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Aradra

Basic InformationEdit

      Race: Human
     Class: Ranger (Infiltrator)
     Level: 14
Experience: 303,916 (TNL 425K)
 Alignment: Lawful Neutral
 Languages: Common, Elven
     Deity: Sword Saints
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 23 +6 (10 pts) * 
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 18 +4 (05 pts) + 4 Headband
CHA: 07 -2 (-4 pts)
* = +2 Racial; +3 Leveling up 4th/8th/12th, +2 Magic Belt

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP: 132 = [14d10(114) + CON (14) + FC (04)] (Ranger)
              AC:  26 = [10 + DEX (06) + Amr(9) + Luck(1)]
        AC Touch:  17 = [10 + DEX (06) + Luck(1)]
   AC Flatfooted:  20 = [10 + Armor (9) + Shield (00) + Luck(1)]
            INIT: +08 = [DEX (06) + Trait(02)]
             BAB: +14 = [Ranger (14)]
             CMB: +16 = [BAB (14) + STR (02) + Misc (00)]
             CMD:  32 = [10 + BAB (14) + STR (02) + DEX (06) + Misc (00)]
       Fortitude: +11 = [Ranger (09) + CON (01) + Cloak (01)]
          Reflex: +16 = [Ranger (09) + DEX (06) + Cloak (01)] Evasion
            Will: +09 = [Ranger (04) + WIS (04) + Cloak (01)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
RANGED:
  Conditionals:
    Point Blank Shot: +1 Attack/Damage within 30'
    Rapid Shot: Full attack at -2 to both
    Deadly Aim: -4 Attack for +8 Damage
    Many Shot: 1st Attack on Full Attack hits, two arrows for damage
  Always (Already factored in):
    Weapon Focus +1 Attack
    Bracers of Falcon's Aim: +1 Attack with bows / 19-20 x3

+1 Longbow:Attack: +23 = [BAB (14) + DEX (06) + WF(1) + MG(1) + Comp(1)]
           Damage: 1d8+3, Crit:19-20/x3, Special:within 30' +1 Att +1 Dmg (PBS))
MWK Longbow:Attack: +23 = [BAB (14) + DEX (06) + WF(1) + MWK(1) + Comp(1)]
           Damage: 1d8+0, Crit:19-20/x3, Special:within 30' +1 Att +1 Dmg (PBS))
 Dagger:   Attack: +20 = [BAB (14)+ DEX (06)]
           Damage: 1d4+2, Crit:19-20/x2, Special:within 30' +1 Att +1 Dmg (PBS))


MELEE:
Dagger:    Attack: +16 = [BAB (14) + STR (02)]
           Damage: 1d4+2, Crit:19-20/x2

Racial TraitsEdit

Ability Adjustments: +2 (Dex)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger (+1 HP 4x, +1 Animal Companion Skill 10x)
         Bonus Feat: Humans get an extra feat at level 1
        Bonus Skill: Humans get an extra skill point at level 1 and every
                     level after

Class FeaturesEdit

Ranger
 
        Armor/Weapons: A ranger is proficient with all simple and martial 
                       weapons and with light armor, medium armor, and 
                       shields (except tower shields).
                Track: You gain +7 to Survival checks made to follow or 
                       identify tracks
         Wild Empathy: You can improve the attitude of an animal. This 
                       ability functions just like Diplomacy check. 
                       You roll 1d20+12.
Favored Enemy(Undead): You gain a +6 bonus on Bluff, Knowledge, Perception,
                       Sense Motive, and Survival checks when using these
                       skills against undead. Likewise, you get a +6 bonus
                       on weapon attack and damage rolls against such 
                       creatures. You may make Knowledge Skill checks 
                       untrained to identify such creatures.
Favored Enemy(Humans): You gain a +2 bonus on Bluff, Knowledge, Perception,
                       Sense Motive, and Survival checks when using these
                       skills against humans. Likewise, you get a +2 bonus
                       on weapon attack and damage rolls against such 
                       creatures. You may make Knowledge Skill checks
                       untrained to identify such creatures.
Favored Enemy(Animal): You gain a +2 bonus on Bluff, Knowledge, Perception,
                       Sense Motive, and Survival checks when using these
                       skills against animals. Likewise, you get a +2 bonus
                       on weapon attack and damage rolls against such 
                       creatures. You may make Knowledge Skill checks
                       untrained to identify such creatures.
Combat Style(Archery): Gain Bonus Feats based on selected combat style
           Adaptation: Aradra's right eye was damaged in the line of duty,
                       and can now "learn" different creatures abilities. 
                       Aradra selects one ability or feat from the adaptation
                       list for that type. 
                       Aradra can use adaptations for 10 minutes per day per
                       Ranger level he possesses. This duration does not need
                       to be consecutive, but it must be used in 10-minute
                       increments. If the adaptation requires Aradra to make
                       a more specific choice (such as what skill to use with
                       Skill Focus), this choice is permanent and cannot be
                       changed. At 8th, 13th, and 15th-level, Aradra chooses
                       another one of his favored enemy types and selects one
                       adaptation from that type’s list, as well as an 
                       additional adaptation from any one list of a creature
                       type he’s selected (including the one just chosen, if
                       so desired). Replaces favored terrain. 
                       Aradra can only use one adaptation at a time.
Adaptation (Darkvision): Aradra's eyes can become more adaptable to the dark,
                         granting him darkvision. 
 Adaptation (Iron Will): Aradra's determantion to see the mission through has
                         manifested, granting him a +2 to Will Saves 
Adaptation (SF: Stealth): His training as a scout allows Aradra an easier time
                         blending in, giving him a +3(6) bonus to Stealth
  Adaptation (Climb 15): Every solider knows how to free climb without rope.
   Adaptation (Swim 15): Aradra's skill at swimming has grown exponentially.
Hunter's Bond(Animal Companion): Shadow has finally tracked Aradra down, and
                      joins him.
      Woodland Stride: Move through any sort of non magical undergrowth 
                       (such as natural thorns, briars, overgrown areas, 
                       and similar terrain) at his normal speed and 
                       without taking damage or suffering any other impairment.
        Swift Tracker: Aradra takes no pentatly to tracking at normal speed, 
                       and only -10 when tracking at twice normal speed
              Evasion: On successful Reflex save for Half, take zero.
                Quary: As a standard action, designate 1 target w/LOS as quarry.
                       W/quarry, can take 10 on Survival checks at normal 
                       speed, w/out penalty; A +2 insight bonus on attacks;
                       all Crit threats are confirmed.
                       1 quarry at a time, and must be a favored enemy. 
                       Can dismiss as a free action, 
                       cannot designate new quarry for 24 hours. 
                       If quarry is confirmed dead, 1 hour
           Camouflage: When Adaptation is activated, can use Stealth
                       Skill to hide W/O Cover or Concealment.

FeatsEdit

           Point Blank Shot (lvl 1): You are especially accurate when making
                                     ranged attacks against close target.
               Precise Shot (human): You are adept at firing ranged attacks
                                     into melee.
   Rapid Shot (Combat Feat @ Lvl 2): When making a full-attack action with a
                                     ranged weapon, you can fire one additional
                                     time this round. All of your attack rolls
                                     take a –2 penalty when using Rapid Shot.
                 Deadly Aim (lvl 3): You can choose to take a –4 penalty on
                                     all ranged attack rolls to gain a +8 bonus
                                     on all ranged damage rolls.
   Endurance (Bonus Ranger @ lvl 3): Aradra gains Endurance as a bonus feat.
 Weapon Focus(Comp Longbow) (lvl 5): +1 to Attack Rolls with composite longbows.
     Manyshot (Combat Feat @ Lvl 6): When Making a full-attack action with a
                                     ranged weapon, your first attack fires 
                                     two arrows.  
             Boon Companion (lvl 7): Animal Companion becomes stronger
              Clusterd Shots(lvl 9): add all damage before DR is applied
 Imp. Precise Shot(Combat Feat @ lvl 10): Ranged Attacks ignore anything 
                                          except total Cover/Concealment
             Critical Focus(lvl 11): +4 on Confirmation Critical Rolls
       Staggering Critical (lvl 13): Fort Save DC (10 + BAB)
                                     or be staggered 1d4+1 rounds
 Point Blank Master(Combat Feat @ lvl 14): Longbow Attacks do not provoke AoO

Spell Lists (Known)Edit

All 1st Level Spells from Core, APG, UM, UC
All 2nd Level Spells from Core, APG, UM, UC
All 3rd Level Spells from Core, APG, UM, UC
All 4th Level Spells from Core, APG, UM, UC

Spell Lists (Prepared)Edit

Level 01(4)          Level 02(3)           Level 03(2)          Level 04(2)
None                 None                  None                 None

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 112 = [Base (6*14) + INT(1*14) + FC(0) + Human (1*14)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       6     -2   +0
Appraise                01     0       0       1          +0
Bluff                   -2     0       0      -2          +0
Climb                   05     2       3       2     -2   +0
Craft (       )         01     0       0       1          +0
Diplomacy               -2     0       0      -2          +0
Disguise                -2     0       0      -2          +0
Escape Artist           04     0       0       6     -2   +0
Fly                     04     0       0       6     -2   +0
Handle Animal           15     14      3      -2          (+4) Shadow
Heal                    20     13      3       4          +0
Intimidate              -2     0       0      -2          +0
Knowledge (Geography)   05     1       3       1          +0
Knowledge (Nature)      17     13      3       1          +0
Knowledge (Dungeon)     17     13      3       1          +0
Perception              21/24  14      3       4          +(3) Falcon's Aim
Perform    (       )    -2     0       0      -2          +0
Profession (Soldier)    12     5       3       4          +0
Ride                    08     1       3       6     -2   +0
Sense Motive            10     6       0       4          +0
Stealth                 21     14      3       6     -2   +0
Survival                21     14      3       4          +0
 Tracking               28                                +7 
Swim                    05     2       3       2     -2   +0

EquipmentEdit

Equipment                        Cost       Weight
Soldier's Outfit                           --  lb
+3 Celestial Armor            22400   gp   20  lb
Aradra's Bow*                 36900   gp   03  lb
Jingasa                        5000   gp   03  lb
Glove of Storing              10000   gp   --  lb
Robe of Infinite Twine         1000   gp   01  lb
Ring of Sustenance             2500   gp   00  lb
Ring of Ferocious Action       3000   gp   00  lb
Boots of Speed                12000   gp   03  lb
Bracers of the Falcon's Aim    4000   gp   01  lb
Periapt of Wound Closure      15000   gp   --  lb
Wrist Sheath (Spring Loaded)     05   gp   01  lb
 Wand of Abundant Ammo(42)      630   gp   --  lb
Dagger (Melee)                   02   gp   01  lb
Belt of incredible Dexterity   4000   gp   01  lb
Headband of Inspired Wisdom   16000   gp   01  lb
Cloak of Resistance +1         1000   gp   01  lb
Goggles, Smoked                  10   gp   --  lb
Snapleaf                        750   gp   --  lb
Belt Pouch                       01   gp   .5  lb
  Antiplague                     50   gp   --  lb
  Key, Skeleton                  85   gp   --  lb  
  Silent Whistle                0.9   gp   --  lb
  Cure Mod. Wounds potions      300   gp   --  lb
  Campfire Bead                 720   gp   --  lb
  Wand of CLW  (39)             465   gp   --  lb
  Wand of CLW  (50)  x8        6000   gp   --  lb
  Wand of Res. Tracking(50)     750   gp   --  lb
  Ioun Torch                     75   gp   --  lb
  Amulet of Bane(Undead)       4000   gp   --  lb
  Amulet of Bane(E. Outsider)  4000   gp   --  lb
  Spectacles of Understanding  3000   gp   --  lb
Belt Pouch                       01   gp   .5  lb
  Chalk x10                     0.1   gp   --  lb
  Powderx10                     0.1   gp   05  lb  
Belt Pouch                       01   gp   .5  lb
  Pearl of Power (Level 1) x4  4000   gp   --  lb
  Pearl of Power (Level 2) x2  8000   gp   --  lb
  Pearl of Power (Level 3) x1  9000   gp   --  lb
  Mirror                         10   gp   .5  lb
  Waterskin                      01   gp   04  lb
  Flaskx2                       .06   gp   02  lb
  Dowsing Syrup                1000   gp   .5  lb
Spell Component Pouch            05   gp   02  lb
  Holly and Mistletoe            00   gp   00  lb
Efficient Quiver               1800   gp   02  lb
  Normal(20)                     01   gp   --  lb
  Blunt(20)                      02   gp   --  lb
  Silver(20)                     03   gp   --  lb
  Cold Iron(20)                  02   gp   --  lb
  MWK Comp Longbow(+0 SR)       400   gp   03* lb
  Adamantine (5)                300   gp   --  lb
  Rod of Extend Metamagic x2   6000   gp   --  lb
Handy Haversack                2000   gp   05  lb  
  Waterproof Bag                .05   gp   .5* lb 
  -- Traveler's Any Tool        250   gp   02* lb
  --Grappling Hook               01   gp   04* lb
  --Silk Rope 100'               20   gp   10* lb
  --Crowbar                       2   gp   05* lb
  --Shovel                      .02   gp   02* lb
  --Hammer                       .5   gp   03* lb
  --Pitonx4                      .4   gp   02* lb
  --Iron Spikesx5               .25   gp   05* lb
  --String/Twine 100'           .02   gp   01* lb
  --Climbing Kit                 50   gp   05* lb
  Waterproof Bag                .05   gp   .5* lb  
  --Scroll of Raise Dead       6125   gp   --* lb 
  --Portrait Book                10   gp   03* lb
  --Footprint Book               50   gp   03* lb
  --MWK Know:Planes Book         50   gp   03* lb
  --MWK Know:Nature Book         50   gp   03* lb
  --Map Maker's kit              10   gp   02* lb  
  --Hammock                      .1   gp   03* lb  
  --Healer's kit                 50   gp   01* lb
  --Surgeon's tools              20   gp   05* lb
  --Vest of Surgery            3000   gp   04* lb
  Waterproof Bag                .05   gp   .5* lb     
  --Compass                      10   gp   .5* lb
  --Fishnet                      04   gp   05* lb    
  --Rationx4                     02   gp   04* lb
  --Sunrodx2                     04   gp   02* lb
  --Chalkboard                    1   gp   02* lb
  --Flint and Steel              01   gp   --  lb
  --Cooking Kit                  01   gp   02* lb
  --Soap                        .01   gp   .5* lb
  --3 thunderstones              90   gp   03* lb
  --Acid x3                      30   gp   03* lb

Hunter's Home                   100   gp

Shadow:
  +0 Shocking Amulet of        4000   gp   --  lb
    Mighty Fists  
  +3 Bracers of armor          9000   gp   --  lb



*: +1 Impervious, Adaptive, Seeking, Endless Ammo, Living Steel C.LB
                           Total Weight:  56.5  lb (* do not count to weight)
Used or Sold:
Potion of CLW - Used (50)
Studded Leather - Sold
Composite Longbow (+2 STR) Sold
Antitoxen - Used (50)
Wand of CLW(50) - Used (750)
Wand of CLW(19) - Used (285)
Wand of Abundant Ammo(8) - Used (120)
Feather Token Swan Boat  - Used (450)
Courtier's Clothes -  Destroyed with Prejudice (30) 
Manual of Quickness in Action +1 27500 (Being Read Now)

 
            Light  Medium   Heavy    
Max Weight: 0-58   59-116  117-175

TraitsEdit

   Reactionary: +2 trait bonus on Initative checks
Magical Talent: Create Water(Sp) 1/day (CL 10)

FinancesEdit

PP: 1260                               Initial Character creation:     150 GP
GP: 59                                              Sunken Temple:   1,555 GP
SP: 08                                         Bloodcove Disguise:  19,149 GP
CP: 03                                   4 DMCs to get to level 7:   5,040 GP
                            The Forbidden Isle of Ancient Secrets:  79,270 GP
                                               Allbright's Shadow: 146,268.44 GP
                                                                 ============
                                                   Total Earnings: 251,432.44 GP
                                            Current Carried Items: 237,037.61 GP
                                      Consumed or Destroyed Items:   1,735.00 GP
                                                                 ============
                                                    Coins carried:  12,659.83 GP

Magic Item SlotsEdit

              Aradra                              Shadow
    Armor: +3 Celestial Armor
    Belts: Belt of Dex +2
     Body: Robe of Infinite Twine
    Chest: Vest of Surgery 
     Eyes: Spectacles of Understanding
     Feet: Boots of Speed 
    Hands: Glove of storing                           Bracers of Armor +3 (?)
     Head: Jingasa of the Fortunate Soldier
 Headband: Headband of Inspired Wisdom
     Neck: Periapt of Wound Closure             +0 Shocking Amulet of Mighty Fists  
   Ring 1: Ring of Sustenance
   Ring 2: Ring of Ferocious Action
Shoulders: Cloak of Resistance +1
    Wrist: Bracers of the Falcon's Aim
   Weapon: Aradra's Bow

Animal CompanionEdit

Shadow	(CR 11)
Male Wolf
Large Animal
Initiative +3; Senses Low-Light Vision, Scent; Perception + 22
--------------------
DEFENSE
--------------------
AC 27, AC(T) 13, AC(FF) 24 (+3 Dex, +12 Natural -1 size +3 Armor)
HP 132 (Max-2, 12d8+60)
Fort +13, Ref +11, Will +7
--------------------
OFFENSE
--------------------
Speed 50 ft.
Melee Bite: +17/+12 (1d8+12 plus Trip) (+1d6 shock)
PA/FF Bite: +17/+09 (1d8+21 plus Trip) (+1d6 shock)
Space 10 ft.; Reach 5 ft.
--------------------
STATISTICS
--------------------
Str 26,  Dex 17,  Con 20,  Int 3,  Wis 12,  Cha 6
BAB +9; CMB +18+1(WF:Bite);  CMD 31 (35 vs. Trip)
      Feats: Skill Focus (Perception), Power Attack(-3/+9), Furious Focus, Iron Will, Lunge, Weapon Focus (Bite)
     Tricks: Hunting (attack, down, fetch, heel, seek, and track)
   B.Tricks: Attack Any Target, Come, Stay, Defend, Flank
     Skills: Perception 12 (11 + 1 FC) (+22), Survival 10 (+11) (1 + 9 FC) 
--------------------
SPECIAL ABILITIES
--------------------
 Low-Light Vision: See twice as far as a human in low light, distinguishing
                   color and detail.
 Scent (Ex): Detect opponents within 15+ feet by sense of smell.
 Link: +4 To Handle Animal skill checks
 Share Spells: Can cast spells that target You on Animal.
 Evasion: On Successful Reflex Save, Negate Full instead of Half
 N.A. Bonus: Shadow gains a +8 bonus to N.A
 STR/DEX Bonus: Shadow gains an additional +4 to STR and DEX
 Ability Increase: Shadow gains a +1 INT bonus.  
 Devotion:+4 Will checks vs Enchantment Charm/Comp
 Advancement: Shadow has advanced, and gains a +8 Str, +4 Con, -2 Dex, and
              large size.
 Ability Increase(Level 9): Shadow gains a +1 CON bonus.
 Multiattack: Shadow gains an additional attack at -5
 Ability Increase(Level 14): Shadow gains a +1 STR bonus.
 Items: Shadow is wearing a +0 Shocking Amulet of Mighty Fists, and a +3 Bracers of Armor

DetailsEdit

      Size: Medium
    Gender: Male 
       Age: 26
    Height: 6'3
    Weight: 200
Hair Color: Shoulder-length Dark Blond
 Eye Color: Blue
Skin Color: Tan, with dirt and grass stains over himself
Appearance: Scars all across his body from the last war he fought in.  His
            armor and equipment smells of the land, which causes many people
            to ignore him at first.
  Demeanor: Very quiet, and is always looking around, taking in his 
            surroundings. His training from the army taught him to always be
            looking around at his surroundings. When he does speak, he does
            so carefully and to the point.  
Background: Aradra ran away from home while quite young, and joined the army
            of Rorn.  He was trained as an archer, and quickly
            became on of the best scouts in his unit.  He frequently fought
            undead, and became better at destroying them.  After 5 years, he
            was free to leave, and decided to become an adventurer.

Adventure LogEdit

Sunken Temple ~ Final Awards

      XP Received: 2,039 XP
Treasure Received: 1,555 GP
                   MW Composite Longbow +2 SR 600gp
                   Potion of Cure Light Wounds 50gp
                   Arrow Restock 5gp (60 Regular Arrows and 20 Blunt Arrows)


Bloodcove Disguise ~ Final Awards

       XP Received: 16,018 XP
 Treasure Received: 19,149 GP
Treasure Purchased: Spring Loaded Wrist Sheath 5gp
                    Efficient Quiver 1800gp (purchase roll)
                    Arrow Restock 3gp (60 Regular Arrows)

4 DMC to Level 7

       XP Received: 5,280 XP
 Treasure Received: 5,040 GP
Treasure Purchased: Shopping Spree

The Forbidden Isle of Ancient Secrets ~ Final Rewards

       XP Received: 99,527 XP
 Treasure Received: 79,270 GP
Treasure Purchased: 36,900 gp ~ +1 Seeking Living Steel Impervious Adaptive Endless Ammunition composite longbow
                    22,400 gp ~ +3 Celestial Armor
                     4,000 gp ~ Shocking Amulet of Mighty Fists +0 ~ Shadow
                       720 gp ~ a campfire bead
                       300 gp ~ 2 Cure Moderate Wounds potions
                        90 gp ~ 3 thunderstones
                        75 gp ~ 1 ioun torch

Hunter's Home ~ Pre Allbright's Shadow

Allbright's Shadow

       XP Received: 181,052 XP
 Treasure Received: 146,268.44 GP

Purchases (Need to be reconciled against current character sheet):

http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page26&p=6624584&viewfull=1#post6624584

http://www.enworld.org/forum/showthread.php?297721-Arcane-Row-Venza-The-Mystic-Pearl/page27&p=6651026&viewfull=1#post6651026


Mini StatsEdit

[sblock=Aradra Stats] Aradra Longstrider AC: 26 (19 flat-footed, 16 touch) HP: 132/132 CMB: +16 CMD: 32 Fort: +1 Reflex: +16 Will: +7 Perception: +22 Initiative: +8 Current Weapon in Hand: Bow +23/+18/+13 1d8+3 19-20/x3 or +21/+21/+16/+11 1d8+9 19-20/x3 1st hit deals double Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Falcon's Aim (+3 Perception & 19-20 /x3); No Provoking on Ranged attacks w/ Bow

Used Items:

Adaptation: 140/140 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth, Climb 15', Swim 15') Level 1 Spells: Feather Step, Gravity Bow, Longstrider, Feather Step Level 2 Spells: Barkskin (+4), Eagle Eye, BLANK Level 3 Spells: Greater Magic Fang Level 4 Spells: Freedom of Movement Extend Rod: 3/3 per Day Pearl of Power lvl 1: AVAILABLE Negate Crit: 1/1 Haste: 10/10 Fly (CL 5): 1/1 [/sblock]

[sblock=Shadow Stats] Shadow AC: 24 (21 flat-footed, 13 touch) HP: 132/132 CMB: +19 CMD: 31 (35 vs Trip) Fort: +13 Reflex: +11 Will: +7 (+4 vs Enchantment Charm/Compulsion) Perception: +22 Initiative: +3 Current Weapon in Hand: Bite (+17/9 1d8 + 21 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated) Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; [/sblock]

Level UpsEdit

  Level 2:
    Class: Ranger (Infiltrator)
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +0
     Feat: Rapid Shot
 Features: Combat Style (Archery)
       HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +08 (Old Total) = 16 (New Total)

  Level 3:
    Class: Ranger (Infiltrator)
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +0 to +1
     Feat: Deadly Aim
 Features: Adaptation(Darkvision)
       HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +16 (Old Total)  = 24 (New Total)

  Level 4:
    Class: Ranger (Infiltrator)
      BAB: +3 to +4
     Fort: +3 to +4
      Ref: +3 to +4
     Will: +1 to +1
  Ability: +1 Dex
 Features: Hunter's Bond(Animal Companion), Divine Spell casting
       HP: 8(Max - 2) + 1 CON + 1 FC = 10
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +24 (Old Total)  = 32 (New Total)
   Spells: 1x1st level/day

  Level 5:
    Class: Ranger (Infiltrator)
      BAB: +4 to +5
     Fort: +4 to +4
      Ref: +4 to +4
     Will: +1 to +1
     Feat: Weapon Focus(Composite Longbow)
 Features: Second Favored Enemy: Humanoids(Humans) +2.  Undead goes to +4
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +32 (Old Total)  = 40 (New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x1st level/day

  Level 6:
    Class: Ranger (Infiltrator)
      BAB: +5 to +6
     Fort: +4 to +5
      Ref: +4 to +5
     Will: +1 to +2
     Feat: Manyshot
 Features: Combat Style Feat
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +40 (Old Total)  = 48 (New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: None

  Level 7:
    Class: Ranger (Infiltrator)
      BAB: +6 to +7
     Fort: +5 to +5
      Ref: +5 to +5
     Will: +2 to +2
     Feat: Boon Companion
 Features: Woodland Stride
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +48 (Old Total)  = 56 (New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x2nd level/day

  Level 8:
    Class: Ranger (Infiltrator)
      BAB: +7 to +8
     Fort: +5 to +6
      Ref: +5 to +6
     Will: +2 to +2
 Features: Swift Tracker, Second Adapdation(Iron Will, SF Stealth)
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +56 (Old Total)  = 64(New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x2nd level/day

  Level 9:
    Class: Ranger (Infiltrator)
      BAB: +8 to +9
     Fort: +6 to +6
      Ref: +6 to +6
     Will: +2 to +3
 Features: Evasion
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +64(Old Total)  = 72(New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x1nd level/day

  Level 10:
    Class: Ranger (Infiltrator)
      BAB: +9 to +10
     Fort: +6 to +7
      Ref: +6 to +7
     Will: +3 to +3
     Feat: Improved Precise Shot
Features: Favored Enemy(Animal), Combat Feat
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +72(Old Total)  = 80(New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: Unlocked Level 3

 Level 11:
    Class: Ranger (Infiltrator)
      BAB: +10 to +11
     Fort: +7 to +7
      Ref: +7 to +7
     Will: +3 to +3
     Feat: Critical Focus
Features: Quarry
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +80(Old Total)  = 88(New Total)
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x3rd level/day

 Level 12:
    Class: Ranger (Infiltrator)
      BAB: +11 to +12
     Fort: +7 to +8
      Ref: +7 to +8
     Will: +3 to +4
Features: Camouflage
       HP: 8(Max - 2) + 1 CON + = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +88(Old Total)  = 96(New Total)
	 Spent as: Handle Animal, Heal, Two Knowledge Skills(Nature,Dungoneering)
	  ,Perception, Sense Motive, Stealth, Survival
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x2rd level/day

 Level 13:
    Class: Ranger (Infiltrator)
      BAB: +12 to +13
Features: Third Adaptation (Climb 15, Swim 15)
       HP: 8(Max - 2) + 1 CON = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +96(Old Total) = 104 (New Total)
	 Spent as: Handle Animal, Heal, Two Knowledge Skills(Nature,Dungoneering)
	  ,Perception, Sense Motive, Stealth, Survival
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x1st level/day, Unlock 4th level spells.

 Level 14:
    Class: Ranger (Infiltrator)
      BAB: +13 to +14
     Fort: +8 to +9
      Ref: +8 to +9
     Feat: Point Blank Master(Longbow)
       HP: 8(Max - 2) + 1 CON = 9
Skill Pts: +8 = +6 (Class) + 1 (INT) + 1 (Race) 
           +104(Old Total) = 112 (New Total)
	 Spent as: Handle Animal, Perception, Sense Motive x4, Stealth, Survival
       FC: Shadow Gains an additional 1 skill point.
   Spells: 1x4th level/day

ApprovalsEdit

  • Approval (10/01/10) (Living PF Judge) Level 1
  • Approval (10/01/10) (Walking Dad) Level 1
  • Approval (03/05/11) (HolyMan) Level 2
  • Approval (06/01/11) (HolyMan) Level 3
  • Approval (08/21/22) (Mowgli) Level 4
  • Approved (01/26/12) (Satin Knights) Level 5
  • Approved (04/09/12) (Satin Knights) Level 6
  • Approved (04/26/12) (Satin Knights) Level 7
  • Approved (09/14/12) (Satin Knights) Level 8
  • Approved (01/15/13) (Satin Knights) Level 9
  • Approved (06/01/13) (Satin Knights) Level 10
  • Approved (09/10/13) (Perrinmiller) Level 11
  • Approved (02/03/14) (Satin Knights) Level 12
  • Approved (07/11/14) (Satin Knights) Level 13
  • Approved (04/17/15) (Aura) Level 14

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