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Tengu by vantid
I am pleasured to meet you. My label of speaking is Agno Phoenicus. So you speak with the tongues of your god! As do I. It is the reasons I have traveled here. I saw the whispers of Issolatha against the sky and came to her first of temples here in Venza to learn more understandings.


Basic Information[]

      Race: Tengu
     Class: Cleric 1 / Druid (Eagle Shaman) 6
     Level: 7
Experience: 28,316
 Alignment: Chaotic Good
 Languages: Common, Tengu, Auran
     Deity: Issolatha
First Seen: Dunn Wright Inn
 Active In: 
Background: Open


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 16 +3 (05 pts) +2 racial
CON: 10 +0 (02 pts) -2 racial
INT: 12 +1 (02 pts)
WIS: 18 +4 (07 pts) +2 racial, +1 4th lv
CHA: 12 +1 (02 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  43 = [1d8 (8) + CON (0) + FC (0)] (Cleric - 1)
                        [5d8 (30) + CON (0) + FC (5)] (Druid - 5)
              AC:  18 = [10 + DEX (3) + Armor (4) + Shield (0) + 
                         Natural (1) + Size (0) + Misc (0)]
        AC Touch:  13 = [10 + DEX (3) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (4) + Shield (0) + Natural (1) + 
                         Size (0) + Misc (0)]
            INIT: +03 = [DEX (3) + Misc (0)]
             BAB: +03 = [Cleric (0) + Druid (3)]
             CMB: +04 = [BAB (3) + STR (1) + Misc (0)]
             CMD:  17 = [10 + BAB (3) + STR (01) + DEX (3) + Misc (0)]
       Fortitude: +07 = [Cleric (2) + Druid (4) + CON (0) + Misc (1)*]
          Reflex: +05 = [Cleric (0) + Druid (1) + DEX (3) + Misc (1)*]
           Will*: +10 = [Cleric (2) + Druid (4) + WIS (3) + Misc (1)*]
                        +2 saves vs. charm & compulsion effects
           Speed:  40'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* Cloak of Resistance +1

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
+1 Shortbow, composite: Attack: +8 = [BAB (3) + DEX (3) + Misc (1)* + Magic (1)]
                        Damage: 1d6+2, Crit: 20/x3, 
                       Special: +1 attack & dmg on targets within 30 ft. (PBS)

          Quarterstaff: Attack: +4 = [BAB (3) + STR (1) + Misc (0) + Magic (0)]
                        Damage: 1d6+1, Crit: x2, Special: double, monk

             MW Dagger: Attack: +5 = [BAB (3) + STR (1) + MW (1) + Magic (0)]
                        Damage: 1d4+1, Crit: 19-20/x2, Special: P/S

                  Bite: Attack: +04 = [BAB (3) + STR (1) + Misc (0) + Magic (0)]
                        Damage: 1d3+1, Crit: 20/x2, Special: -

      Bite (secondary): Attack: -1 = [BAB (3) + STR (1) + Misc (-5) + Magic (0)]
                        Damage: 1d3, Crit: 20/x2, Special: -

* Weapon Focus (shortbow)

Racial Features[]

Ability Adjustments: +2 (Dexterity), +2 (Wisdom), -2 (Constitution)
               Size: Medium
              Speed: 30'
      Favored Class: Druid
             Senses: Low-light vision
             Sneaky: +2 Stealth & Perception
    Gifted Linguist: +4 on Linguistics checks, and learn 2 languages for 
                     each rank in Linguistics
       Swordtrained: Proficient with sword-like weapons
     Natural Weapon: Bite, 1d3 damage. Secondary weapon if bite when also 
                     using a manufactured weapon

Class Features[]

Cleric

• Armor/Weapons: Simple weapons, shortbow & sword-like weapons; light &
   medium armor; shields
• Aura (Ex): Chaotic (faint)
• Channel Energy (Su): Positive energy 3 + Chr modifier = 4/day, 1d6,
   Will DC 11 for half damage
• Spells: Cast prepared divine spells (see below)
• Spontaneous Casting: Swap spells for cure
• Orisons: May prepare three orisons per day
• Domains: Air & Travel
  Air domain:
     Lightning Arc (Sp): As a standard action, you can unleash an arc
        of electricity targeting any foe within 30 feet as a ranged touch 
        attack.  This arc of electricity deals 1d6 points of electricity
        damage + 1 point for every two cleric levels you possess. You can use 
        this ability a number of times per day equal to 3 + your Wis mod =7/day.
     Domain spells:
        1st - Obscuring Mist
  Travel domain:
     +10 ft. base speed
     Agile Feet (Su): As a free action, you can gain increased mobility
        for 1 round.  For the next round, you ignore all difficult terrain and
        do not take any penalties for moving through it.  You can use this 
        ability a number of times per day equal to 3 + your WIS modifier =7/day.
     Domain spells:
        1st - Longstrider

Druid (Eagle Shaman)

• Armor/Weapons: club, dagger, dart, quarterstaff, scimitar, scythe,
   sickle, shortspear, sling, & spear; light and medium, non-metal armors
• Nature Bond: Gains the Eagle domain.
   Eagle domain:
      Familiar: You gain a hawk familiar at a wizard level equal to your 
         druid level.
      Hawkeye (Su): As a swift action, you may add a bonus equal to half
         your druid level (+2) on one ranged attack or one Perception check
         3 + Wis mod = 7/day.
      Domain spells:
         1st - Aspect of the Falcon
         2nd - Eagle's Splendor
         3rd - Fly
• Nature Sense: +2 bonus on Knowledge (Nature) and Survival checks
• Orisons: May prepare four orisons (unlimited casting)
• Wild Empathy: 1d20+2 (+4 with birds as a full-round action)
• Totem Transformation: May adopt one aspect of an eagle (standard action) 
   while retaining own form for minutes = druid level (4 minutes).
   This is polymorph effect and does not stack with other polymorph effects 
   (wild shape).
    • Fly speed 30 ft (average); 5th level or higher only
    • Low-light vision, +4 racial bonus to Perception, or
    • Natural weapons: bite (1d4) + 2 talons (1d4)
    While transformed may speak normally and cast Speak with Animals (birds
    only) at will.
• Woodland Stride: May move through any undergrowth at normal speed and
   without taking damage or suffering impairment.  Magical undergrowth still 
   affects.
• Trackless Step: Leaves no trail (unless desired) in natural settings
   and cannot be tracked.
• Resist Nature's Lure: +4 saves vs. spell-like & supernatural abilities
   of fey.
• Totemic Summons (Su): Cast SNA as standard action when summoning eagles, 
   rocs, and giant eagles (added to 4th-level list). These gain temporary hp
   equal to druid level. Can apply the young template to any of the above to
   reduce the level of the summoning spell required by one. Can also increase
   the level of summoning required by one in order to apply either the advanced
   or the giant template, or increase it by two to apply both the advanced and
   giant templates.

Feats[]

• Point-Blank Shot (1st level): +1 attack and damage on targets within 30 ft.
• Precise Shot (3rd level): do not take -4 to attack when firing into melee.
• Alertness (Familiar): +2 Perception and Sense Motive when familiar adjacent.
• Weapon Focus (shortbow) (5th level): +1 to attacks with shortbow.

Traits[]

• Birthmark (Faith): serves as divine focus; +2 bonus on saves vs. charm and 
  compulsion effects.
• Rich Parents (Social): 900 gp starting wealth

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [[Base(2) + INT(1)]*Level; + FC(0) + Misc(0)] (Cleric 1)
              25 = [[Base(4) + INT(1)]*Level; + FC(0) + Misc(0)] (Druid 5)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3          +0
Appraise                01     0       0       1          +0
Bluff                   01     0       0       1          +0
Climb                   01     0       0       1          +0
Craft (       )         --     0       0       0          +0
Diplomacy               01     0       0       1          +0
Disable Device                 0       0       3          +0
Disguise                01     0       0       1          +0
Escape Artist           03     0       0       3          +0
Fly                     09     3       3       3          +0
Handle Animal                  0       0       1          +0
Heal                    09     2       3       4          +0
Intimidate              01     0       0       1          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)     02     1       0       1          +0
Knowledge (Geography)   05     1       3       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)      07     1       3       1          +2 Nature Sense
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)      06     5       0       1          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       0       1          +4 Gifted Linguist
Perception              15     6       3       4          +2 Racial: Sneaky
Perform    (       )    01     0       0       1          +0
Profession (Augur)      08     1       3       4          +0
Ride                    03     0       0       3          +0
Sense Motive            13     6       3       4          +0
Sleight of Hand                0       0       3          +0
Spellcraft                     0       0       1          +0
Stealth                 05     0       0       3          +2 Racial: Sneaky
Survival                10     1       3       4          +2 Nature Sense
Swim                    01     0       0       1          +0
Use Magic Device               0       0       1          +0

Spell Lists (Prepared)[]

Cleric Spells[]

Concentration checks = +5 [Caster level (1) + WIS (4)]

  Orisons (DC 13)            Level 01 (DC 14)
• Guidance                 • Bless             
• Light                    • Divine Favor              
• Stabilize                • Longstrider (D)

Druid Spells[]

Concentration checks = +9 [Caster level (5) + WIS (4)]

  Orisons (DC 14)            Level 01 (DC 15)        
• Detect Magic             • Cure Light Wounds
• Detect Poison            • Entangle
• Flare                    • Faerie Fire
• Resistance               • Shillelagh
                           • Aspect of the Falcon (D)
  Level 02 (DC 16)           Level 03 (DC 17)     
• Cat's Grace              • Cure Moderate Wounds
• Chill Metal              • Daylight
• Lesser Restoration       • Fly (D)
• Eagle's Splendor (D)

Familiar[]


Keeling
(Hawk Familiar)
 
N Tiny Magical Beast
Initiative +3; Senses Low-light vision; Perception +19
DEFENSE
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 natural, +2 size)
HP 21 (half Agno's; HD 6) (6d8+)
Fortitude +6, Reflex +5, Will +8
OFFENSE
Speed 10, fly 60 (average) ft.;  Space 2 1/2 ft ft.;  Reach 0 ft.
Melee 2 talons +8 (1d4-2)
STATISTICS
Str 6 Dex 17 Con 11
Int 8 Wis 14 Cha 7
Base Atk +3 CMB +4 CMD 12
Feats Weapon Finesse
Skills Fly +13 (3 master ranks); Perception +19 (6 master ranks); Racial Modifiers +8 Perception
Special
Perception: Grants +3 on sight-based and opposed Perception checks in bright light when within one mile.
Alertness (Ex): When adjacent to Agno grants Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex save for half damage, familiar takes no damage is save is made and half damage if save is failed.
Share Spells: Master can cast spells with target of 'You' on familiar.
Empathic Link (Su): Empathic link to one mile. General emotions can be shared.
Deliver Touch Spells: May deliver touch spells.
Speak with Master
PHYSICAL DESCRIPTION
Great Black Hawk MP1

Equipment[]

Equipment                        Cost      Weight
Explorer's Outfit                          00   lb
+1 Darkwood armor               1420 gp    12.5 lb
Cloak of Resistance +1          1000 gp    01   lb
Amulet of Natural Armor +1      2000 gp    --   lb
MW Dagger                        302 gp    01   lb
+1 Vicious Spellstoring staff  18301 gp    04   lb
+1 Shortbow, composite (STR +1) 2450 gp    02   lb
Efficient Quiver                1800 gp    02   lb
  Ammo (20)                       01 gp    03   lb*
  Ammo (20)                       NT       03   lb*
  Quarterstaff*                   -- gp    04   lb*
Handy Haversack                 2000 gp    05   lb
 Side Pouch #1 (2 cu. ft., 20 lbs.)
  Blanket                         .2 gp    01   lb
  Trail rations (5 days)         2.5 gp    05   lb
 Side Pouch #2 (2 cu. ft., 20 lbs.)
  Chalkboard                      NT        2   lbs
  Scrollcase                      NT       .5   lb
 Center Pouch (8 cu. ft., 80 lbs.)
  Iron Spike (x5)                 NT        5   lb
Belt pouch                        01 gp    00.5 lb
  Pearl of Power (1st lv)       1000 gp    --   lb
  2 potions CLW                  100 gp    --   lb
  Signal whistle                  NT       --   lb
Holy Symbol, wooden               01 gp    --   lb
Apartment (Avg. CoL)             100 gp
                             =====================
  Current Inventory Totals:  12927.7 gp    24   lb
* When fighting with Quarterstaff, Shortbow is stowed and weight is 26 lb
Consumables Used or Destroyed
  Trail rations (10 days)           5.0 gp
  Arrows (20)                       1.0 gp
                             ==============
Total Consumed:                     6.0 gp
Encumbrance
            Light  Medium    Heavy    
Max Weight: 0-43   44-86     87-130

Finances[]

PP: 00                              Character Creation:     900.00 gp
GP: 00                    Scourge of the Howling Horde:   9,918.75 gp
SP: 00                                         DMC (3):   2,250.00 gp
CP: 00                                 Darkness Rising:  18,152.00 gp
                                                         =========
                                        Total Earnings:  31,220.75 gp
                                     Current Inventory: -12,927.70 gp
Gems/Jewelry/Other:                     Total Consumed:      -6.00 gp
0000                                                     =========
                                                Wealth:     135.05 gp

Details[]

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5 ft 5 inches
    Weight: 120 lbs
Hair Color: Black so deep it appears almost purple
 Eye Color: Yellow
Skin Color: Gray but mostly covered by long, hair-like feathers.
Appearance: Agno is clean but always seems a bit ruffled.  His clothes are of
            good quality but ever so slightly askew as if he never properly
            learned the wearing of them.  He generally removes the sleeves so
            that the chevron of red feathers on his upper arms is visible.
            His hair is long and pulled back in a queue.
  Demeanor: Agno seems fey as if listening to something no one else can hear
            and often tilts his head in a bird-like fashion.  

Background[]

Agno hunched next to the rail on the Watcher's Walk of Issolatha's temple. One might say that the tengu perched but it was a hunch born of many years in a cage too small during years of growth. Looking out over the lagoon that enfolded Venza his mind skittered over memories still sensitive after the passing of years...

Agno was born with his clutch-mates in some minor kingdom of the Landadel Baronies. He didn't remember the event so much as the two large shapes, dark and blurry, that gave him little feeling of security when he thought of them. His clutch-mates were not much more than a squawking memory.

He knew raiders slew his parents and took his sibs captive. Agno didn't remember it but he remembered the constricting cage and he remembered his cruel keeper who delighted in telling the story over and over and showing him the parchment-like, gray skin with patchy black feathers like a bad molt. Agno still wore several of those feathers bound into his hair. And he remembered the cries of his clutch-mates going silent one by one until he was the only one left.

The day full of shame and freedom; he remembered that, too, with his beak clacking in agitation. Certain sects of Sapo spoke of the Green Circle, a circle of life, but that day the only circle was one of vengeance often phrased, 'What goes around, comes around.' During the chaos of the raid upon the raiders Agno worked the latch by some miracle and escaped his cage. It was not all so easy as that, however. Finding himself face to face with his tormenter Agno somehow overpowered and maimed him. He could still feel the man's eyes as he crushed them in his beak.

A flash of black disturbed Agno from grim memory. Focusing on the here and now Agno watched a crow among the white flocks of seagulls. He watched the lines of their flight trajectories stretch outward, curl, and turn about in graceful arcs writ by the Goddess. The crow's line of flight slashed across the others and seemed to point into the city; Issolatha clearly whispered her will to him in the sky, or as clear as it ever got anyway.

Stretching with the accompanying sound of his cracking bones, Agno turned back for a last glimpse of the birds whose freedom and flight he envied before making his way into the city.

Adventure Log[]

Scourge of the Howling Horde (DM:perrinmiller) []

Recruited by Grog for Mallie Marchess along with Denizel, Iago, and Sylla the Grim (and Boots) to travel to Barrow's Edge (a five day walk from Venza) and clear out a threatening goblin tribe. Set upon while on the road by goblins the group fights their way through to the town where they are hired to find the lair of the goblins and put an end to their depredations. With a bit of exploration the group finds the lair, the Howling Caves, and enter. Prolonged battle results in the near eradication of the goblins and their bugbear/hobgoblin leaders but the driving element behind the attacks still remains to be dealt with...

Adventure Starts on: 27 Jul 2011 (0 XP)
2044XP on 1 Nov 2011 (98 days) reaching level 2.
3346XP on 22 Jan 2012 (82 days of level 2) reaching level 3.
6601XP on 18 May 2012 (117 days of level 3) reaching level 4.
6701XP + (22 x 65 days of level 4)= 8131XP on 22 Jul 2014.
Total XP: 8,131

Treasure Received:
Payouts = 4814.75gp

Time based GP: Total = 5104gp
98 days x 6 = 588
82 days x 11 = 902
117 days x 17 = 1989
65 days x 25 = 1625
             = 9918.75 gp
            Items: Potion CLW (x2) (100 gp)
                   Cloak of Resistance +1 (1000 gp)
(Value of items included in gp payout)

             Used: 10 days rations (5 gp)

DMC spent (3)[]

3 DMC spent (08/25/2012)
      XP Received: 1980
Treasure Received: 2250 GP

Interlude[]

  • Dunn Wright Inn [1]

Darkness Rising (DM:Holyman/Satin Knights)[]

Begin (19 Sep 2012) at 10,111 xp + (147 days at 28 XP/day and 31 GP/day) Feb 13th
     Current: 15,007 XP = Starting 10,111 XP + 780 EXP + 4,116 TXP (6th Level)
Treasure Due:  5,582 GP = 1,025 EGP + 4,557 TGP
TOTAL[2]: +18,152 gp (+1 Vicious Spell Storing Staff, 18,301 gp; sell wand (750 gpv) to compensate party members for overage); +18,205 xp (XP total: 28,316)

Level Ups[]

Level 2:[]

    Class: Druid 1
      BAB: +0 to +0
     Fort: +2 to +4
      Ref: +0 to +0
     Will: +2 to +4
     Feat: n/a
 Features: Nature Bond: Eagle domain; Wild Empathy
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +3 (Old Total) = 8 (New Total)
           Add one rank in Heal, Knowledge (Nature), Survival
           Add two ranks in Perception


Level 3:[]

    Class: Druid 2
      BAB: +0 to +1
     Fort: +4 to +5
      Ref: +0 to +0
     Will: +4 to +5
     Feat: Precise Shot
 Features: Totem Transformation; Woodland Stride
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +8 (Old Total) = 13 (New Total)
           Add one rank Knowledge (Engineering), Knowledge (Geography),
           Perception, Profession (Augur), and Sense Motive


Level 4:[]

    Class: Druid 3
      BAB: +1 to +2
     Fort: +5 to +5
      Ref: +0 to +1
     Will: +5 to +5
  Ability: +1 to Wisdom
     Feat: n/a
 Features: Trackless Step; 2nd level spells; +1 WIS
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +13 (Old Total) = 18 (New Total)
           Add one rank Perception and Sense Motive
           Add three ranks Knowledge (planes)

Level 5:[]

    Class: Druid 4
      BAB: +2 to +3
     Fort: +5 to +6
      Ref: +1 to +1
     Will: +5 to +6
     Feat: Weapon Focus (shortbow)
 Features: Resist Nature's Lure; Spells/day: +1 1st, +1 2nd
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +18 (Old Total) = 23 (New Total)
           Add one rank Perception
           Add two ranks Knowledge (planes) and Sense Motive

Level 6:[]

    Class: Druid 5
      BAB: +3 to +3
     Fort: +6 to +6
      Ref: +1 to +1
     Will: +6 to +6
     Feat: n/a
 Features: Totemic Summons (Su); Spells/day: +1 3rd
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +23 (Old Total) = 28 (New Total)
           Add one rank Perception, Sense Motive
           Add three ranks Fly
Familiar modifications
+1 natural armor
+1 Int
Speak with Master

Level 7:[]

    Class: Druid 6
      BAB: +3 to +4
     Fort: +6 to +7
      Ref: +1 to +2
     Will: +6 to +7
     Feat: Natural Spell
 Features: Wild Shape (@ lv.-2; lv. +2 w/eagle or roc forms);
           Spells/day: +1 2nd, +1 3rd
       HP: d8 (Max -2), +1 FC Bonus = 7
Skill Pts: +5 = +4 (Class) +1 (Int) +23 (Old Total) = 28 (New Total)
           Add one rank Perception, Sense Motive
           Add three ranks Fly

Mini Statblock[]

[sblock=Mini Stats][U="http://livingpf.wikia.com/wiki/Agno_Phoenicus_%28GlassEye%29"]Agno Phoenicus[/URL]
[B][COLOR=#cc99ff]Initiative:[/COLOR][/B] +3
[B][COLOR=#cc99ff]AC:[/COLOR][/B] 16 (13 flat-footed, 13 Touch)
[B][COLOR=#cc99ff]HP:[/COLOR][/B] 22 [color=yellow]Current: 18[/color]
[B][color=#cc99ff]CMB:[/COLOR][/B] +2 [B][color=#cc99ff]CMD:[/COLOR][/B] 15 [B][color=#cc99ff]Fort:[/COLOR][/B] +5 [B][color=#cc99ff]Reflex:[/COLOR][/B] +3 [B][color=#cc99ff]Will:[/COLOR][/B] +8 (+10 vs. Charm & compulsion effects)
[color=#cc99ff][B]Speed:[/B][/COLOR] 40 ft.

[B][color=#cc99ff]Current Weapon in Hand:[/COLOR][/B]
[b][color=#cc99ff]Ammo (Arrows):[/color][/b] 31/40 remaining
[color=#cc99ff][b]Current Conditions in Effect:[/b][/color]

[color=#cc99ff][B]Lightning Arc:[/B][/COLOR] 3/6 Remaining
[B][color=#cc99ff]Channel Energy:[/COLOR][/B] 2/4 remaining
[B][color=#cc99ff]Agile Feet:[/COLOR][/B] 6/6 remaining
[b][color=#cc99ff]Hawkeye:[/color][/b] 3/6 remaining

[u][b][color=#cc99ff]Cleric Spells:[/color][/b][/u]
[color=#cc99ff][B]Spells Remaining:[/B][/COLOR] 1st Level 3/3
[color=#cc99ff][b]Spells Prepared: [/b][/color]
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

[u][b][color=#cc99ff]Druid Spells:[/color][/b][/u]
[color=#cc99ff][B]Spells Remaining:[/B][/COLOR] 1st Level 4/4
[color=#cc99ff][b]Spells Prepared: [/b][/color]
1st level: cure light wounds, cure light wounds, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]

Approvals[]

  • Approval (June 30, 2011) (Qik - non-judge) level 1
  • Approval (July 14, 2011) (Satin Knights) level 1
  • Approval (Oct 8, 2011) (Satin Knights) level 2
  • Approval (Mar 22, 2012) (Satin Knights) level 3
  • Approval (May 27, 2012) (perrinmiller) level 4
  • Approval (Sept 1, 2012) (Satin Knights) level 5
  • Approval (Mar 11, 2013) (Satin Knights) level 6
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