --  lb
  1 Wand of Cure Light Wounds  (50/50 charges)   750    gp            --  lb
  1 Wand of Lesser Rej Eidolon (12/50 charges)   180    gp            --  lb
  1 Wand of Lesser Rej Eidolon (50/50 charges)   750    gp            --  lb
  1 Wand of Comprehend Languages (6/6 charges)    90    gp            --  lb
  1 flask of holy water                           25    gp            --  lb
  4 vials of anti-toxin                          200    gp            --  lb
  1 potion of Neutralize Poison                  750    gp            --  lb
  1 potion of Lesser Restoration                 300    gp            --  lb
  2 potions of Summon Eidolon                    800    gp            --  lb
  1 Ring of keys to the house                      --   gp            1   lb 
  2 Darkwood Forearm Crutches**                   90    gp            4   lb
    2x (hollowed out section, 1 empty) 
        1 potion of Cure Light Wounds             50    gp            --  lb
  Wet sleeping bag (watertight)
     (bedroll + 4x watertight bag AArmory)         2.1  gp            7   lb
  2 Waterskins                                     2    gp            8   lb
  10 days of trail rations                         NT   gp           10   lb
  1 bottle of perfume (1/5 doses +2 Dipl, 24hr)    5    gp            --  lb
  1 Hammock                                         .1  gp            3   lb
  speargun bolts (5/10) in a quiver                1    gp            1   lb
  cold iron speargun bolts (10) in a quiver        2    gp            1   lb
  Whetstone                                         .02 gp            1   lb
  1 Dagger                                         2    gp            1   lb
  1 Sunrod                                         2    gp            1   lb
  2 Thunderstones                                 60    gp            2   lb
  Waterproof scroll case (empty)                   2    gp            0.5 lb
  Waterproof bag                                  NT    gp            0.5 lb
    Beginner's prayer book of Tanager              1    gp            3   lb
  Water Whistle, Air Whistle                        .1  gp            --  lb
                                (backpack only)                     67.3 lbs
                                                ==========
                    Total Carried Inventory:  56,614.32 gp 
  
                                        Body Items:  15.5 lbs
                                    Backpack Items:  67.3 lbs
                                      Total Weight:  15.5 lbs
            Light    Medium    Heavy    
Max Weight: 0-33     34-66     67-100 as a mermaid      light encumbrance
            0-153   154-306   307-460 as a fusion       light encumbrance

& = Secret story plot item. Arianna and Elenka each have one.
  1 Permanent Home (Wealthy Living Style)         1,000 gp   17 tons
    normal sky blue cloak                            NT gp    1 lb
    Longspear (left at home)                          5 gp    9 lb
    Backpack (mermaid special wet version)            2 gp    2 lb
    1 Air bladder (used to neutralize weight of       1 gp    2 lb 
      backpack while underwater, flotation device ~ AArmory)
    Wooden holy symbol of Tanager                     1 gp    -- lb
                                                ==========
                                        At House: 1,009 gp
 
                                                 =========
                        Commissioned and waiting:     0 gp
 
Used, Consumed or Destroyed items
  3 SP tip to Grog at the DWI                          .3 gp
  Shark tooth & black pearl necklace destroyed        5   gp 
  speargun bolts (5)                                  -   gp 
  1 sunrod (given to Saranna)                         2   gp 
  1 potions of Lesser Rejuvenate Eidolon             50   gp 
  3 gp dinner at DWI                                  3   gp
  1 flask of Acid                                    10   gp
  1 vial of antitoxin                                50   gp
  Wand charges of Cure Light Wounds  (21)           315   gp 
  Wand charges of Lesser Rej Eidolon (38)           570   gp 
                                                   =========
                                  Total Consumed: 1,005.3 gp
  *Leather tailfin boot ~ A flexible leather wrap that laces up to
 cover her tailfin and protect it from dirt and rocks while walking 
 with the crutches on land.  Because of it's restrictive nature, 
 -10' to swim speed while wearing the boot in water.  5 rounds to 
 don or remove.
  **Forearm Crutches ~ Wooden crutches made from darkwood.  Full circle,
 solid cuff around the forearm with leather wraps on the hand grips to
 maximize stability and control when swinging them as an improvised weapon.
 The top contains a hidden hollow which can hold one potion in each. 
 It requires twisting counter clockwise a quarter turn, pull out slightly,
 then back clockwise a quarter turn to realease the top to expose the hollow. 
 Current contents, 1 potion of Cure Light Wounds and 1 potion of Lesser
 Eidolon Rejuvenation in the other crutch.  The feet of the crutches are
 also bound in leather to soften the clunk on wooden or stone floors.

FinancesEdit

PP: 580                             Initial Character Creation:     150    gp
GP: 122                   Total Earnings Uncertain Whereabouts:   1,973.55 gp
SP:  21                            Total Earnings Roaming Dead:   1,696.33 gp  
CP:  16                                Total Earnings Run Away:   1,521    gp
                                           Mopping Up (Part 1):   2,497    gp
                                           Mopping Up (Part 2):   4,825    gp
                                                 6 DMCs at 5th:   5,580    gp
                                                 4 DMCs at 6th:   5,040    gp
                                                Coils of Flame:  18,570    gp
                                                 3 DMCs at 8th:   6,480    gp
                                                 1 DMCs at 9th:   2,670    gp
                              Allbright's Shadow 5 DMCs at 9th:  13,550    gp
                                                                ==========
                                               Career Earnings:  64,552.88 gp
                                                         House:  -1,009    gp
                               Services, Consumed or Destroyed:  -1,005.3  gp
                       Pending Commissions at the Mystic Pearl:      -0    gp
                                             Carried Inventory: -56,614.32 gp
                                                                =============
                                                       Coinage:   5,924.26 gp

EidolonEdit

Teq Oola
Character: Arianna
N medium biped (Synthesist) Merfolk / Outsider Summoner Level 10
Initiative +2; Senses 60' Darkvision; Perception +20
Arianna Merged
Languages Common, Aquan, Draconic, Auran, Terran
Aura Chaos (faint)
DEFENSE
AC 29, touch 13, flat-footed 26 (3 Dex, 2 Shielded Meld, 14 Natural Armor ~ 33 with Mage Armor)
HP 100 Real, 82 Temporary (8d10+16)
Fortitude +10, Reflex +9, Will +14, +4 vs. Enchantment
Resist 10 Fire
OFFENSE
Speed 40' walk, 40' Fly
Melee Four Claws +16, d6+7+3AS or
           Buffed Four Claws +21, 3d6+13 (Arcane Strike + GMF + Heroism + Bane)
           Power Attack Buffed Four Claws +18, 3d6+19 (Power Attack + Arcane Strike + GMF + Heroism + Bane)
           Rend 1d6+10 extra damage if two claws hit
           MW Long Spear +16/+11, d8+10+3AS with 10' reach
Ranged Darkwood MW Speargun +10, d8+3AS
Space 5 ft.; Reach 10 ft.
STATISTICS
Str 25 (+7) Dex 16 (+3) Con 14 (+2)
Int 12 (+1) Wis 14 (+2) Cha 19 (+4)
Base Atk +8; CMB +15; CMD 28
Feats (none) Uses summoner's
Evolutions (14+2)
claws(arms)*, limbs(arms)*, limbs(legs)*, Claws(legs)(1), Tail(1), Skilled(Perception)(1), Improved Natural Armor(x2), Imp Damage(claws)(1), Resist Energy-Fire(1), Wingless Flight(4), Reach(1 set claws)(1), Rend(2), Ability Increase STR(2)
Special
Evasion: Successful Reflex save for 1/2 becomes no damage.
Arcane Strike as a swift action to add +3 damage to each attack.
SKILLS
Class Skills (none) Uses summoner's
PHYSICAL DESCRIPTION
A shimmering blue, barely translucent, lizardfolk-like body with fine, crystalline looking scales forms around Arianna. The tail being larger and thicker than normal to accommodate her own. The head appears more as a crystalline helm hiding her own head, but with the flexibility of soft leather. This eidolon gives her legs, physical might, and sharp claws, while Arianna's soul normally drives the melded battle beast. On rare occasions, the soul of the eidolon will voice its opinion, usually in a gruff and bitter manor.


HomeEdit

After only her first paid adventure, Arianna had made enough money to buy
herself a home above the waterline.  This home is a four story townhouse
in the merchant district, not far down the bay from the DWI.  Two stories
are dry, while the other two are under water.  The former owner was a
merfolk merchant that had the home custom built for his lifestyle.  But,
his wanderlust got the better of him, and he moved north.  
Top floor, three bedrooms and an office.  Gnomish stained glass windows
and fine stone sleeping tubs.
Second floor: a small store front room with a window to the street, an
public office, kitchen, pantry closet and dining room. 
Third floor: reinforced stained glass bay window to take in the sunset
light.  Fine grate current windows with heavy bronze seal-able doors 
can either let in the gentle tide or be securely sealed against a storm
surge.
Bottom floor: No windows, reinforced walls and door, dark sleeping chambers
for a wet nights sleep in still waters.
Secret passage from top of pantry closet to roof bypassing the top floor.
Ladder trapped with three axes designed to cut intruders or ropes.

Every door and window in the home as a different key.
The north and south walls are shared with gnomish merchant's homes on either
side.  Apparently bay side real estate is crammed tightly together.

DetailsEdit

      Size ~ medium
    Gender ~ female
       Age ~ 24
    Height ~ 5'3", length 6'9"
    Weight ~ 126#
Hair Color ~ sandy blonde
 Eye Color ~ green
Skin Color ~ pale skin, deep blue scales
Appearance ~ a pretty, flirty mermaid
  Demeanor ~ More enthusiasm than common sense, unafraid because she has never
             met real danger.  Growing up, she was as a bit of a brat, not
             realizing her family's name carried more weight and protection 
             than her own skills.

BackgroundEdit

Arianna is the youngest of the family.  Her three older brothers help their father, who is a wealthy merchant, at work. She got fed up with their chauvinistic "look pretty until you can find a husband" attitude.  So, with a little planning, Arianna set out to show up her brothers who would not dare leave the protection of the sea.  She is heading out to make a name for herself, and to prove that she should be the heir to the family business.  After all, she is the first in the family to be blessed with mystic powers.

Desired ItemsEdit

200 Sleeves of Many Garments                      500 Scabbard of Honing
750 Snapleaf                                    1,800 Efficient Quiver
2,000 Iron Spike of Safe Passage                2,500 Ring of Sustenance
2,500 Cloak of the Hedge Wizard (Transmutation) 2,500 Eyes of the Eagle
5,000 +0 Mimetic Amulet of Mighty Fists         4,500 Circlet of Persuasion
11,000 Phylactery of Positive Channeling       14,400 Staff of Eidolons
18,301 +1 Returning Shortspear Spell Storing   55,000 Instant Fortress

Adventure LogEdit

Uncertain Whereabouts
      XP Received: 1,680 XP Final award
Treasure Received: 1,365 GP, 5 SP, 5 CP 
                       1 gp  2 days trail rations
                     100 gp  2 Lesser Rejuvenate Eidolon potions 
                               (midgame purchase at the Mystic Pearl)
                       1 gp  Purchased holy symbol during leveling process
                       1 gp  Purchased beginner's prayer book of Tanager
                     305 gp  Loot Masterwork Longspear
                      50 gp  Elaborate Necklace worth 50 gp
                     150 gp  Three Cure Light Wounds potions
                  =========
                   1,973 GP, 5 SP, 5 CP Total Loot
 
        Purchased: 1,000 GP Wealthy Living Style incl. a four story townhouse

              Sold:   35 GP Mystic Pearl normal speargun (lt. crossbow)
         Purchased:  375 GP Mystic Pearl Darkwood MW speargun
                       4 GP Mystic Pearl 20 Cold Iron speargun bolts
Roaming Dead 
Total XP Received: 1,431 XP Final Award (903 EXP + 528 TXP, 48 days)
Total GP Received: 1,696.33 GP (320 EGP + 848.33 Loot share +528 TGP, 47 days)
                             Taken as (305 gp) spare MW Longspear + 1391.33 GP.
Run Away
    XP Received: 1,323 XP Final Award (240 EXP + 1,083 TXP, 18 + 59 days)
       Total GP: 1,521 gp value ~ 1,421 GP, (10 gp) 1 Flask of Acid, 
                                 (90 gp) Wand of Comp. Languages (6 charges)
Mopping Up
    XP Received: 1,982 XP Part 1 (1367 EXP + 615 TXP)
       Treasure: 2,497 GP Part 1 (1800 EGP + 697 TGP)
                      Initial payment of 50 GP and voucher for on alchemical
                      item converted to AntiPlague (50 gp). 2397 gold payout.
    XP Received: 3,932 XP Part 2 (2,150 EXP + 81 days * 22 TXP) Aug 23rd
       Treasure: 4,825 GP Part 2 (2,800 EGP + 81 days * 25 TGP) Aug 23rd
Spending 6 DMCs at fifth level on March 13th, 2013
   XP Received:  5,040 XP (6 x 30 x 28)  Make 6th level with Total: 15,388 XP 
      Treasure:  5,580 GP (6 x 30 x 31)

Spending 3 DMCs at sixth level on March 14th, 2013
   XP Received:  5,280 XP (4 x 30 x 44)
      Treasure:  5,040 GP (4 x 30 x 42)
Coils of Flame April 4th, 2013 to Nov 2nd, 2013
   XP Received:  2,362 XP (  30 EXP + 53 days*44TXP) May 26th, Total: 23,010 
   XP Received: 12,604 XP (5040 EXP +124 days*61TXP) Sep 27th, Total: 35,614 
   XP Received:  7,044 XP (3840 EXP + 36 days*89TXP) Nov 2nd,  Total: 42,658 XP
              ===========
         Game:  22,010 XP
 
      Treasure:  2,266 GP (  40 EGP + 53 days*42TGP) May 26th
      Treasure: 11,382 GP (4810 EGP +124 days*53TGP) Sep 27th
      Treasure:  4,922 GP (2330 EGP + 36 days*72TGP) Nov 2nd
              ===========
         Game:  18,570 GP
Spending 3 DMC at 8th level on Nov 2nd, 2013
   XP Received:  8,010 XP (3 x 30 x 89)                       Total: 50,668
      Treasure:  6,480 GP (3 x 30 x 72)

Spending 1 DMC at 9th level on Nov 2nd, 2013 to catch up with Elenka
   XP Received:  3,480 XP (1 x 30 x 116)                      Total: 54,148
      Treasure:  2,670 GP (1 x 30 x 89)
Allbright's Shadow Nov ??, 2013 - current
  Spending DMCs as an NPC to keep just ahead of the lowest character

   XP Received:  3,480 XP   
      Treasure:  2,670 GP   Nov 19th 1 DMC at 116/89

   XP Received: 13,920 XP
      Treasure: 10,680 GP   Feb 21st 4 DMC at 116/89

   XP Received: 33,840 XP                                    Total: 105,388 XP
      Treasure: 19,980 GP   June 1st 6 DMC at 188/111

Level UpsEdit

  Level 2:
    Class: Cleric of the Stormlord Tanager
      BAB: +0 to +0/ +1 to +1 for the fusion
     Fort: +1 to +3/ +1 to +3
      Ref: +2 to +2/ +1 to +1
     Will: +4 to +6/ +4 to +6
     Feat: none
 Features: Travel domain, Freedom subdomain, +10 ft base movement (mermaid), 
           Agile Feet, Liberty's Blessing, Channel Positive Energy 1d6, 
           Faint chaos aura, cleric spells and orisons,
       HP: +7 (d8-2) + 1 CON, no change for eidolon, total = 17 real, 11 temp.
Skill Pts: +3 = +2 (Cleric) +1 Int +3 (Old Total) = 6 (New Total)
           spent on Diplomacy, Heal, Perception
  Eidolon: unchanged
 
  Level 3:
    Class: Synthesist 2 ~ March 4th, 2012
      BAB: +0 to +1/ +1 to +2 for the fusion
     Fort: unchanged
      Ref: unchanged
     Will: +6 to +7/ +6 to +7
     Feat: Arcane Strike
   Spells: Guidance and Shield
 Features: (none)
       HP: +8 real = (d8-2) + 1 CON +1 FC; +9 temp = (d10-2) + 1 CON eidolon 
           total = 25 real, 20 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +6 (Old Total) = 9 (New Total)
           spent on Perception, Sense Motive, Knowledge Religion
  Eidolon: removed Imp Nat Armor, added Ability Increase STR, Gained Evasion

  Level 4: 
    Class: Synthesist 3 ~ June 3rd, 2012
      BAB: +1 to +2/ +2 to +3 for the fusion
     Fort: +4 to +6/ +4 to +5
      Ref: +3 to +4/ +2 to +3
     Will: unchanged
     Feat: n/a
  Ability: +1 CON for fourth level
   Spells: Breeze (cantrip) and Enlarge Person (1st)
 Features: Summon Monster II for SLAs
       HP: +8 real = (d8-2) + 1 CON +1 FC; +9 temp = (d10-2) + 1 CON eidolon 
           total = 33 real, 29 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +9 (Old Total) = 12 (New Total)
           spent 2 on Perception, 1 on Linguistics (Auran)
  Eidolon: re-added Imp Nat Armor

  Level 5: 
    Class: Synthesist 4 ~ Aug 23rd, 2012
      BAB: +2 to +3/ unchanged for the fusion
     Fort: +6 to +6/ +5 to +7
      Ref: +4 to +4/ +3 to +5
     Will: +8 to +9/ +8 to +11
     Feat: Expanded Arcana (2 1st lvl spells, Feather Fall and Life Conduit)
   Spells: Haste (2nd) and Lesser Evolution Surge (2nd)
 Features: Shielded Meld (+2 shield AC and +2 saves)
       HP: +8 real = (d8-2) + 1 CON +1 FC; +0 temp = same HD as 3rd level 
           total = 41 real, 29 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +12 (Old Total) = 15 (New Total)
           spent 1 on Perception, 1 on Kn Planes, 1 on Use Magic Device
  Eidolon: +2 EVO pts: added claws(legs) and Improved Damage(claws)

  Level 6: 
    Class: Synthesist 5 ~ March 14th, 2013
      BAB: +3 to +3/ +4 to +4
     Fort: +6 to +6/ +7 to +8
      Ref: +4 to +4/ +5 to +6
     Will: +9 to +9/ +11 to +11
     Feat: n/a
   Spells: See Invisibility (2nd)
 Features: Summon Monster II => Summon Monster III
       HP: +14 real = (d8-2) + 1+6 CON +1 FC; +13 temp = (d10-2) + 1+4 CON 
           total = 55 real, 42 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +15 (Old Total) = 18 (New Total)
           spent 1 on Perception, 2 on Fly
  Eidolon: +1 Ability Score (taken in CON), +1 STR/DEX, +2 Nat Armor,
  Eidolon: +1 EVO pts: Dropped +2 STR, added Resist(Fire(10)), 
           Imp Nat Armor 2nd time, Reach(arms)

  Level 7: 
    Class: Synthesist 6 ~ June 4th, 2013
      BAB: +3 to +4/ +4 to +5
     Fort: +6 to +7/ +8 to +9
      Ref: +4 to +5/ +6 to +7
     Will: +9 to +10/+11 to +12
     Feat: Extra Evolution
   Spells: Resist Energy (2nd)
 Features: Maker's Jump
       HP: +9 real = (d8-2) + 2 CON +1 FC; +10 temp = (d10-2) + 2 CON 
           total = 64 real, 52 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +18 (Old Total) = 21 (New Total)
           spent 1 on Perception, 2 on Fly
  Eidolon: Devotion
  Eidolon: +1 EVO pts from table, +1 from Extra Evo: Dropped 1x ImpArmor,
           Dropped Reach Arms, Added Wingless Flight

  Level 8: 
    Class: Synthesist 7 ~ Sept 27th, 2013
      BAB: +4 to +5/ +5 to +6
     Fort: unchanged
      Ref: unchanged
     Will: unchanged
     Feat: n/a
  Ability: +1 Cha at 8th level
   Spells: Greater Magic fang (3nd), Heroism (3rd)
 Features: Summon Monster IV instead of III for SLA.
       HP: +9 real = (d8-2) + 2 CON +1 FC; +10 temp = (d10-2) + 2 CON 
           total = 73 real, 62 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +21 (Old Total) = 24 (New Total)
           spent 1 on Perception, 2 on Fly
  Eidolon: STR and DEX gain +1, NA gains +2
  Eidolon: +1 EVO pts from table, Added 1x Imp Natural Armor

  Level 9: 
    Class: Synthesist 8 ~ Nov 5th, 2013
      BAB: +5 to +6/ +6 to +6
     Fort: unchanged
      Ref: unchanged
     Will: +5 to +6
     Feat: Weapon Focus (claws)
   Spells: Black Tentacles (3nd)
 Features: n/a
       HP: +9 real = (d8-2) + 2 CON +1 FC; +10 temp = no change 
           total = 82 real, 62 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +24 (Old Total) = 27 (New Total)
           spent 1 Perception, 1 Kn Dungeoneering, 1 Linguistics (Terran)
  Eidolon: no change
  Eidolon: +1 EVO pts from table, Added Reach for 1 set of claws

  Level 10: 
    Class: Synthesist 9 ~ Feb 21st, 2014
      BAB: +6 to +6/ +6 to +7
     Fort: +2 to +3
      Ref: +2 to +3
     Will: unchanged
     Feat: n/a
   Spells: Evolution Surge (3nd)
 Features: Summon Monster V
       HP: +9 real = (d8-2) + 2 CON +1 FC; +10 temp = no change 
           total = 91 real, 72 temp.
Skill Pts: +3 = +2 (Synthesist) +1 Int +24 (Old Total) = 27 (New Total)
           spent 1 Perception, 2 Fly
  Eidolon: Multiattack
  Eidolon: +2 EVO pts from table, Added Rend

ApprovalEdit

  • Approval (08/23/2011) (jkason) Level 1
  • Approval (11/06/2011) (Mowgli) Level 1
  • Approval (11/06/2011) (Mowgli) Level 2
  • Approval (03/10/2012) (perrinmiller) Level 3
  • Approval (06/07/2012) (jkason) Level 4
  • Approval (11/11/2012) (perrinmiller) Level 5
  • Approval (10 Apr 2013) (Systole) Level 6
  • Approval (07 June 2013) (Mowgli) Level 7
  • Approval (3 Oct 2013) (perrinmiller) Level 8
  • Approval (5 Feb 2014) (jkason) Level 9
  • Approval (03 Mar 2014) (Mowgli) Level 10

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