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Who is who? And where are they?

This is a listing of the active games in the LPF forums and which characters are playing in those games.


GM: The Seven JudgesThe Dunn Wright Inn
 The Dunn Wright Inn is the local establishment known for recruitment of bold adventurers for dangerous deeds. The tavern serves drinks and food. It has a few private rooms upstairs as well that can be rented. There are also private meeting rooms on the main floor. These are usually rented by those employers who are looking for strong adventurers so they may do interviews and recruitment. 

GM: Special ThreadThe Mystic Pearl
 On Arcane Row, The Mystic Pearl is the place to go for buying or selling items that are divine, magical or merely mundane. Purchases and sales are both at full face value. Full instructions and current on hand inventory is in the first post. (any other purchases or sales at other places like temples or government offices are also recorded in this thread.) Adventurers are expected to visit and make their purchases, then move on to one of the other threads. They generally do not hang out in the stores loitering.
Active Adventures
 

GM: Ealt
Judge: Aura
Among the Ashes
 A followup adventure to The Haunting of Calithil Manor (APL 11) 

GM: perrinmillerDon't Let It Go!
 Adventurers travel to Yarendel to save an island kingdom that has become unnaturally overrun with winter.... (APL 4) 

GM: pathfinderaura
Judge: Paro
Ratty Work
 Go on a flower collecting journey with a talking rat. What could possibly go wrong? (APL 3) 

GM: sunshadow21
Judge: FrancisJohn
The Cleanup Crew
 Andolyn and her friends needs some help rooting out the Children of the Mud from Gist before the leaders of the region can escape. They have almost completed the task, but their efforts thus far have left them low on resources and known, making it difficult for them to finish the task on their own. Andolyn teleports to the Dunn Wright Inn in the hopes that Grog may know of someone who can help right now. (APL Solo 16) 

GM: Sunshadow21
Judge: Maidhc O Casain
Den of Thieves
 More trouble than normal is brewing in the smuggler's den of Three Rivers, and that takes some doing, given its normal level of trouble. The merchants of Tritower are getting annoyed and have arranged with their partners in Venza to secure some outside help to address the issue. (APL 6) 

GM: MerryMortician
Judge: paro
The Witch Tower of Belhaim
 The heroes are recruited by a certain Silas Gribb seeking safe passage for his caravan on the way south to Tal Hallow, especially passing through the Spoekjebosk Forest. (APL 1-2) 

GM: (none)[ Wandering the Streets]
 There are some characters that have not decided where they are going to be, or what they are going to do. They wander the streets instead of checking in at the place that holds jobs and meaning for their existance, The Dunn Wright Inn. 
Animal Wolf175
Shadow
wolf
companion 14
Large cheetah
Taniwha
Cheetah
7

GM: home owner[ At Home]
 Characters here have purchased their own home and have started their own personal threads for activities that happen in that home. Visiting a person's home is via invitation only. 
DrevRev1
Drevezh'Korol
green man

Finished Adventures


Retired Characters and the Honored Dead.

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