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Anya Vost (MalusNecessarius)

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MalusNecessarius Anya

Basic InformationEdit

      Race: Human
     Class: Barbarian
     Level: 1
Experience: 501 XP
 Alignment: CG
 Languages: Common, Jira'Shae
     Deity: Hinotheus
First Seen: The Dunn Wright Inn
  Location: Wreck Ashore
Background: Open or Closed


AbilitiesEdit

STR: 17 +3 ( 7 pts) (+2 From Race)
DEX: 14 +2 ( 5 pts)
CON: 16 +3 (10 pts)
INT:  8 -1 (-2 pts)
WIS: 12 +1 ( 2 pts)
CHA:  8 -1 (-2 pts)

Combat StatisticsEdit

(Max-2)       HP:  15 = [1d12 + CON (3) + FC(0)]
              AC:  15 = [10 + DEX (2) + Armor (3) + Shield (0) + Natural (0) 
                         + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (0) + Natural (0) 
                         + Size (0) + Misc (0)]
            INIT: +04 = [DEX (2) + Reactionary Trait (2)]
             BAB: +01 = [Barbarian (1)]
             CMB: +04 = [BAB (1) + STR (3) + Misc (0)]
             CMD:  16 = [10 + BAB (1) + STR (3) + DEX (2) + Misc (0)]
       Fortitude: +05 = [Barbarian (2) + CON (3) + Misc (0)]
          Reflex: +02 = [Barbarian (0) + DEX (2) + Misc (0)]
            Will: +02 = [Barbarian (0) + WIS (1) + Resilient Trait (1)]
           Speed:  40'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

Greataxe:
           Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
           Damage: 1d12+7, Crit: 20/x3, Special: Power attack, 2 hands 
Morningstar:
           Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
           Damage: 1d8+7, Crit: 20/x2, Special: Power attack, 2 hands
Javelin:
           Attack: +3 = [BAB (1) + DEX (2) + Misc (0) + Magic (0)]
           Damage: 1d6+3, Crit: 20/x2
           Range: 30', 50' w/Ammentum, 60' w/ thrower, 100' w/ both
Dagger:
           Attack: +3 = [BAB (1) + STR (3) + PA (-1) + Magic (0)]
           Damage: 1d4+5, Crit: 19-20/x2, Special: Power attack 

Racial FeaturesEdit

 Ability Adjustments: +2 Str
                Size: Medium
               Speed: 30'
       Favored Class: Barbarian (Indestructible Rager Archetype)
 Heart of the Fields: Lvl/2 misc bonus to a craft or profession. 
                      Ignore 1 fatigue/exhaustion effect/day
                      This racial trait replaces the skilled racial trait. 
          Bonus Feat: 1 Extra Feat at first level

Class FeaturesEdit

Barbarian

  Armor/Weapons: Light & Medium/Simple & Martial
           Rage: +4 Str, +6 Con, +2 Will, -2 AC 
                 (2+2*lvl)[base]+3[natural Con]+3[trait]=10 rounds/day
  Fast Movement: +10' Land speed before armor/encumbrance


FeatsEdit

              Power Attack (Lvl 1): -1 atk, +2(+3 if using two hands) dmg.
                                    Additional -1/+2(+3)every 4BAB
Raging Vitality[APG] (Human Bonus): +2 Increase to con bonus when raging.
                                    Continue to rage if knocked unconscious.

TraitsEdit

     Reactionary (Combat): +2 Init
Resilient(Will) (General): +1 to will saves

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (4) + INT (-1)/Level; FC (1), Misc (00)]

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               5     1       3       2     -1   +0
Appraise                -1     0       0      -1          +0
Bluff                   -1     0       0      -1          +0
Climb                    2     0       0       3     -1   +0
Craft (       )         -1     0       0      -1          +0(Race +1/2 lvl)
Diplomacy               -1     0       0      -1          +0
Disguise                -1     0       0      -1          +0
Escape Artist            1     0       0       2     -1   +0
Fly                      1     0       0       2     -1   +0
Handle Animal                  0       0      -1          +0
Heal                     1     0       0       1          +0
Intimidate              -1     0       0      -1          +0
Knowledge (Nature)             0       0      -1          +0
Linguistics                    0       0      -1          +0
Perception               5     1       3       1          +0
Perform    (       )    -1     0       0      -1          +0
Ride                     1     0       0       2     -1   +0
Sense Motive             1     0       0       1          +0
Stealth                  1     0       0       2     -1   +0
Survival                 5     1       3       1          +0
Swim                     7     1       3       3     -0   +0

EquipmentEdit

Equipment                    Cost    Weight
Explorer's Outfit                               
Wooden Armor                 20 gp   25   lb
Weapon (Melee)
    Greataxe (Back)          20 gp   12   lb
    Morningstar (Belt)        8 gp    6   lb
    Dagger (Belt)             2 gp    1   lb
Weapon (Ranged)
    Spear Thrower            NT gp    1   lb
    Ammentum x10             NT gp   10   lb
    Javelin x40              NT gp   80   lb
Backpack                      2 gp    2   lb
    Sack #1                  NT gp    0.5 lb
        Hemp Rope (50 ft.)   NT gp   10   lb
        Hammer               NT gp    2   lb
        Pitons x4            NT gp    2   lb
    Sack #2                  NT gp    0.5 lb
        Hammock              NT gp    3   lb
        Wandermeal x12       NT gp    6   lb
        Rations x1           NT gp    1   lb
        Waterskin x5         NT gp   20   lb
    Whetstone                NT gp    1   lb
    Sunrod                    2 gp    1   lb
    Lamp                     NT gp    1   lb
    Oil x 3                  NT gp    3   lb
    Clay Mug                 NT gp    1   lb
    Torch x 4                NT gp    4   lb
Belt Pouch 1                 NT gp
    Fishhooks x 2            NT gp
    Sewing Needle            NT gp
    String (50 ft.)          NT gp
    Thread (50 ft.)          NT gp
    Candles x2               NT gp
    Chalk                    NT gp
    Tindertwig x4            NT gp
    Flint & Steel            NT gp
    Signal Whistle           NT gp
Waterskin                    NT gp    4   lb
                          ========   ===
                 Totals:     54 gp  197 lbs

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300  Light Encumbrance

  At Home
 =================
  small apartment           100 gp
                           =====
                            100 gp

  Consumed or Destroyed Items
 ====================
   (none yet)                 0
                           =====
                              0 gp 

FinancesEdit

PP:   9                                 Initial character money:     150 gp
GP: 445                                            Wreck Ashore:     541 gp 
SP:  18                                                           =======
CP:  20                                          Career Earnings:    691 gp
                                               Carried Inventory:    -54 gp
Gems/Jewelry/Other:                               Stored at home:   -100 gp
0000                                 Consumed or Destroyed Items:     -0
                                                                  =======
                                                         Coinage:    537 gp

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 16
    Height: 5'0"
    Weight: 110
Hair Color: Blonde
 Eye Color: Blue
Skin Color: Pale
Appearance: Short but not entirely stocky, Anya sports a toned, powerful
            physique. Her large, bright eyes stand out from her mostly
            diminutive features and ruddy complexion. Blonde hair, somewhat
            unkempt, falls down past her thighs when standing. Her dress is
            primitive in nature, hide where one would expect tanned leather and
            pelts in place of cloth and wool.
  Demeanor: Anya is a friendly sort, to the point that it becomes annoying.
            Boisterous and loud, fond of drink and contests, she would fit well
            in a rowdy tavern. More deliberation is given to what she would like
            for a meal than to matters such as wealth or making enemies. The
            only things aside from food and drink she seems to take seriously
            are loyalty, and helping those unfairly pitted against powerful
            predators.

BackgroundEdit

Pre-Whiteoak, ask. Otherwise open.

    Anya was born and raised on the western continent at a small trading
outpost. Aside from her father and brothers, most of her interaction growing
up was with members of the tribes that did business with her father. There were
the occasional caravans and convoys from the eastern nations, but as Anya grew
older she began to sneak away from the post and spend days at a time in the
jungle, often missing these visits from the outside world.
    What Anya lacked in formal education and understanding of civilized
behavior, she more than made up for in physicality and insight and was quite at
home in the wilderness. Despite her comfort in the harsh landscape, or possibly
because of it, Anya's father thought it best that she should be taken back to
the eastern lands. With a decade of profits still not enough to make a fresh
start for the family back in civilization, but given her attractive appearance
her father was able to marry her off to a passing merchant on his way back west
at the age of thirteen.
    Not wanting to leave her home and the jungle, she was guarded carefully
until the merchants fleet had set sail. The more she came to know what was
expected of her as a successful merchant's wife, and the life it entailed, the
more angered she became at her situation. She escaped from her husband and his
caravan quite a few times, spending days fending for herself in crowded cities
and desolate wastes alike, and even when not trying to escape she was hardly fit
for a high society gathering. After two years of trying to turn the lively,
exotic girl into a docile, goodly housewife, the merchant received confirmation
from a healer that his new bride was barren as well. When Anya ran away again a
few days later, her husband decided not to send out another search party, and
continued on towards the caravans next destination.
    Anya made her way in the wilds for a month or so before coming to Whiteoak.
She found the simple town to her liking, and spent the remainder of the warm
season supplying the towns furriers and tanners for room, board, and a fair
amount of coin. As colder weather began to set in and the animals began to
migrate and slumber for the winter, Anya moved on to Tritower, planning to see
about finding work on a western bound ship. Unfortunately such jobs weren't to
be had for one without any knowledge or experience as a sailor.
    She picked up a few odd jobs that called for an adventurer as physically
capable as herself,and in the process came to know some of the local gods, in
particular the patron of a bounty hunter she often provided muscle for. None of
these, however, provided the kind of coin needed to pay for the voyage she had
in mind. Eventually a merchant of questionable reputation looking for escort
down to Venza suggested she come along to where opportunities were more
plentiful, and even offered a "good deal" on a "cozy apartent" in the 
"prestigious" Ranocchio district" as her payment if she would guard him and pull
his cart the way there.

Adventure LogEdit

Cost of living: Average purchased at creation.

Wreck Ashore
      XP Received: 501 XP last post Dec 12th, 2012
Treasure Received: 541 GP 


Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Sept 28th, 2012) (Satin Knights) level 1
  • Approval (30 Sep 2012) (Systole) level 1

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