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Basic InformationEdit

      Race: Human
     Class: Red Dragon Sorcerer
     Level: 2
Experience: 1448
 Alignment: Chaotic Good
 Languages: Common, Draconic
     Deity: Deity Undecided

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 13 +1 (3 pts)
DEX: 13 +1 (3 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 12 +1 (2 pts)
CHA: 16 +3 (5 pts)(+2 human)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  15 = [2d6=10] + CON (02) + Toughness (03) + FC (00)] (Sorcerer)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  11 = [10 + DEX (01) + Natural (00) + Misc (00)]
        AC Touch:  11 = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  10 = [10 + Natural (00) + Misc (00)]
            INIT:  +5 = [DEX (01) + Improved Initiative (04)]
             BAB: +01 = [Sorcerer (01) + Class 02 (00)]
             CMB: +02 = [BAB (01) + STR (01) + Misc (00)]
             CMD:  13 = [10 + BAB (01) + STR (01) + DEX (01) + Misc (00)]
       Fortitude:  +2 = [Sorcerer (00) + Class 02 (00) + CON (02) + Misc (00)]
          Reflex:  +1 = [Sorcerer (00) + Class 02 (00) + DEX (01) + Misc (00)]
            Will:  +4 = [Sorcerer (03) + Class 02 (00) + WIS (01) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  Claw: Attack: +02/+02 = [BAB (01) + Ability (1) + Misc (00) + Magic (00)]
        Damage: 1d4+1/1d4+1, Crit: 20/x2, Special: None
Dagger: Attack: +02 = [BAB (01) + Ability (01) + Misc (00) + Magic (00)]
        Damage: 1d4+1, Crit: 19-20/x2, Special: None

Racial TraitsEdit

Human:
Ability Adjustments: +2 (Cha), +2
               Size: M
              Speed: 30'
      Favored Class: Sorcerer
         Bonus Feat: Humans select one extra feat at 1st level.
            Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
          Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they
                     want (except secret languages, such as Druidic).

Class FeaturesEdit

Sorcerer

    Armor/Weapons: All simple Weapons
       Red Dragon Bloodline Arcana (Whenever you cast a spell with a fire descriptor, that spell deals +1 point of damage per die rolled.)
       Claws (Ex): At 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you
                   to make two claw attacks as a full attack action using your full base attack bonus (+1). Each of these attacks
                   deals 1d4 +1 damage. This is a supernatural ability. You can use your claws for 6 rounds per day.
       Bonus skill: Perception.
       Spells and Cantrips.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

        Toughness (Level 1): +3 HP, +1/HD over 3.
Improved Initiative (Human): +4 Initiative.
Eschew Materials (Sorcerer): You can cast any spell with a material component costing 1 gp or less without needing that component.
                             The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a
                             material component that costs more than 1 gp, you must have the material component.

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
Ray of Frost               Magic Missile              * Spell Name               * Spell Name
Light                      Burning Hands
Mage Hand                  
Open/Close
Detect Magic                 

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 5 = [Base (2) + INT (1)/Level; FC (1), Misc (1)] (Sorcerer)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       1     -0   +0
Appraise                01     0       0       1          +0
Bluff                   08     2       3       3          +0
Climb                   01     0       0       1     -0   +0
Craft (       )         01     0       0       1          +0
Diplomacy               03     0       0       3          +0
Disable Device                 0       0       1     -0   +0
Disguise                03     0       0       3          +0
Escape Artist           01     0       0       1     -0   +0
Fly                     01     0       0       1     -0   +0
Handle Animal                  0       0       3          +0
Heal                    01     0       0       1          +0
Intimidate              08     2       3       3          +0
Knowledge (Arcana)      07     1       3       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception              05     1       3       1          +0
Perform    (       )    03     0       0       3          +0
Profession (       )           0       0       1          +0
Ride                    01     0       0       1     -0   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       1     -0   +0
Spellcraft              08     2       3       1          +0
Stealth                 01     0       0       1     -0   +0
Survival                01     0       0       1          +0
Swim                    01     0       0       1     -0   +0
Use Magic Device        08     2       3       1          +0

EquipmentEdit

Equipment                            Cost     Weight
Explorer’s outfit                      0 gp   08  lb
Dagger (Melee)                        02 gp   01  lb
Backpack)                             02 gp   02  lb
  Bedroll                             01 sp   05  lb
  Rations, trail 2 days               01 gp   02  lb
  Rope, help 50ft                     01 gp   10  lb
  Waterskin                           01 gp   04  lb
  Scrolls:
  Sorc:Shield                         25 gp
  Sorc:Mount                          25 gp
  Sorc:Expeditious Retreat            25 gp 

                         Total Cost: 132 gp 1 sp 

                               Total Weight:  32  lb

            Light  Medium   Heavy    
Max Weight:  0-50  51-100  101-150

FinancesEdit

PP: 00
GP: 17+1393=1413
SP: 09
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: M
    Gender: M
       Age: 28
    Height: 6'
    Weight: 190
Hair Color: Black
 Eye Color: Blue
Skin Color: Caucasian
Appearance: Alnar is a broad shouldered handsome young man wearing bright red robes, sporting shoulder length black hair and
            has piercing blue eyes. 
 
  Demeanor: To most Alnar is brash and has a devil-may-care attitude. Inside however he is actually a very insecure person, 
            thanks to his tragic past. He does not ever want to suffer a loss of a loved one again, but more importantly he
            wants to make sure others don't share his fate. Though difficult to befriend he can be fiercely loyal when
            gained his trust. He is clever, though sometimes sticks his foot in his mouth. He likes animals, though does not
            have one traveling with him at the moment. 

Background: Alnar past is fraught with tragedy. As a baby his town was attacked by a band of goblins with a symbol of a blue
            hand across their chests. He was saved by a old man named Wales who took the him from his dieing mother and
            raised him as his own.

            "I stumbled across your town of birth when on my travels. What was the name I cannot say, if it is on a map I
            never have seen it.  When I got there it was ablaze with fire. In my search for survivors I found a young women
            with blue eyes and red hair. With her dying breath she told me that the town was attacked by a band of goblins
            sporting a mark of a blue hand across their chests. She made me promise that I would save you from the fate that
            befell her. This locket of hers is the only thing of that town I could save, besides you. What became of your
            father I do not know."

            Alnar was raised by the mysterious old man. When asked about his past Wales would always say "Some things I don't
            care to recall, perhaps when you are older I will tell you the whole tale." He discovered his powers in his early
            teens. With the help of his mentor, who know about things arcane, he begin to train in the powers of dragon
            magic. As the boy grew into a man he ventured with his mentor going about helping the people the little they
            could.

            One day they heard a cry for help from travelers that were under attack. Before they could reach them they were
            ambushed by unknown attackers and Alnar was hit with a sling bullet, knocking him unconscious. When he came to he
            searched nearby and found a body of a dead women with brown hair and his dieing mentor. With his last breath he
            made Alnar promise to search out for the rest of the family, a father and two young children who were captured by
            humanoid monsters. Alnar searched but could not find any sign of what happened to the family. Later he went back
            to the spot of the battle to properly bury his mentor and the women and found the bodies gone.

            Now he adventures, with slim hope of finally finding the family and for clues of who he really is. 

Adventure LogEdit

The Green Faerie
The Green Faerie (as of March 6th)
      XP Received: 1448
Treasure Received: 1393 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Sorcerer
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
 Features: None
   Spells: Learned Detect Magic
(Max-2)HP: +05 = [1d6 -2 = 4] + 1 [CON] 
           +10 [Old Total] = 15 (New Total)
Skill Pts: +05 = [Base (2) + INT (1)/Level + FC (1) + Human (1)]
           +05 (Old total) = 10 (New Total)

ApprovalsEdit

  • Approval (08/23/2010) (Walking Dad) Level 1
  • Approval (08/22/2010) (Mowgli) Level 1
  • Approval (03/23/2011) (HolyMan) Level 2

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