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New Amien Illustration

Basic InformationEdit

      Race: Human
     Class: Urban Barbarian
     Level: Urban Barbarian 4
Experience: 7,846 XP (3rd October 2013) (TNL 10,000)
 Alignment: Neutral
 Languages: Common, Middle Landellian, Orcish
     Deity: None
First Seen: The Dunn Wright Inn
  Location: LPF The Devil We Know, Part 2
Background: Open


AbilitiesEdit

STR: 17 +3 (05 pts) (+2 from Human) (+1 from Level 4)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 14 +2 (05 pts)
WIS: 08 -1 (-2 pts)
CHA: 12 +1 (02 pts)

Combat StatisticsEdit

(Max-2)       HP:  54 = [4d12(42) + CON(08) + FC(04)] (Urban Barbarian)
              AC:  15 = [10 + DEX (02) + Studded Leather Armor (03) 
                         + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Studded Leather Armor (03) + Shield (00) 
                         + Natural (00) + Size (00) + Misc (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +04 = [Urban Barbarian (04)]
             CMB: +07 = [BAB (04) + STR (03) + Misc (00)]
             CMD:  19 = [10 + BAB (04) + STR (03) + DEX (02) + Misc (00)]
       Fortitude: +06 = [Urban Barbarian (04) + CON (02) + Misc (00)]
          Reflex: +03 = [Urban Barbarian (01) + DEX (02) + Misc (00)]
            Will: +00 = [Urban Barbarian (01) + WIS (-1) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  15%

Weapon StatisticsEdit

     Glaive: Attack: +7 = [BAB (04) + Str (03) + Misc (00) + Magic (00)]
             Damage: 1d10+4, Crit: 20/x3, Slashing, Special: Reach
H. Flail +1: Attack: +8 = [BAB (04) + Str (03) + Misc (00) + Magic (01)]
             Damage: 1d10+4+1, Crit: 19/x2, Bludgeoning, Special: Disarm, Trip
     Dagger: Attack: +7 = [BAB (04) + Str (03) + Misc (00) + Magic (00)]
             Damage: 1d4+3, Crit: 19/x2, Slashing, Piercing
Ranged:
      Sling: Attack: +6 = [BAB (04) + Dex (02) + Misc (00) + Magic (00)]
             Damage: 1d4+3, Crit: 20/x2, Range: 10 ft, Bludgeoning
Thrn Dagger: Attack: +6 = [BAB (04) + Dex (02) + Misc (00) + Magic (00)]
             Damage: 1d4+3, Crit: 19/x2, Range: 10 ft, Slashing, Piercing

Racial FeaturesEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Urban Barbarian (+4 HP)
        Bonus Feats: Humans select one extra feat at 1st level.
             Skills: Humans gain an additional skill rank at first level
                     and one additional rank whenever they gain a level.

Class FeaturesEdit

Urban Barbarian

    Armor/Weapons: Simple + Martial Weapons, Light Armor,
    Shields (except Tower)
    
    Crowd Control (Ex):
    At 1st level, an urban barbarian gains a +1 bonus on attack
    rolls and a +1 dodge bonus to AC when adjacent to two or
    more enemies. In addition, her movement is not impeded by
    crowds, and she gains a bonus equal to 1/2 her barbarian
    level on Intimidate checks to influence crowds.
    This ability replaces Fast Movement.
    Controlled Rage:
    When an urban barbarian rages, instead of making a normal rage she
    may apply a +4 morale bonus to her Strength, Dexterity, or
    Constitution. This bonus increases to +6 when she gains greater rage
    and +8 when she gains mighty rage. She may apply the full bonus to
    one ability score or may split the bonus between several scores in
    increments of +2. When using a controlled rage, an urban barbarian
    gains no bonus on Will saves, takes no penalties to AC, and can still
    use Intelligence-, Dexterity-, and Charisma-based skills. This ability
    otherwise follows the normal rules for rage. 
    Total Rounds = 12 (2+Con(2)+ 2xLevel(8))
    Rage Power: Strength Surge (EX, CRB):
    The barbarian adds her barbarian level on one Strength check or combat
    maneuver check, or to her Combat Maneuver Defense when an opponent
    attempts a maneuver against her. This power is used as an immediate 
    action.
    Rage Power: Renewed Vigor (EX, APG):
    as a standard action, the barbarian heals 1d8 points of damage + her
    Constitution modifier. For every four levels the barbarian has attained
    above 4th, this amount of damage healed increases by 1d8, to a maximum
    of 5d8 at 20th level. This power can be used only once per day and
    only while raging.
    Uncanny Dodge (EX):
    At 2nd level, a barbarian gains the ability to react to danger before 
    her senses would normally allow her to do so. She cannot be caught 
    flat-footed, nor does she lose her Dex bonus to AC if the attacker is 
    invisible. She still loses her Dexterity bonus to Armor Class if 
    immobilized. A barbarian with this ability can still lose her 
    Dexterity bonus to Armor Class if an opponent successfully uses
    the feint action against her.
    Trap Sense (Ex):
    At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to
    avoid traps and a +1 dodge bonus to Armor Class against attacks made
    by traps. These bonuses increase by +1 every three barbarian levels
    thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses
    gained from multiple classes stack.

FeatsEdit

    Combat Expertise (CRB, Human Bonus):
    You can choose to take a –1 penalty on melee attack rolls and combat
    maneuver checks to gain a +1 dodge bonus to your Armor Class. When
    your base attack bonus reaches +4, and every +4 thereafter, the
    penalty increases by –1 and the dodge bonus increases by +1. You can
    only choose to use this feat when you declare that you are making an
    attack or a full-attack action with a melee weapon.  The effects of
    this feat last until your next turn.
    Improved Trip (CRB, 1st Level):
    You do not provoke an attack of opportunity when performing a trip
    combat maneuver. In addition, you receive a +2 bonus on checks made
    to trip a foe. You also receive a +2 bonus to your Combat Maneuver
    Defense whenever an opponent tries to trip you.
    Combat Reflexes (CRB, 3rd Level)
    You may make a number of additional attacks of opportunity per round
    equal to your Dexterity bonus. With this feat, you may also make
    attacks of opportunity while flat-footed.

TraitsEdit

    APG Armor Expert (Combat):
    When you wear armor of any sort, reduce that suit’s armor
    check penalty by 1, to a minimum check penalty of 0.

    LPF Capable (Bluff), (General):
    Choose any one skill. You gain a +1 trait bonus to
    that skill and it becomes a permanent class skill. You
    can choose this trait multiple times, although you must
    select a different skill each time.

SkillsEdit

Skill Points: 28 = [(Base(4)+INT(2)+Human(1)) x Level + FC(0)] (Urban Barb-4)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               9     4       3       2     -0   +0
Appraise                 2     0       0       2          +0
Bluff                    9     4       3       1          +1 Trait
Climb                    9     3       3       3     -0   +0
Craft (       )          2     0       *       2          +0
Diplomacy                1     0       *       1          +0
Disable Device                 0       0       2     -0   +0
Disguise                 1     0       0       1          +0
Escape Artist            2     0       0       2     -0   +0
Fly                      2     0       0       2     -0   +0
Handle Animal                  0       0       1          +0
Heal                    -1     0       0      -1          +0
Intimidate               8     4       3       1          +0
Knowledge (Arcana)             0       0       2          +0
Knowledge (Dngnrng)            0       0       2          +0
Knowledge (Engnrng)            0       0       2          +0
Knowledge (Geography)          0       0       2          +0
Knowledge (History)            0       0       2          +0
Knowledge (Local)        7     2       3       2          +0
Knowledge (Nature)             0       0       2          +0
Knowledge (Nobility)     6     1       3       2          +0
Knowledge (Planes)             0       0       2          +0
Knowledge (Religion)           0       0       2          +0
Linguistics              6     1       3       2          +0
Perception               3     1       3      -1          +0
Perform    (       )     1     0       0       1          +0
Profession (       )           0       *      -1          +0
Ride                     2     0       *       2     -0   +0
Sense Motive            -1     0       0      -1          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft                     0       0       1          +0
Stealth                  6     4       0       2     -0   +0
Survival                -1     0       0      -1          +0
Swim                    10     4       3       3     -0   +0
Use Magic Device               0       0       1          +0

* = Class skills so far untrained

EquipmentEdit

Equipment                           Cost     Weight    Haversack
Explorer's Outfit                   --   gp   --  lb        
Studded Leather Armor               25   gp   20  lb
Glaive (Melee)                       8   gp   10  lb
+1 Heavy Flail (Melee)           2,315   gp   10  lb
Dagger                               2   gp    1  lb
Sling  (Ranged)                     --   gp   --  lb
  Sling Bullets (06)                  .1 gp    5  lb
H. Haversack, 8 cubic ft./80 lb.  2000   gp    5  lb
  Potion of CMW                    900
  Hemp Rope                          1   gp             10  lb
  Grappling Hook                     1   gp              4  lb
  Trail Ration (12 days)             6                  12  lb
  Wand of CLW (-2 charges)         750   gp
  Sunrod x3                          6   gp              3  lb
                                 =======      ===      ===
                      Totals:     6014.1 gp   51 lbs    29  lbs

            Light  Medium   Heavy    
Max Weight: 0-86   87-173   174-260  Light Encumbrance

 Consumed or Destroyed
 -----------------------
  (none)            0 gp

FinancesEdit

PP:                               Initial Character Money:   150     gp
GP: 1743                      (Wreck Ashore full payment): 3,125.3   gp
SP: 5                  (The Devil We Know Part 1 payment): 1,457.83  gp
                       (The Devil We Know Part 2 payment): 3609.5    gp
CP: 3                                                     ========
                                           Career Earnings: 8341.63  gp 
                                        Carried Inventory: -6014.1   gp
                                    Consumed or Destroyed:  -254
                                           Temple Healing:  -330
                                                          ========
                                                  Coinage:  1743.53  gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 26
    Height: 5'10" 
    Weight: 210
Hair Color: Blonde
 Eye Color: Light Gray
Skin Color: Tan
Appearance: Warrior-like
  Demeanor: Outgoing but Cocky

BackgroundEdit

Amien Thrus is a man in his mid-human-twenties who appears to be a warrior type but hardly acts it. He doesn't seem to know much but fighting at first glance, and still has a childlike way of approaching things. Despite that he does his best to socialize the best he can and speaks common just fine, although he doesn't attempt to silence his tongue when it would prevent problems. He keeps a friendly demeanor when he can and likes to boast about anything exciting.

He was formerly a part of a gang in dark corners when he was younger, his only known family, where he was taught to fight, hate, and detest the enemies of his brethren but also be supportive of his comrades. Amien would consider it a confession that he may have killed someone before, and for very non-beneficial reasons but he never tried to bully or oppress those that didn't deserve it and much of his personality comes from loud nights around a candle with friends.

After a fatal battle where he lost several he knew, and others arrested, he makes the harsh decision to betray the remaining brothers and abandon the city and his home to avoid the same fate. From there he has to figure out what to do with what he knows and figures that adventuring might be a good way to go. He brands himself with a new, fresh name and adopts the mindset of a mercenary: He will ally with anyone for the right price, and become the enemy of anyone for the right price. Currency is the grain and wheat of the civilized jungle, and be it saving a Kobold from a tree or manhandling a dragon by its crisping teeth, he intends to knead bread of it to live his life.

Adventure LogEdit

Wreck Ashore October 29th, 2012 to March 10th, 2013

      XP Received: 2,848 XP
Treasure Received: 3,155 GP and 3 SP
                   Taken as a Sunrod and the rest in coins.

The Devil We Know  April 19th, 2013 to 19 June 2013

      XP Received: 1,401 XP  Total: 4,249 XP
Treasure Received: 1,457 GP, 8 SP, and 3 GP

The Devil We Know 27 Jun 2013 to ___

      XP Received: 3,597 XP  Running Total: 7,846 XP (on 3 Oct 2013)

Level UpsEdit

  Level 4:
    Class: Urban Barbarian
     Str.: +1
      BAB: +3 to +4
     Fort: +3 to +4
      Ref: +1 to +1
     Will: +1 to +1
     Feat: 
 Features: Rage Power: Renewed Vigor (EX)
       HP: +13 HP = (Max-2 of 1d12(10) +2 Con +1 FC Bonus)
Skill Pts: +7 = +6 (Urban Barbarian) +1 (Human) +21 (Old Total) 
              = 28 (New Total)
   Skills: Acrobatics, Bluff, Intimidate, Stealth, Swim
  Level 3:
    Class: Urban Barbarian
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +0 to +1
     Feat: Combat Reflexes
 Features: Trap Sense
       HP: +13 HP = (Max-2 of 1d12(10) +2 Con +1 FC Bonus)
Skill Pts: +7 = +6 (Urban Barbarian) +1 (Human) +14 (Old Total) 
              = 21 (New Total)
   Skills: Acrobatics, Bluff, Climb, Knowledge (Local), Linguistics, Stealth, Swim
  Level 2:
    Class: Urban Barbarian
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +0 to +0
     Feat: N/A
 Features: Rage Power: Strength Surge, Uncanny Dodge
       HP: +13 HP = (Max-2 of 1d12(10) +2 Con +1 FC Bonus
Skill Pts: +7 = +6 (Urban Barbarian) +1 (Human) +07 (Old Total) 
              = 14 (New Total)
   Skills: Acrobatics, Bluff, Climb, Intimidate, Knowledge (Nobility), Perception, Swim

ApprovalsEdit

  • Approval (November 5th, 2012) (Satin Knights ~ Judge) level 1
  • Approval (22 December 2012) (Systole ~ Also Judge) level 1
  • Approval (12 Feb 2013) (perrinmiller) level 2
  • Approved( 10 June 2013) (Satin Knights) level 3
  • Approval (3 Sep 2013) (perrinmiller) level 4

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