The Dunn Wright Inn is the local establishment known for recruitment of bold adventurers for dangerous deeds. The tavern serves drinks and food. It has a few private rooms upstairs as well that can be rented. There are also private meeting rooms on the main floor. These are usually rented by those employers who are looking for strong adventurers so they may do interviews and recruitment.
On Arcane Row, The Mystic Pearl is the place to go for buying or selling items that are divine, magical or merely mundane. Purchases and sales are both at full face value. Full instructions and current on hand inventory is in the first post. (any other purchases or sales at other places like temples or government offices are also recorded in this thread.) Adventurers are expected to visit and make their purchases, then move on to one of the other threads. They generally do not hang out in the stores loitering.
Andolyn and her friends needs some help rooting out the Children of the Mud from Gist before the leaders of the region can escape. They have almost completed the task, but their efforts thus far have left them low on resources and known, making it difficult for them to finish the task on their own. Andolyn teleports to the Dunn Wright Inn in the hopes that Grog may know of someone who can help right now. (APL Solo 16)
More trouble than normal is brewing in the smuggler's den of Three Rivers, and that takes some doing, given its normal level of trouble. The merchants of Tritower are getting annoyed and have arranged with their partners in Venza to secure some outside help to address the issue. (APL 6)
There are some characters that have not decided where they are going to be, or what they are going to do. They wander the streets instead of checking in at the place that holds jobs and meaning for their existance, The Dunn Wright Inn.