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"Lucky" Cyrus (Verbatim)

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Basic InformationEdit

      Race: Human
     Class: Cleric
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: NG
 Languages: Common, Celestial
     Deity: Callisto
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 14 +2 (2 pts) (+2 racial)
WIS: 15 +2 (7 pts)
CHA: 14 +2 (5 pts)

Combat StatisticsEdit

(max-2)   HP:  9 = [1d8 + CON (1) + FC (0)] (Class 1)
          AC:  13 = [10 + DEX (1) + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  12 = [10 + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +0 = [Class 1 (0)]
             CMB:  +1 = [BAB (0) + STR (1) + Misc (0)]
             CMD:  12 = [10 + BAB (0) + STR (1) + DEX (1) + Misc (0)]
       Fortitude:  +4 = [Class 1 (2) + CON (1) + Misc (1 Resilient Trait)]
          Reflex:  +1 = [Class 1 (0) + DEX (1) + Misc (0)]
            Will:  +4 = [Class 1 (2) + WIS (2) + Misc (0)]
           Speed:  30'
Damage Reduction:  00
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1 (Quarterstaff): Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
           Damage: 1d6+1, Crit: 20/x2, Special: Special 
 

Racial FeaturesEdit

Ability Adjustments: +2 (Int)
               Size: Medium
              Speed: 30'
      Favored Class: Cleric
         Bonus Feat: Select an extra Feat at 1st lvl.
            Skilled: +1 skill pt/level

Class FeaturesEdit

Cleric 1

Armor/Weapons: light and medium armor prof/simple weapon prof
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (5x/day)
High wisdom gains bonus spells daily
Luck Domain: Cyrus can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Cyrus can use this ability a number of times per day equal to 3 + his Wisdom modifier. 
Trickery Domain:Cyrus may add Bluff, Stealth, and Disguise to his class skill selection.

FeatsEdit

Warrior Priest (UM): +1 bonus to initiative and +2 on concentration checks when casting defensively
Combat Casting(CRB): +4 bonus on concentration checks for casting defensively

TraitsEdit

Addict (Regional): You start with only half of the normal starting cash, but your knowledge of the addicts lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks. One of these skills (your choice) is always a class skill for you.
Resilient (fortitude) (general): +1 to fortitude saves

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 7 = [Base (4) + INT (2)/Level; FC (0), Misc (1)] (Class 1)
              

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               0     0       0       0     -0   +0
Appraise                 0     0      +3       0          +0
Bluff                    0     0       0       0          +1 (Addict Trait)
Climb                    0     0       0       0     -0   +0
Craft (       )          0     0      +3       0          +0
Diplomacy                0     0      +3       0          +0
Disable Device                 0       0       0     -0   +0
Disguise                 0     0       0       0          +0
Escape Artist            0     0       0       0     -0   +0
Fly                      0     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                     0     0      +3       0          +0
Intimidate               0     0       0       0          +0
Knowledge (Arcana)             0      +3       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0      +3       0          +0
Knowledge (Local)              0      +3       0          +1 (Addict Trait)
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0      +3       0          +0
Knowledge (Planes)             0      +3       0          +0
Knowledge (Religion)    +6     1      +3      +2          +0
Linguistics                    0      +3       0          +0
Perception               0     0       0       0          +0
Perform    (       )     0     0       0       0          +0
Profession (Gambler)           0      +3       0          +0
Ride                     0     0       0       0     -0   +0
Sense Motive             0     0      +3       0          +1 (Addict Trait)
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0      +3       0          +0
Stealth                  0     0      +3       0     -0   +0
Survival                 0     0       0       0          +0
Swim                     0     0       0       0     -0   +0
Use Magic Device               0       0       0          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +75 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    75 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    75 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 31
    Height: 5'11
    Weight: 165
Hair Color: Black
 Eye Color: Green
Skin Color: Tanned.
Appearance: “Lucky” Cyrus’ clothing has seen better days, as has the man who wears them. The fading vest and tunic’s edges are beginning to fray, and patchwork stitches are worked along the shoulders and sides. The rough cut of his beard shows his lack of skill as a barber and a simple strip of leather keeps his brown hair pulled back in the style
of the sailors he lives among in the docks.
  Demeanor: 

BackgroundEdit

‘What do you mean you want to hear my tale? More importantly, why should you care? There ain’t nothing I can tell you that you haven’t heard from the daisies in the serving room upstairs, so either ante up or get away from my table.’

‘Do I look like a priest to you boy? Would a real priest spend his day in this place with cards in his hands and lusts in his heart? Damn right, they wouldn’t. They would be out in the streets telling the world how things will be better, how the gods bless more than they take, and how one day if you say your prayers and smile real big flowers and rainbows will adorn your grave for all eternity. They wouldn't tell you of having to find a way to stop taking the Lotus that didn't end with you slitting your own wrists with a smile on your face as you did it.’

‘Rose said I did what? She was drunk and in pain from the miscarriage. The warmth she felt was just a trick of her mind. Nothing magical about my patching her up. Of course she mended quick, Rose is half dwarf, what did you expect?’

‘I hear the chink of that purse on your belt boy and rest assured if I did so did the rest of this place. You might want to be more cautious about flaunting it about in a dive like this and be keener on thinking things through. In fact I think you and I should walk outside and finish this conversation there. Relax boy, you came to me remember? Besides, you can trust me. After all, you were the one that said I was a priest…'

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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